Just some Bard ideas.
I'm just saying this out right. I know that Bard is in a healthy position right now. He isn't the best in the world, but he isn't the worst either. I understand this and the proposed changes below are not an attempt to make Bard overpowered for my own game, nor are they supposed to make him viable because I think that he is weak or anything. These are just ideas.
1.) If an enemy steps on a fully charged shrine they are snared for .5 seconds. Kinda sucks to see people rushing your health shrines and having nothing to do about it cause of minion block. This snare would discourage this behavior while also meaning that you can't pop a shrine under enemies to instantly snare them.
2.) His shrines have a charge/ammo system. Max 2 or maybe even 3 charges. The reason why I want this is because I often want to place shrines up and let them charge whenever I am anticipating a team fight but putting three shrines up takes so damn long that this tactic is almost pointless because either the fight as already happened or has been canceled.
3.) Enemies that step on his shrine are revealed for 1 second. This is just to stop annoying Teemo's camping in brush. Granted that it can't TOTALLY counter them I think that it is unfair that an invisiable Teemo can squash a fully charged health shrine without revealing himself. The same goes for stunning too.
trap.
Her Yordle Snaptraps take 1.1 seconds to arm and roots for 2 seconds.
With this buff, Bard's shrines will still take 10 seconds to arm, and would snare for .5 seconds.