You know what would fit Aatrox's theme? A teamfight oriented diver.

Paroe··2 votes·390 views

So, heres an idea.

Passive: Bloodwell Aatrox gains 0-50% attack speed based on how full the bloodwell is and heals 0-25% of all damage dealt based on how full the blood well is. When Aatrox takes damage or casts an ability, the blood well fills by 10%. The blood well decays by 5% per second when out of battle.

Q: Blades of torment Aatrox swings his blade twice, creating two projectiles which each deal 50/80/110/140/170+0.5 total AD. The projectiles will converge after traveling 800 units, slowing enemies by 30/40/50/60/70% and filling the blood well by 2/4/6/8/10% per enemy hit. Cost: none Cooldown: 15 seconds

W: Banner of war Aatrox lofts his mighty banner, instilling allies within 500/550/600/650/700 units with blood lust for 5 seconds and grants allies within range 10/13/16/19/21%(+1% per 50 total AD) lifesteal. Blood lust grants 10/12/14/16/18% movement speed toward enemy champions. Cost: None Cooldown: 30/28/26/24/22 seconds

E: Dark flight (Unchanged)

R: Massacre Passive: Aatrox stores damage dealt to him by enemies. Active: Aatrox releases the damage dealt to him in a 400/500/600 range area around him. For the next 5 seconds if Aatrox would be killed he recovers his stored damage multiplied by how full the blood well is (between 1 and 2 times). If Aatrox is killed while massacre is active and revived by a player ability he gains 175 attack range, 0.5 bonus AD, and bloodlust for 5/7/9 seconds. Cost: None Cooldown: 180/120/60 seconds

15 Comments

obsesse1 votes

Tryndamere

Paroe1 votes

[{quoted}](name=Hestia Chan,realm=NA,application-id=3ErqAdtq,discussion-id=2rdLnTtN,comment-id=0000,timestamp=2017-07-06T05:23:35.732+0000)

Tryndamere

Hes nothing like tryndamere unless you think ALL revive passives are similar.

{quoted}

I'd like a team oriented diver.

But you know, that's exactly how XIn zhao plays.

The rework SHOULD put him at reworked Xin Zhao stage. Which would be great.

The concept i posted isnt similar to xin zhao and has a little more versatility; its meant to poke and then engage under tower.

{quoted}

If you're intent on giving Aatrox team-oriented AOE buffs, they should be more akin to Fiora's R, just on a smaller scale. Like a buff that is provided based on successfully getting a kill/assist (or enhanced). I dont think it should be an initiation tool but rather something that provides a snowball effect once Aatrox gets a kill/assist during a fight. This would provide that sought after "im helping my team" fantasy everyone seems to want out of aatrox wile still retaining his warlike status.

Also, I think Aatrox can be support-y while not having to directly have some kind of team buff. I don't think thats necessary at all. The previous comment about Xin Zhao describes that perfectly. His "support" is more organic and physical than just some generic buffs provided to his team. Galio, Poppy, and even blitz are also good examples of team oriented "support" who don't need to give direct buffs to their teammates to help. Even so, Xin's ult is the best example.

The reason why he doesnt have a fiora style AoE heal is because it isnt thematic. In his lore aatrox leads people into battle - turning them into blood-starved berserkers. Banner of war reflects that and the proposed ultimate also reflects that in a better way than his current ultimate does.

Further, xin zhao is a fighter not a diver. His damage is all targeted with no skill shots and multiple knock ups... so much chain hard CC just isnt fun and thats kind of why no more champions LIKE xin zhao have been released. The proposed rework gets rid of aatrox's major power budget items (his revive and his toggle) by turning him into a front line champion akin to Rhaast who needs to ramp up before he can actually do anything diver-like and gives him stronger tools to poke and survive in that front line. Id like to make teams think "Do i kill Aatrox now and pop his revive or do i leave him be so his ultimate runs out?". Aatrox killing off a fighter or a mage like lee sin or cass early on and then dying only to come back stronger than before would be a very impactful decision that doesnt lead to a un-winnable snowball.

Aatrox SHOULD be on the front lines of a team fight, soaking damage and dealing damage in return. He SHOULD be giving his allies a tangible benefit while in battle and he SHOULD be capable of being more than the "feed or win" champion like he is now. I feel the proposed rework lets him be less of a feast or famine champion while rejiggering his power budget so that he doesnt feel so auto attack reliant (which is a playstyle that doesnt make sense on most non-crit champions).

obsesse1 votes

Giving all nearby allies 20% movement speed towards enemies is far too strong, along with 20% lifesteal. You dreamed up a severely broken ability.

Also, you can call Xin whatever you want but the dude literally dashes in, knocks up a carry, ults the rest of the team away. The very definition of a diver. I've never heard anyone in my life say Xin has too much CC. The dude is a diver.

Paroe1 votes

[{quoted}](name=Hestia Chan,realm=NA,application-id=3ErqAdtq,discussion-id=2rdLnTtN,comment-id=000000000000,timestamp=2017-07-06T06:23:20.349+0000)

Giving all nearby allies 20% movement speed towards enemies is far too strong, along with 20% lifesteal. You dreamed up a severely broken ability.

Also, you can call Xin whatever you want but the dude literally dashes in, knocks up a carry, ults the rest of the team away. The very definition of a diver. I've never heard anyone in my life say Xin has too much CC. The dude is a diver.

Sivirs ult gives a lot more - and unlike sivir the banner of war is only moving TOWARDs enemy champions. If youre not winning, its not useful.
The lifesteal can certainly be tuned as needed (10/12/14/16/18%+ 1% per 50 total AD for example). It will only really be strong on marksman, but theyre already draintanks so it doesnt particularly matter.

obsesse1 votes

Comparing a long CD ult that doesn't give lifesteal isn't exactly fair. I think it sounds like a cool ability, but I'd prefer to see something similar but affecting minions (MS buff, give minions lifesteal/attack speed/etc.). Regardless off what the change is, I couldn't agree more that Aatrox needs something. Anything.

Misticaltom1 votes

I'd like a team oriented diver.

But you know, that's exactly how XIn zhao plays.

The rework SHOULD put him at reworked Xin Zhao stage. Which would be great.

TheDevice1 votes

If you're intent on giving Aatrox team-oriented AOE buffs, they should be more akin to Fiora's R, just on a smaller scale. Like a buff that is provided based on successfully getting a kill/assist (or enhanced). I dont think it should be an initiation tool but rather something that provides a snowball effect once Aatrox gets a kill/assist during a fight. This would provide that sought after "im helping my team" fantasy everyone seems to want out of aatrox wile still retaining his warlike status.

Also, I think Aatrox can be support-y while not having to directly have some kind of team buff. I don't think thats necessary at all. The previous comment about Xin Zhao describes that perfectly. His "support" is more organic and physical than just some generic buffs provided to his team. Galio, Poppy, and even blitz are also good examples of team oriented "support" who don't need to give direct buffs to their teammates to help. Even so, Xin's ult is the best example.

Durzaka1 votes

You know the saddest part about Aatrox?

Literally the day his kit and lore was announced, everyone called out how his kit didnt fit his theme at all.

His lore SCREAMS for being a team fight juggernaut/carry who buffs everyone he is fighting with. But his kit was nothing like that.

I will never understand how Aatrox made it to release with such a disconnected kit.

Paroe1 votes

{quoted}

You know the saddest part about Aatrox?

Literally the day his kit and lore was announced, everyone called out how his kit didnt fit his theme at all.

His lore SCREAMS for being a team fight juggernaut/carry who buffs everyone he is fighting with. But his kit was nothing like that.

I will never understand how Aatrox made it to release with such a disconnected kit.

He was from an era when riot was pushing out poorly designed champions as i recall. Also his lore and splash were fantastic.... i think that might have been a driving factor.

Durzaka1 votes

Aatrox is actually the turning point for the champion release schedule.

before him, we were pretty consistent with 2-3 weeks between champions.

But it was nearly 2 months between Liss and Aatrox, and over 2 months between Aatrox and Lucian.

So they definitely stopping pushing as hard for champions before Aatrox came out.

Big Lincoln1 votes

jarvan already the team-oriented diver though

aatrox should be unkillable blood god

Paroe1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=2rdLnTtN,comment-id=0004,timestamp=2017-07-06T06:06:09.109+0000)

jarvan already the team-oriented diver though

aatrox should be unkillable blood god

I thought about that. When i was theorying this rework i originally had

R: Massacre "Passive: Aatrox stores damage dealt to him by enemies. Active: Aatrox releases the damage dealt to him in a 400/500/600 range area around him. For the next 5 seconds if Aatrox would be killed he recovers his stored damage multiplied by how full the blood well is (between 1 and 2 times). If Aatrox is revived by a player ability massacre is refreshed and he gains 175 attack range, 0.5 bonus AD, and bloodlust"

So he WOULD have been the immortal blood god...

Big Lincoln1 votes

juggernaut too

divers r boring

Veraska1 votes

I agree with aatrox's concept being a teamfight oriented support who instill his allies with bloodcraze, but id like to do it a way that's stat agnostic (so it benefits all ur teammates equally and provides more engaging gameplay)

Like what if his ult gave him and his allies like a super charged dangerous game mastery, where it encourages your team to go ham and kill something or die trying

KuroCaliber1 votes

Riot is very careful to remove any aura abilities. Sorry, but that lifesteal aura just ain't happening. Even better, they may retcon that aspect of him

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