Cho goth's kit is actually insane

Moonfall Saber··1 votes·841 views
  • Has the highest health in the game

  • Has unlimited free health/mana sustain built into his laning phase

  • Abilities scale with health so theres no need to build damage while still dealing relivantly high damage

  • A ranged AOE knockup that slows as well

  • A moderate range SILENCE (one of the most broken mechanics in the game aka no counterplay)

  • Absurdly massive true damage

So we have this semi ranged jugernaut who will almost always outduel you because of his massive health pool who deals try damage and will almost always one shot someone with a 3 ability combo therefore making him an assassin with 200 armor/ magic resist and 5000 health. Seems fair right?

8 Comments

GreenKnight5 votes

Cho

Goth

Cho'Goth

Why is this not a thing? Riot needs to make it a thing.

Deliberate Inter1 votes

Upvoted

Jimmy Rustles4 votes

Yea kits can sound broken but be underwhelming in action, hence why cho isn't some 90% WR god

xDogMeatx3 votes

hey you forgot to add in the free AD he gets on gathering storm you wanna make him sound broken as hell there you go. OMG HE GETS FREE AD EVERY 10 MINS!!!

Xavanic2 votes
  1. Health can be as high as it wants, but until fiora and vayne are deleted, along with every dot mage that builds liandry's, health means absolutely shit all, additionally, tanks got an indirect nerf this patch with basically everyone being able to get 10% true dmg if they want
  2. the mana sustain is....terrible at best, plus if your strong enough to zone him from minions, this passive is legitimately useless
  3. Only 2 of his abilities technically scale with his health, his E and his R, and his E doesnt scale with health, it scales with feast stacks, and at a very shitty amount (0.5% of the targets max health per stack...to put this in perspective, vi does 20% every 3rd hit, vayne does 15%) his R also has a very minion scaling, smaller then titanic hydras active
  4. This ability is very telegraphed an easy to dodge making hard to land decently at the best of times
  5. This is about the only thing i can agree with...but to be fair, it chunks his mana pretty hard...and that's something he doesn't have a lot of
  6. Garen does 40% of his targets missing health as true dmg, vayne does 15% every third hit, darius does like 800 on his ult which can reset, this is nothing new, if they just buffed the ratio and made it into magic dmg people would stop bitching

Assassins have mobility, cho doesn't, 200 armor is damn near nothing (200 mr is a lot though) 5000 health...try sion with 8000

KFCeytron2 votes

The health/mana sustain during laning phase isn't unlimited. In lane, it'll be around 50 health and 6 mana per kill, which is at most 350 health and 42 mana per wave, assuming he kills everything and there's a cannon. It's similarly limited in the jungle, determined by jungle camp respawn timers.

Only his ult's damage scales with health. His E scales with Feast stacks, not directly with health, meaning that no other sources of health will affect it.

His W has counterplay. Watch for the animation and then move before it hits you. W used to calculate affected targets at the moment he cast it, and was changed a while back to wait until the animation finished before applying its effects. It has as much counterplay as most other CC: Tenacity, Cleanse, etc.

I see you lost a match against a Cho today. Is that what prompted this thread?

Moonfall Saber1 votes

Well yea my entire team can't take down a not even fed Cho. Cho just eats someone kills then and then flashes away to safety That's a problem when a champ can 1v5. Take nasus for example. You can't 1v1 him mid/late game. Sometimes you can't even 1v2 him and wither is grossly overpowered. He's in a similar boat. At least Darius can be kited and yorick is limited to his ultimate.

Deliberate Inter1 votes

Cho gath does not neccessarily have the highest health in the game, he does NOT have unlimited health and mana sustain, his abilities scale softer than many other champions in his role, his AOE hard cc is not unique and is less reliable than many similar abilities and on a delay, his silence has TONS of counter play in the sense of being able to trade into it, outrange it, dodge it and a long cooldown that can be punished hard in many matchups and his true damage is less than Olaf's or master yi's. No, he's not fair, he's objectively weak right now and even if his numbers were dialed up to 11 his kit would still be bad in the highest levels of play.

More from Gameplay

More by Moonfall Saber