So carries get their full 20 adaptive stats from runes but tanks lose more than half their Health?

PopcornBunni··3 votes·1,030 views

[New] Stat Shards > [Important note for clarity: Rune paths themselves no longer grant style bonuses; you now get those stats from Stat Shards.] > Row 1: 10 Adaptive (6 AD or 10 AP), 8% Attack Speed, 1-10% CDR (lvls 1-18). > Row 2: 10 Adaptive, 5 Armor, 6 Magic Resist, (We’re debating adding a 4th here). > Row 3: 15-90 HP (lvls 1-18), 5 Armor, 6 Magic Resist

The amount of resistances are pathetic as well. 5 Armor vs 12 AD, 6 MR vs 20 AP what a fucking joke.

5 Comments

Jamaree7 votes

Isn't that more then what it was from the old runes, yeah in fact, you had 9 armor yellows for 9 extra armor to the 10 you get now from what I see, also more MR unless you also went MR quinns, but from what I remember most people went whatever marks depending on the champion, armor yellows, MR blues, and then depending on the champion quinns

PopcornBunni2 votes

{quoted}

Isn't that more then what it was from the old runes, yeah in fact, you had 9 armor yellows for 9 extra armor to the 10 you get now from what I see, also more MR unless you also went MR quinns, but from what I remember most people went whatever marks depending on the champion, armor yellows, MR blues, and then depending on the champion quinns

Depending on the tank, some would go Armor reds as well since those were still 91% effective.

The old system also had a passive and permanent 50 health Mastery, bonus resistances under tower, a huge resistance boost from Fearless, and passive resistances from Legendary Guardian, bringing the number closer to 20 or so on average.

AR URF4 votes

Well it's riot. They want assassins to one shot everyone.

PopcornBunni1 votes

From the responses I'm getting, it seems the community wants the same.

ZT Xperimentor1 votes

My two cents is counter to that, there's no fun strategy when everyone is instakilled.

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