in a world without assasins i think this game would be very balenced
theres just so little counterplay to assasins though
theres just so little counterplay to assasins though
What is the counterplay to the ADCs? Don't go near them?
Garen Darius Annie Malzahar Veigar(any burst mage)
Okay, no Assassins.
So who stops the ADC and Burst Mage?
anyone????
GAREN or DARIUS
Artillery Mages.
dedicated tanks, teamwork, cooperation?
dedicated tanks, teamwork, cooperation?
Well, sure... that's ANY Champion.
Assassins exist for a reason though, which is specifically to counter Mages and Marksman. Sort of like Tanks are there to counter Burst.
full AD tanks beat up ADC's pretty hard. its just not as instantaneous or one sided as assassins make it out to be.
Well, only if the Tank comes with a Gap Closer. Now, some do. Like Malphite.
Tanks without a Gap Close are suspect to Kiting. Tanks with a Gap Close have to stay with the target after they close or also face Kiting.
Which was a design choice, that's the entire intent.
But sure, you get a Tank on the face of a Squish, he's gonna bring pain. The idea is to keep the Tank OFF the Squish (if you are said Squish).
Interestingly enough, the same applies to Assassins, who are usually Weak in Team Fights but can instantly delete Non-Tanks caught out.
My main issue is, you start limiting Champion Types you start taking away Strategic Elements. I like Strategy, I like a game to have More Depths instead of Less Depth.
then were back to square 1 where everyone is overpowered, with skill and outplay you can still win, but heres the thing, tons of counterpicks and one sided matchups.
which is why i love rammus. the counterpick to a ton of full AD champs.
To steal from DOTA..., if everyone is overpowered that 'IS Balanced'.
Which is the thing, there is NOTHING in League that doesn't have Counter Play.
There are, however, a lot of lazy and misinformed players that don't do the research to find the Counter Play. Like Zed, Dong Huap has an entire video on, with Immobile Mages, making Zed much less of an issue.
If some one takes Zed, and you take an Immobile Mage only to find out you didn't have the Skill to Out Play... well, you DESERVE to lose lane, and you better be REALLY good in Team Fights and other areas, or you DESERVE to lose the Game as well.
Absolutely anything they pick, can be countered. And the same for you. Best Comp can Win. Most Skill can Win. There is a TON of variety.
Player Creativity is a Skill. To me, it's a very important one. I want to have MORE ways to try to skin a cat (like Classes, which Assassins are a Class) than less, so my choices matter more.
TL;DR
Our Choices are a Skill... as is our Execution of our Choices.
Which is to say that having a great idea is good... and executing on it is good. Combine them, it's GREAT. Lack either one, it can be an issue.
not when you pick first..... and you can see what your enemy is picking. its fine to a certain degree and its why you pick your mid/adc last. but at the same time, why is it so important to do so?
and what dynamic queue completely craps all over nowadays. and you're mid and you are like second pick. and the enemy team already locks in elise and zed. "but i planed on playing veigar, i cant do that now that mid lane is...."
What do you mean by 'why is it so important to do so'? It's part of the Strategy of the Game.
Also, Dynamic Queue doesn't crap all over any of this. You can still ask to pick some one's Champion for them and they pick yours, so you can Counter Pick instead of being Countered.
Also, Ziggs can delete Zed if you play it right. Zed will ALWAYS Ult directly behind you. So you play by the Turret, wait for the Ult, drop your Gate and Delete. Of course an Exhaust and/or Barrier go a long ways to making this even more effective.
As for them already picking Elise and Zed... thus not countering... you can't always play every Champion EFFECTIVELY, nor SHOULD you be able to. That would take away a huge amount of Strategy.
Part of Player Skill is adapting to Comp and Enemy Comp. I mean, that is literally part of the Skill. It's as important as Last Hitting and Map Awareness. It shouldn't be over looked.
oh... and assasins can't be denied with teamwork, tanks and cooperation?
fizz leblanc and zed are the only real good assassins left. what assassins are you struggling to fight
so much counterplay to having a tank ekko run you down with 5k hp and 80% dmg reductions still deling more dmg than dps's
Actually without those Assassins around, people would much easier Time fighting stuff like Tank Ekko, just because teams would be so much more about DPS and Durability.
What do think a Kog does with Ekko if his tiny dash gets countered by a Supp who does not need to worry about this assassin roaming around?
he backs off, and dashes back in 2 seconds later
true and its not like ONLY assassins can deal with marksmens tanks or mages nowdays do pretty good job at that aswell (garen, darius, malz, annie, diana(?))
You mean in a world without adcs?
Its hard to really agree or disagree with this. Assassins in their very nature are unbalanced, one of the core features of the game is being able to react and work around events that happen, Assassins at their very nature are meant to kill someone before they can react which is extremely toxic by nature alone. But at same time, they are desirable since they can kill ADCs which are usually the key teammate in most games. While yes a Mage can counter an ADC by poking them down, then that would turn the game into always having a support that can shield or heal, which people seem to bitch a lot about since I STILL hear people cry about Raka which makes me just sigh in disgust.
While I agree Assassins are toxic by nature, they are kinda needed at the same time which is the issue. It doesn't help they are next to impossible to balance since without high damage, they are usually worthless, so how do you nerf Assassins really when that is often their main issue? My personal opinion is it would be better off if Assassins were removed since they are not worth all the effort to balance something that is basically unbalancable. An Assassin is either too strong, or completely worthless, there is no such thing as an alright or average Assassin.