One misplay at 3 minutes just snowballed into a loss. This is fucked up.

Yenn··6 votes·670 views

Enemy Yi invades our jungle at level 2. We collapse on him.

I'm Akali and our Sejuani are on him, and he's meditating. Our Twisted Fate locks in a blue card by accident. Our damage is nullified by Meditate because he didn't gold card it. The enemy Ekko and Shen join the fight and kill all 3 of us.

Game. Fucking. Over.

I'm now behind about 1.5 levels because the fight took so long and my lane is pushing, so I'm missing out on 3-4 full waves.

The enemy Shen hits level 6. I'm still level 4, almost level 5, because of the earlier fight. The entire enemy team immediately 5-mans bottom lane and take a tower and 4 kills, then rotates to mid for another tower and 3 more kills as we try to defend it. We're all so behind that we can't stop them.

This is beyond fucked up. One mistake made by one player at 3 minutes literally snowballed the entire enemy team into an easy win. This bullshit needs to be fixed.

27 Comments

Cocho2 votes

attacking him after you saw tf hit a blue card is another misplay

Yenn1 votes

{quoted}

attacking him after you saw tf hit a blue card is another misplay

Except we didn't attack him, but we were now sandwiched between Ekko and Shen, expecting to be 3v2. Instead, Yi was still alive, making it 3v3 with us in a bad position and we were set up to burst him once he was stunned out of Meditate.

Devilreaper XIII2 votes

welcome to league of god complex.....

riot made the snowballing to speed up matches -.-

believe it or not every champion has a different exp requirement so some level faster than others :/

Cocho6 votes

believe it or not every champion has a different exp requirement so some level faster than others :/

that just isnt true lol

Devilreaper XIII1 votes

{quoted}

that just isnt true lol

right thats why some champions are level 6 when you are level 5 with the same amount of cs...... its just my imagination @.@

its the whole reason some champions snowball faster -.-

GankedByWindows3 votes

It isn't true. CS actually is entirely irrelevant. You don't have to last hit a minion to get EXP from it. You just have to be in range. The reason that the level 1/2 and 5/6 situations happen is because the minion on that wave is killed earlier. If you let both the waves die then both laners will ahve the same exp always unless one got zoned or backed.

Devilreaper XIII1 votes

[{quoted}](name=Shoot To ThriII,realm=NA,application-id=3ErqAdtq,discussion-id=2uhzTIQ2,comment-id=0002000000000000,timestamp=2017-09-18T14:24:40.438+0000)

It isn't true. CS actually is entirely irrelevant. You don't have to last hit a minion to get EXP from it. You just have to be in range. The reason that the level 1/2 and 5/6 situations happen is because the minion on that wave is killed earlier. If you let both the waves die then both laners will ahve the same exp always unless one got zoned or backed.

what you are saying doesn't make sense -.-

cs definitely matters.... it shows they both killed the same amount of minions and should have the same amount of exp.... most matches show levels like : top lvl 8 mid lvl 8 jungle level 5 bot level 6.

there is a difference in exp required per champion.... this might have to do with their kit O.O

the only other option i can think of are exp runes O.o

GankedByWindows2 votes

You don't have to kill the minion to get exp. Go into a training or custom game and just stand by the minions, don't hit any. You'll see that you still gain exp and level up.

The difference between solo lanes and bot lane is very easily explained. Because both the adc and support are within the exp range, they split the exp for the minion dying. Otherwise, how do supports level up at all since they don't CS?

Devilreaper XIII1 votes

[{quoted}](name=Shoot To ThriII,realm=NA,application-id=3ErqAdtq,discussion-id=2uhzTIQ2,comment-id=000200000000000000000000,timestamp=2017-09-19T16:01:09.608+0000)

You don't have to kill the minion to get exp. Go into a training or custom game and just stand by the minions, don't hit any. You'll see that you still gain exp and level up.

The difference between solo lanes and bot lane is very easily explained. Because both the adc and support are within the exp range, they split the exp for the minion dying. Otherwise, how do supports level up at all since they don't CS?

generally the adc levels faster than the support, killing minions still gives more exp.

Guren2751 votes

The ADC levels faster than the support because the ADC is in lane more, and in range of minions more.

Supports will roam, put down wards, and sacrifice themself for the ADC. Part of the reason you sacrifice yourself as a support is so that your ADC can stay in lane and get 100% of experience instead of 50%, since your adc getting all that exp.

At any rate, if you get a friend or even just use a bot and go into custom game, have the opponent farm and you not farm at all, you'll both have same exp if all of a wave is dead.

GankedByWindows1 votes

That isn't true. The adc tends to get a very slight exp advantage because the support leaves lane to ward, and the adc is around for 1/2 minions dying while the support is out of minion range.

Cocho1 votes

You're so clueless

Serika Zero1 votes

do you have a friend that plays lol? or if you want, i can tag along.

Lets play a custom game, the two of us. I will not attack a single minion (hence, getting no cs). And you will be able to farm how many minions in our lane (mid one, since its the shortest one) you want. You are also not allowed to attack me and i will not attack you. Also, you are not allowed to attack the tower.

The purpose of this experiment will be to count minions that die. And see that we both reach level 2,3,4,5,6 etc on the same amount of dead minions. Mine will take a bit longer to happen as I will no attack them, so, naturally, they will die slightly slower.

Now, I personally don't know the exact count for lv 3+, but for level 2 in a solo lane its 7 minions. And for lv 2 in a duo lane is 9 minions dead ;)

Devilreaper XIII1 votes

[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=2uhzTIQ2,comment-id=0002000000000002,timestamp=2017-09-19T09:10:54.057+0000)

do you have a friend that plays lol? or if you want, i can tag along.

Lets play a custom game, the two of us. I will not attack a single minion (hence, getting no cs). And you will be able to farm how many minions in our lane (mid one, since its the shortest one) you want. You are also not allowed to attack me and i will not attack you. Also, you are not allowed to attack the tower.

The purpose of this experiment will be to count minions that die. And see that we both reach level 2,3,4,5,6 etc on the same amount of dead minions. Mine will take a bit longer to happen as I will no attack them, so, naturally, they will die slightly slower.

Now, I personally don't know the exact count for lv 3+, but for level 2 in a solo lane its 7 minions. And for lv 2 in a duo lane is 9 minions dead ;)

minion deads give less exp than a killed minion O.o

i do know for a fact that jungle creeps give different exp in comparison to minions. so the jungler is most sensetive and fragile to exp/leveling, hence why some tax minions O.O

i mean i gave a possible reason as to why there is a level difference, i mean how else would you explain the snowballing difference? if everyone required the same amount of exp how come some champions snowball faster?

i can't tell you how many times i've seen it : kdr like

5/1/3 and 1/2/5 and yet the one with just 1 kill suddenly snowballs and the one with 5 kills stagnates O.o, some chamions just need a little exp to snowball whereas others alot, honestly i believe every champion has a different exp requirement, depending on the strenght/kit, in order to balance things out. exp req might not be a huge difference but that little less requirement of lets say 10 exp can still often make a massive difference.

i play support quite often, i noticed it o.o i sometimes even outleveld the marksmen 0.0

Serika Zero1 votes

trust me, they (not killed by you minions that are near you) do not give less exp than a killed minion. That's why I'm willing to prove it to you if you want.

we can do it twice, the first time you kill minions, the second time i do it. And you will see, its still going to be the same count. Your "reasonable explanation" sadly for you, is not part of this reality. But, assuming you are right and I'm wrong. Then i shouldn't get lv2 for example when my 7th minion dies. Oh btw, the 7th one in solo lane most likely has to be melee minion (i've only did this with melee minions), not sure about casters or if those give different exp since i rarely pay attention to their exp numbers.

there's many reasons you will out level an adc, or lets say a champion with many kills can 'stagnate' as you called it. Mainly because they do not spend time near minion waves or killing jungle monsters ^^ (i'm not sure how the exp share in jungle works as i'm not a jungler and never really gave a fuck about it). Jungler also have something called 'catch-up exp', their rule set is quite different from laners.

Devilreaper XIII1 votes

[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=2uhzTIQ2,comment-id=000200000000000200000000,timestamp=2017-09-19T15:38:52.930+0000)

trust me, they (not killed by you minions that are near you) do not give less exp than a killed minion. That's why I'm willing to prove it to you if you want.

we can do it twice, the first time you kill minions, the second time i do it. And you will see, its still going to be the same count. Your "reasonable explanation" sadly for you, is not part of this reality. But, assuming you are right and I'm wrong. Then i shouldn't get lv2 for example when my 7th minion dies. Oh btw, the 7th one in solo lane most likely has to be melee minion (i've only did this with melee minions), not sure about casters or if those give different exp since i rarely pay attention to their exp numbers.

there's many reasons you will out level an adc, or lets say a champion with many kills can 'stagnate' as you called it. Mainly because they do not spend time near minion waves or killing jungle monsters ^^ (i'm not sure how the exp share in jungle works as i'm not a jungler and never really gave a fuck about it). Jungler also have something called 'catch-up exp', their rule set is quite different from laners.

i don't need to test it out ..... my main lanes are mid and support O.o

i'm telling you, its not the same amount of exp you get..... the share of exp by kill is less. idk how much less but i usally have to kill 2 minions or wait for 3 minions to die, to level up after.

Serika Zero1 votes

then tell me why you don't need to test it out?

i honestly don't understand. We can solve this entire misunderstanding in like 5 or 10 minutes. Can't you see that nobody is on your side on this issue?

but ok, i guess i'm the stupid one for trying to help

Devilreaper XIII1 votes

[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=2uhzTIQ2,comment-id=00020000000000020000000000000000,timestamp=2017-09-21T17:40:43.516+0000)

then tell me why you don't need to test it out?

i honestly don't understand. We can solve this entire misunderstanding in like 5 or 10 minutes. Can't you see that nobody is on your side on this issue?

but ok, i guess i'm the stupid one for trying to help

i don't have the time .-. i'm on vacation O.O

Serika Zero1 votes

wait till you start working, then you will realize that 'no time' means ;)

now something you might find interesting. In game options, there's a set of options which if checked will: display how much gold you earn per minion display health bars on the enemy display enemy's in-game name etc and amoung those, there's 'display exp'. So, you can check the number yourself whenever you will 'have time'. That you will get the same 'exp' number even if you kill a minion or are just near it when it dies (minions have an exp range, as do champion kills).

The numbers appear in white (with otherwise default settings) and near your character's model whenever you last hit a minion of one dies nearby. I use this option just to see sometimes if i was in minion exp range to get exp from a dying minion when I'm getting back to mid/top from base.

The Deckowner2 votes

You fucked up, you lose, what's your point?

JJI7441 votes

Imma let you in on a little secret. Even if he locked in gold and you got the kill on Yi, your lane was probably screwed.If you leave lane to help your jungler while your lane is pushing(in the early-game), most of the time you are sacrificing your lane to help your team out. Same often goes for TPing botlane. The gold/XP lost to tower is almost always going to outweigh anything you gain unless its literally: walk into jungle>collect a free kill/assist>walk back into lane in under 20s total. Anything else and you miss too much XP, and being at a lvl disadvantage toplane is brutal. A level up on your opponent is worth something like 1000 gold worth of items.

This goes double, hell triple if your playing a damage-based melee champ into another melee and you don't have any way to farm safely. (There is a reason almost all toplaners that see regular pro play can farm well when behind) You get auto-zoned from CS and are left watching as you your opponent grows their advantage. And its pretty likely that when the wave is finally pushing under your tower, the enemy jungler and/or mid will show up to either zone you off that too, or just straight-up dive you.

I know a lot of junglers will be pissed off to hear it, but most of the time, if your jungler is being invaded while your lane is pushing towards your tower, the correct play is to ping them back and hope they listen, because going to help them is basically going to screw you over 90% of the time.

ChiTenshi1 votes

You're the kind of player that surrenders@20, amr?

KoKoboto1 votes

Tell me about it... It's either stomped or get stomped. If the enemy picks a strong early game champion you're absolutely screwed if they get a lead.

This Kled game I played was so shit... Literally did NOTHING because I couldn't do ANYTHING and we lost.

Forced to back early cause bad trade.

Get ganked after and die once.

Playing extremely passive, get pressured off tower and lose it at fucking 7 minuets because I had to back only TWICE???

Game over top. Like my team was losing but I couldn't do ANYTHING to just because of one misplay early on.

BobaFlautist1 votes

I agree, feeding the enemy team three kills when your lane is pushing should have no impact on whether or not you can keep up with them.

I mean seriously, what kind of a complaint is this? "My midlaner fucked up his cc which was crucial to winning a fight so we lost it, and then we were behind"

If he was Xerath and has just missed stun instead of using the wrong card would it be ok? What if you were against Nunu and you all walked into his ult, counting on a teammate to interrupt it before it channeled further? Would that be ok?

Quepha1 votes

The enemy could have easily thrown that lead with a single mistake with how strong catch-up xp is. If they held onto that advantage for the rest of the game without making a single mistake then they deserve the win.

Colgate Gator1 votes

That isn't one misplay, but many.

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