When are you going to nerf the jungle?

KirbyCake··1 votes·594 views

Right now junglers have a disproportionate amount of impact on the game. This game is so snowbally and literally 1 gank can easily make you win/lose lane. I'd say at least 40% of people in challenger main jungles when if this was a balanced game it would be closer to 20%.

If the enemy jungler is better than your jungler, you've already lost the game unless literally everybody else on your team is better than everybody else on their team.

Warding is just to know where the enemy jungler is so other lanes can play agro. It literally does nothing for your own lane unless you're playing some broken BS safe champion thats played in worlds. Most junglers have so much mobility that only extremely deep wards can make you safe, but even then I've seen hecarims run past deep wards and still successfully gank. If they need to, they can just remove your ward for free and then farm their jungle, probably indirectly zoning you from minions for free. Warding an area that you have no vision of is also a huge risk.

Vision denial should honestly just be completely removed from this game, its too free and it snowballs the game fairly hard. Honestly the only vision in the game should be yellow trinket, everything else should be removed, red trinket, the vision plant, control wards. It's still easy to gank when theres just yellow trinket, it doesn't have 100% up time early and you can just ask your laner to time their ward.

Red buff should be nerfed on the the level to blue buff. Red buff is just ridiculous, its actually stronger then elder drake. Something needs to be removed, either the slow, true damage, or insane health regen.

6 Comments

Brutalitops013 votes

You know, I was VERY surprised to find out that you're diamond 3 when I searched you.

The only thing in the jungle that really needs a nerf is the red buff -> Krugs clear path, since that gives you level 3 on 2 camps for a super easy gank where you're the strongest champion in the game.

"Literally 1 gank can make you win/lose a lane" I've been camped extremely hard in lanes before and still dominated them. I've had games where bot lane was a 3v2 and I was getting triples every time I got ganked (with Twitch).

"If the enemy jungler is better than your jungler, you've probably already lost..." no. Say the highest rank jungle main in the world picks the lowest win rate jungler. It's possible that, even in a low ELO game on his smurf, he'll lose because he doesn't have the impact he needs to solo carry. The jungler doesn't decide the game alone.

"Warding does literally nothing except let your other lanes play around the enemy jungler's location" I've gotten out of ganks alive before, a lot, because of wards.

"Vision should be removed entirely except for yellow trinket" sooooooo you're saying that we should be forced to face check everything (Blue Trinket) and we shouldn't be able to clear wards on dragon/baron before taking them (Red Trinket)? Not to mention that Control Wards are extremely necessary for mid lane since they have brushed entrances to the lane on either side, a single champion can't keep both warded all the time without a pink. It's either ward 100% uptime on one side's wards or ward up both sides and then be vulnerable after the ward expires for about another 90 seconds or so.

"Red buff should be nerfed, it's stronger than Elder Drake" it is getting a change next patch. The burn damage won't be added into the damage of the basic attack that applies it, but it will last 2 minutes. As for the "Insane health regen," that health regen stops when they take damage from a champion, and a lot of junglers rely on the heal from it to keep a healthy clear. Also, I didn't know that a tiny slow and true damage burn on basic attacks (because that's all red gives in combat with champions) was stronger than a 50% bonus to all dragon buffs you have, a much larger true damage burn, and a reveal. Yes, it's annoying to escape someone who has red because of the slow, but with all the mobility running around in the game right now, a small slow like that is literally nothing to most champions. Maybe try playing someone other than Swain for once and you'll realize that. Although, even Swain has a MUCH stronger slow on his Q and an AoE snare on his W. Unless you're constantly overextending, which is something I would expect to see in one of my games rather than something a diamond player would be doing, you really shouldn't ever die to ganks with how easy they are to escape.

KirbyCake1 votes

i don't get it, are you like silver or maybe gold at best?

low elo doesn't mean shit, platinum junglers and below are so bad that they give lane opponents free kills, so maybe you feel that getting camped doesn't mean anything, but when their jungler is half competant, ganking is TOO easy

its pretty obvious jungler is a busted role when it makes up literally half of challenger

404 Terror1 votes

Yeah, KirbyCake clearly bought his account. He's not worth engaging in conversation.

404 Terror1 votes

If anything, Junglers get kind of boned as far as experience/leveling goes. If a gank or two is missed, they're already behind. Jungling is a constant struggle between farming and ganking. And if enough opportunities are missed early you may as well farm and play for lategame, because ganking isn't going to catch you back up. I think enemy kills should result in higher experience gain than they do. I've played plenty of matches where I'm 5-0 (plus) and I'm still a little behind a top laner because I missed out on jungle farm.

KirbyCake1 votes

not other peoples fault that you're bad, right now junglers are getting AHEAD of laners in terms of experience and leveling. There should literally be no reason for ganks to fail when junglers themselves are already stronger than laners.

404 Terror1 votes

Someone's raging. Maybe play a new role or stop complaining. shrugs #GitGud

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