Dark Harvest

C9 Squeeky ··6 votes·3,701 views

Currently Dark Harvest keystone works much like Nasus Siphoning Strike (Q), with some exceptions like not needing to last hit, and allies dropping soul essence. I think DH should be slightly reworked to grant Soul Essence based on the amount of damage you deal to enemy champions (e.g. every 500 dmg grants X souls), in addition to normally gaining souls on champ, large minion/monster deaths. It would make it more accessible to laners and provide more incentive for PvP action, trading and being aggressive.

Also, instead of having a timed window of 20s when you can use your empowered attack, I propose making Soul Essence grant you bonus adaptive AD/AP (or maybe on-hit damage?) when you reach certain threshold/milestone of stacks, in the way Bard meeps deal more damage for every 5 chimes... perhaps after every 25 Soul Essence. So instead of a window, it'll be a permanent bonus. Might sound like a glorified Eyeball Collection but I think it's better than having to wait for cannon wave or try to gank 20s after killing a monster. The other Domination keystones are much easier to proc or can be used on-demand, including the new Hail of Blades.

Another way to make DH feel better is to make enemy champion and large monsters worth more Souls than allied ones. This will reward counter jungling, ganks and all-in/bully lanes.

5 Comments

Tahminatrix 2 votes

Every 500 dmg grants x souls???

Brand item 3020 item 3916 item 3151=Tons and tons of souls

Brand now outbursts any assassin who jumps on him after milking the enemy team.

Brand is already that anti fun champion that nobody wants to play against and is banned very very often because of his ability to lane bully...doing this would give him too strong of a late game because he would have an answer to both tanks and assassins.....or at the very least have enough burst to give the enemy assassin crippling depression before he goes down..

C9 Squeeky 1 votes

Do you not know what e.g. means? it was purely meant to be an example as a concept

WukongMain2 votes

Another way to make DH feel better is to make enemy champion and large monsters worth more Souls than allied ones. This will reward counter jungling, ganks and all-in/bully lanes.

literally the only thing i agree with here.

Brain Errör 4042 votes

Nah. The biggest thing about dark harvest right now is that it's legit the weakest keystone till you have 150 stacks. That takes, on average and if not snowballing, 20minutes to do. So basically, you don't have a keystone for the first 20minutes of the game. When you finally pick up the pace with it, it's out of control with it's burst.

Sad Tyrant2 votes

Yeah they should make the milestones, every 25 stacks +20 seconds to the duration, rather than at 150, 150 seconds, and have enemy minions drop 1 soul each to make it feel better in lane. also agreed, on the jungling part

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