[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=2uhzTIQ2,comment-id=0002000000000002,timestamp=2017-09-19T09:10:54.057+0000)
do you have a friend that plays lol?
or if you want, i can tag along.
Lets play a custom game, the two of us.
I will not attack a single minion (hence, getting no cs).
And you will be able to farm how many minions in our lane (mid one, since its the shortest one) you want.
You are also not allowed to attack me and i will not attack you. Also, you are not allowed to attack the tower.
The purpose of this experiment will be to count minions that die. And see that we both reach level 2,3,4,5,6 etc on the same amount of dead minions. Mine will take a bit longer to happen as I will no attack them, so, naturally, they will die slightly slower.
Now, I personally don't know the exact count for lv 3+, but for level 2 in a solo lane its 7 minions.
And for lv 2 in a duo lane is 9 minions dead ;)
minion deads give less exp than a killed minion O.o
i do know for a fact that jungle creeps give different exp in comparison to minions.
so the jungler is most sensetive and fragile to exp/leveling, hence why some tax minions O.O
i mean i gave a possible reason as to why there is a level difference, i mean how else would you explain the snowballing difference?
if everyone required the same amount of exp how come some champions snowball faster?
i can't tell you how many times i've seen it : kdr like
5/1/3 and 1/2/5 and yet the one with just 1 kill suddenly snowballs
and the one with 5 kills stagnates O.o, some chamions just need a little exp to snowball whereas others alot, honestly i believe every champion has a different exp requirement, depending on the strenght/kit, in order to balance things out.
exp req might not be a huge difference but that little less requirement of lets say 10 exp can still often make a massive difference.
i play support quite often, i noticed it o.o
i sometimes even outleveld the marksmen 0.0