Morgana: Thoughts and Discussion

Stacona··1 votes·331 views

Morgana right now is a pretty outdated champion, with a slightly dull kit and things that are not very fun to go against or fair to play against, aka no actual gameplay interaction to it (I am NOT talking about Dark Binding to be clear):

~ Maybe shift power away from Dark Binding, it will still be required to land it to really get the most out of Morgana, but it may have two much power onto one ability. ~ Tormented Soil needs a full rework. This ability is push a button and let it do work with no gameplay around it, you don't even need to pay attention to a toggle off cooldown or mana consumption unlike Anivia's Glacial Storm, and since it is instant it is free chip damage onto the enemy which isn't the most fun to play against - especially with thunderlord's decree in the game. ~ A more fluid kit synergy would be nice, in my opinion. ~ Morgana should still be pretty easy to learn and get into for new players, this should be a focus as well - but we can still do something more for her that makes her more interesting and less mind-numbing to play (the reasons for me to play Morgana should not involve "I want to turn off my brain, so let's play Morgana" - yes there are cool timing elements with Black Shield and you have to land your Dark Binding, but we can play on Morgana's fallen angel theme a lot better).


Basic Attack Range: 475 units Movement: 340 units per second


Tormented Soul (Passive): Range: 600 units Morgana's basic attacks torment and poison her target for 4 seconds dealing 24+12 per level magic damage over the duration. If the target is a champion or epic monster then 50% of the pre-mitigated damage dealt heals Morgana and nearby allied champions around her.

Tormented Soul deals 50% increased damage against movement impaired enemies, 100% increased damage against immobilized enemies.

Dark Binding (Q): Cooldown: 14/12.5/11/9.5/8 seconds; Cost: 65 Mana; Range: 1175 units Morgana releases a sphere of dark magic in the target direction snaring the first enemy struck for 2.5 seconds.

Black Magic (W): Cooldown: 24 seconds; Cost: 50/55/60/65/70 Mana; Range: 750 / 400 units Passive: Enemies damaged by Tormented Soul reduces this cooldown by 0.2/0.4/0.6/0.8/1 second, 0.8/1.6/2.4/3.2/4 seconds for enemy champions and epic monsters.

Enemy Cast: Morgana sends a bolt of black magic to the target enemy dealing 80/100/120/140/160(+50%AP) magic damage and slowing it down by 30/40/50/60/70% for 2 seconds and applying Tormented Soul. If the target was already inflicted by Tormented Soul then the bolt spreads to nearby enemies as well.

Ally Cast: Morgana applies a black shield to the target allied champion for 3 seconds absorbing 100/150/200/250/300(+90%AP) magic damage and causing the target to be immune to crowd control as long as the shield still holds. The shielded target's basic attacks apply Tormented Soul against its targets.

Pierce (E): Cooldown: 10/9/8/7/6 seconds; Cost: 60/70/80/90/100 Mana; Range: 1100 units Morgana sends a spear of dark magic in the target direction dealing 50/75/100/125/150(+50%AP) magic damage to struck enemies, if the first enemy struck was immobilized or inflicted with Tormented Soul then every enemy beyond the first is dealt double damage and is inflicted with Tormented Soul.

Pierce deals 75% damage against minions and non-epic monsters.

Soul Shackles (R): Cooldown: 120/100/80 seconds; Cost: 100 Mana; Range: 1000 / 600 units Morgana tosses out a powerful orb of black magic shackling enemies to it with a magic chain slowing them down by 30/40/50% and grounding them for the next 1.5 seconds, applying Tormented Soul to shackled enemies.

If enemies remained shackled for 1.5 seconds then they become stunned for 1.5 seconds and are dealt 200/275/350(+80%AP) magic damage.


For the record, this kit works both for mid lane and support. W can be used for guaranteed harass still, but this time around instead of being free harass it will cost you your Black Shield cooldown, with Dark Binding's power being split up into two abilities of Dark Binding only rooting and her E only dealing damage which is set up with your new passive or landing your root or the stun of your ultimate. Your ultimate is no longer around Morgana and instead around an orb you throw to a location, makes Morgana less feast or famine this way, a ground creates fairness for everyone so its not overpowered against immobile champions and useless against mobile champions - landing Dark Binding on a target still guarantees the ultimate's stun.

Nothing in this kit is difficult to use, but now has ability synergy with itself and better champion mastery. It has a simplistic complexity to it, teaches new players to still basic attack with the passive even as a mage, the important of crowd control and landing skill shots, wave clear, sticking with your team, timing with the black shield, and new elements of setting up your abilities to be even better and decision making between two powerful effects of your new W; also the importance of hitting the closest target to you.

2 Comments

Handy Sandy 1 votes

Morgana is pretty much one of the most balanced champions like Nami atm, she's never been a huge problem and has clear openings of when she's strong and when she's weaker. Now you're just making one of her main damaging sources a point and click which removes a lot of counterplay and makes her into a more bursty champion.

Stacona1 votes

Too bad this was not at all about champion balance.

And her main damage ability is a skill shot still, just not on her root, and her other nuke has a decision making trade-off.

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