Skarner Rework Suggestion 1:

Shahamut··1 votes·1,804 views

Going to start writing up a few different suggestions for Skarner rework ideas. This passive needs to go and RIOT is taking way too long to just do it.

So, for suggestion 1, I will start with what is probably(?) the easiest solution:

REVERT

Simply revert Skarner back to his pre-juggernaut kit. For those who don't remember:

Passive: Crystalizing Sting

Crystallizing Sting Crystal Slash and Fracture apply a Crystal Venom stack on the target enemy (up to 3 times)

At 3 stacks, Skarner consumes them and his next basic attack is enhanced to deal 20 − 105 (based on level) (+ 100% AD) bonus magic damage as well as stun the target for 0.5 / 0.75 / 1 (based on level) seconds.

Crystal Venom and Crystallizing Sting cannot affect the same target more than once every few seconds.

Q: Crystal Slash

Skarner deals physical damage to all enemies within range. 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD) Hitting an enemy with Crystal Slash grants Skarner bonus attack speed (8 / 10 / 12 / 14 / 16%) and bonus movement speed (2 / 3 / 4 / 5 / 6%) for 5 seconds (stacks up to 3 times) Subsequent casts within the duration deal bonus magic damage (20 / 30 / 40 / 50 / 60 (+ 20% AP) ).

Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds (doubled against enemy champions)

W: Crystalline Exoskeleton

ACTIVE: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.

Shield Strength: 80 / 135 / 190 / 245 / 300 (+ 80% AP) Move Speed Base Value: 0 / 4 / 8 / 12 / 16%

E: Fracture

ACTIVE: Skarner launches a blast of energy in the target direction, dealing magic damage and slowing all enemies hit for 2.5 seconds.

Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 40% AP) Slow: 45 / 50 / 55 / 60 / 65%

R: Impale

ACTIVE: Skarner rears his stinger and brings it down on the target enemy, rooting them for 0.25 seconds, dealing magic damage, and suppressing them for 1.75 seconds, at the end of which the target takes the same magic damage again. For the duration, Skarner can both move freely and drag the target around with him (cannot attack them).

Impale consumes all active Crystallizing Sting stacks for bonus magic damage.

Magic Damage: 100 / 150 / 200 (+ 50% AP)

Bonus Magic Damage per Stack: 50 / 75 / 100

Only thing about this kit that I would LIKE to be different, would be that E has a slightly higher base damage so that it is useful for last hitting from range. something like 80/100/120/140/160 and a bigger AP ratio for those off meta days where you just want to blast someone with a crystal laser XD

10 Comments

Shahamut1 votes

I will post another suggestion tomorrow. I can come up with LOTS of ideas, ones that I like, some that I don't but the point of this project is that RIOT has people who are paid to do this. Maybe they don't have the time? Maybe they just don't care, but either way, Im sure there will be something in here that could work.

Z3Sleeper1 votes

https://leagueoflegends.fandom.com/wiki/Skarner#2nd%20I

^ coulda just linked that.

Anyway I like the current E and I definitely think that part should at least stay (E -> auto for stun).

And I actually like the spires for how unique they are. If Skarner got a new passive to replace it, I'd like it to be something equally unique and hopefully not just a 3-hit passive or straight-up generic stat increase with an insignificant trigger mechanism.

Z3Sleeper1 votes

Here's one idea though:

A collection passive that actually levels up his abilities

Here's how it would work: When Skarner levels up his abilities, his cooldown for the ability decreases but nothing else happens (no dmg or anything). There are Crystal Fragments that spawn in the Red & Blue buffs, Dragon, Baron and Rift Scuttlers. When Skarner kills the monster holding it, he collects it. If an ally kills it, they collect it and need to either deliver it to Skarner (by being in range of him) or Skarner needs to go to them to collect it. If an enemy kills it, they collect it and Skarner must kill or assist in the killing of that champion to collect it, otherwise the ally that killed them collects it (it simply drops to the ground if the enemy is executed).

What the Fragments do: They increase ability effectiveness (damage, shield strength, movement speed, etc.) and grant experience.

This passive really ties in with his lore of searching for these Brackern Crystals that contain all the experience of the Brackerns that carried them.

Shahamut1 votes

While this is better than what he currently has in the terms of gameplay and lore what you have really created is simply a much weaker Kindred passive. On a side note though, the bracken only draw power/knowledge from a single crystal, the one they bonded with

Z3Sleeper1 votes

I don't think we know for sure that Brackern can only draw knowledge from a single crystal, we just know that's their tradition or w.e. I don't think anything says they can't draw from more.

Skarner's entire mission is to gather all the crystals to figure out what happened to his kind and keep them out of others' hands.

Shahamut1 votes

Skarner is RECOVERING the crystals, not just arbitrarily gathering them. They were stolen from his sleeping brethren, and they are dying... So unless there has been another lore update that I am unaware of...

Skarner is out to save lives.

In case you didnt know, Jayce's weapon is powered by one of them.

If you read the lore, its clear that only one crystal calls to each of the brackern. Those who don't find the one and bond with it die. More than just tradition.

Shahamut1 votes

The spires do not make sense from a gameplay or lore perspective, take too much of his power budget. I have made a very extensive post on this I can link if desired

Shahamut1 votes

.

Predatorator1 votes

i don't want to be "that" guy, but calling out riot is not really a good way to direct their attention to skarner. especially if again, we're talking about the most neglected champion in the pool. your ideas might be good, but this just drives them away from looking at them, got my point?

Shahamut1 votes

Don't worry, you aren't "that guy". I am perfectly aware that RIOT will respond to threads (at times) with far worse initial addresses than what I have here.

Furthermore, this is technically a part of a long time ago conversation that was never continued. I didn't link or even mention it in the OP (whoops!) but I posted a long discussion when the gameplay+ boards existed about the reasons why Skarner's spires where not good from a lore or gameplay perspective.

https://boards.na.leagueoflegends.com/en/c/gameplay-plus/A1I5czRs-my-thoughts-on-skarners-spires-long-post?comment=0014

This is the link to that post, specifically, to the RIOTer response to me in that thread. Thats the first link I was able to find on short notice.

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