Does anyone else miss the buffs all the jungle monsters used to give?
I just can't understand that they think this scuttle changes are good for balance and a fun thing to play around,yet they remove the buffs large monsters gave when smited in favor of a much less interactive and overly simplified jungle experience.
Does anyone remember how Wolves gave you that flying eye that patrolled your jungle,Krugs gave you the ability to stun a monster every few attacks,smite didn't automatically heal you,it would give you back mana when smiting blue and heal when smiting red. I believe Grump gave you a damage over time buff and Raptors would give you vision that would help clear wards in the river or around your mid lane brush.
So,my question is,why has that been removed,to me personally it made the jungle a much more unique place that every champ could play differently,choosing which buffs to take depending on his kit and on his playstyle.
but this time instead of ward it will provide jungle camp buff smite.
Red one fell more for battle.
Blue one chasing and gank.
Green one utility and jungle iteraction.