I actually think patch 7.9 kills Taliyah yet again
I am sorry for what is coming towards you now. It took me roughly 2 hours writing, changing things and testing a lot to finish this. So I'd appreciate if you read it completely or at least try to get yourself into it a bit and tell me what you think.
https://i.gyazo.com/6b785c84f33b454cd9c55e8605feea42.png
now you can't even build GA on Taliyah anymore, without spending gold for unnecessary stats, which means you can't defend yourself against bursts as Taliyah anymore (and other mages ofc)
Not to forget the new item https://i.gyazo.com/1af73e4b10b53a3ce844646b6ae643e3.png Holy shit this seems so strong. The unique passive takes away ALOT of Taliyahs strengths. Just build the new item and see Taliyah dealing almost no damage anymore. Q: MINIMUM MAGIC DAMAGE: 70 / 95 / 120 / 145 / 170 (+ 45% AP) Shoots 5 Rocks, targets hit by a Stone Shard take 60% less damage from subsequent shards. Which means that the first hit on Q level 5 deals 170 + 45% AP damage and after that the next 4 shots deal only 25% damage.
Let's do math for a second here. Taliyah with 500 Ap, this is often more or less her total AP number at the end of the game. First hit: 170 + 225 (500 x 0,45AP) = 395 Second to fifth hit: (170 + 225)/100x25 --- or 395 divided by 100 times 25 to get the 25% damage is 98,75 damage. 1 Q can deal 395 + (4x98,75) = 790 damage if you hit the same target with all stones, which isn't too easy to begin with. Didn't take MR into account.
As if this wasn't enough, her low Q cooldown now makes this extra bad for her as the damage of your next q starts with 15% off if you use it right after. So you start with 335,75 damage on the next Q you use within 4 seconds. Which means hitting all 5 rocks with the next Q on the target only deals 729,25 damage. Not taking MR into account.
2 Q's within 5 seconds deal 1519,25 damage alltogether. WELL THIS MIGHT SOUND MUCH, but this really is not. Because now starts the fun shit. Magic resist I do not care about tanks on this one, because it is impossible to kill them as Taliyah anyway. Since all range champion got MR per level this patch (0,5% MR per level) makes it even more fun.
Orianna: MAGIC RESIST. 38.5 MR and 1861 HP at level 18 without bonusses
One of the most played midlaners right now. I know, the item is aimed to be for tanks, but there were enough meta changing occasions in the past with champion abusing several items.
Let's begin: Imagine you have you as Taliyah and an AP jungler, leaving your adc being the only ad on the team. This happens and it's really easy punished, while a full ad team doesn't have that many problems since they have so many different possibilities.
Imagine your enemy midlaner (in that case Orianna) building the new banshee and Adaptive Helm. Having a total of 38,5 + 45 (Banshee) + 55 (Adaptive Helm) + usually 12 MR runes. A grant total of 150,5 MR 150 MR = 60% less AP damage.
But hey, I still have void staff and magic penetration right? Well, yes.
I take 7,8% Magic penetration runes,
and 6 Magic penetration masteries
Building
and
offer 30 magic pen too
So?
36 flat Magic penetration
and 7,8%
150,5 MR - 42.2% AP = 87 MR 87 - 36 flat = 51 51 MR reduces 34% damage
Now let's get back to the Q damage. Remember the first Q deals 790 damage if you hit all 5 rocks. 790/100x66 = 521,4 damage The second Q deals 729,25 damage 729,25/100x66 = 481,31 damage a grant total of 1002,71 damage within 5 seconds using 2 q's hitting ALL 10 rocks.
But that's not all of Taliyahs damage.
W: MAGIC DAMAGE: 60 / 80 / 100 / 120 / 140 (+ 40% AP) Now, luckily the W damage will not be lowered by the Adaptive Helm passive
140 + (500 x 0,40AP) = 340 damage Don't forget the enemy has 150 MR so they receive 60% less 340/100*66 = 224,4 damage
And she still got her E spell. The most messed up spell of hers.
Enemies who dash over or are knocked through Unraveled Earth's boulders cause them to detonate instantly, each dealing them 50% of Unraveled Earth's initial damage and dealing 15% less damage per boulder hit down to a minimum of 55% damage, up to a maximum of 4 boulders per enemy.
Now, this really is no fun to calculate but it is necessary.
E: MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 (+ 40% AP) 150 + (500 x 0,40AP) = 350
they still got 34 mr
350/100x66 = 231
Initial damage of 231 damage
When I use my W to knock them through the minefield and they get hit by 4 boulders. First boulder deals 231 damage second boulder deals 196,35 damage third boulder deals 167 damage fourth boulder deals 141,86 damage
getting a grant total of 736,21 damage when knocked through.
"At the end of their duration, all remaining boulders explode, dealing Unraveled Earth's initial damage once more."
Imagining they stand on the E when it explodes, dealing 231 damage again
231x2 (initial cast and explosion) + 736.21 damage = 1198,21 damage from E spell
Let's get it all together at last. casting 2 Q, hitting all rocks (which is REALLY unlikely) casting W to knock them through the E 1002,71 + 224,4 + 1198,21 = 2425,32 damage Now this would be enough to kill an Orianna with 150 mr with no HP bonusses, but taking into account that the Adaptive Helm offers a 300 HP bonus and she might build liandry, rylais, this won't be enough to deal with her.
Yes, Orianna would lose A TON of damage when building Adaptive Helm, but against 2 ap, there will be times this happens and keep in mind, Orianna can still build 3 Ap items to deal a good amount of damage.
Also that is only the damage I can deal AT MAX. There are shields, heals and it is really hard to first of all hit all 10 rocks in a row and with orianna's movementspeed, it is not easy to hit W either.
There are other things like the 2% more ability damage mastery, double edges sword mastery, thunderlords and the banshee shield of course and other stuff I didn't take into account, but that calculation above should offer a good insight already.
Do you think I'm over exaggerating? I honestly don't think so. There will be times this actually happens and Taliyah already felt clunky enough, so I'm not sure how I as a OTP or even someone that occassionally plays Taliyah will react to an Orianna or other midlaner building AH.
Now, I actually didn't want to drag this even further so I won't do the math for this, but just imagine a Yasou or any bruiser building Adaptive Helm and maybe Maw and MR boots.
I don't think I can have fun against people building Adaptive Helm, playing as Taliyah.