Talon Feedback
I played talon a lot back a couple of seasons ago. I think the overall rework is nice, but he's a bit weak. One of the really strong things about Talon that nobody seemed to realize before on him was black cleaver. Because your Q bled people, you could tag someone and they'd have full armor reductor for a good 11 or so seconds. All the while, you gain a nice movespeed steroid to add to your maneuverability in fights. Personally, I felt it was when black cleaver was reworked that talon became viable, and that's when I started playing him a lot. I think nobody just ever realized it because Talon is just one of those champion who's easy to forget about. Not to mention that pro players are offered little to no time to actually experiment with champions because how fast patches get released. Black Cleaver on talon, in my honest opinion, made him the best team-fighting assassin in the game.
Here are my initial thoughts after playing talon for the first time: (I understand that I haven't exactly spammed him, but I have a high tendency in being right with these kind of things) RIght now, talon's damage actually somehow feels lower. A full combo with 2 items barely take an adc below half. I'm willing to say that the damage is just a 1-game outlier, but there's still a problem of mobility.
I would say buff back his movespeed, but then his roaming abilities would probably be too strong. What you could do is add some kind of a small movespeed buff to interact with one of his abilities.
Before, it was you jump in with talon, you Q someone, you R, and then you get yourself into a good rake ult position. Going the black cleaver build, this would apply a good amount of armor reduction to everyone on the enemy team, given the multiple instances of damage he deals. And after the fact, the bleed tag on your Q is what made it so you could continue to maneuver around in a teamfight. Sure, you wouldn't have an ult or an E to use anymore, but you would be able to dodge most skill shots with some good reaction skill.
If I had to make a change right here and now, here's what it would be: I would reduce the cooldown of Q at max level by 1 second (6seconds --> 5 seconds), and I would add a 3 seconds 10% movespeed bonus after casting Q on an enemy champion. This way, you can still itemize towards CDR to augment your teamfighting abilities (don't get me wrong, it's good for 1v1 too) without feeling like you're doing too little for not one-shotting someone right away.
Overall: I like the talon rework, but I think he needs a little buff in the right direction. Talon's always been a unique assassin because of his roaming and teamfight capabilities. I think he just needs a small push in the right direction, so that when he itemizes to play on his strengths he's able to use them to good effect. ANd I think that a change like the one I suggested would be able to do that.