Tank item ideas.

The thigh guy··1 votes·2,013 views

Values and stats are not important. More so just a idea for an item passive.

When taking damage from a champion, decrease that champions ad/ap by x amount.

This would actually be a very good item, and would help tanks be even a little bit relevant.

13 Comments

Critmaster Garen3 votes

none of this fixes the problems with this game.

marksmen damage needs counterplay. if they have counterplay, assassins can get it aswell. we could balance the game around more than "blow up the marksman or watch the marksman blow up everyone".

DragonShea1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=2rBwXG5L,comment-id=0004,timestamp=2019-01-07T12:25:04.094+0000)

none of this fixes the problems with this game.

marksmen damage needs counterplay. if they have counterplay, assassins can get it aswell. we could balance the game around more than "blow up the marksman or watch the marksman blow up everyone".

The counters shouldn't be absolute, if you are ahead then they will fuck them up, but if you are behind it should still be effective until it's Surrender@15/20

The thigh guy1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=2rBwXG5L,comment-id=0004,timestamp=2019-01-07T12:25:04.094+0000)

none of this fixes the problems with this game.

marksmen damage needs counterplay. if they have counterplay, assassins can get it aswell. we could balance the game around more than "blow up the marksman or watch the marksman blow up everyone".

Yes. And being able to itemize against it litteraly fixes the problem.

The issue is they are ignoring tank stats atm.

xDogMeatx1 votes

i understand where your coming from. i saw a enemy ornn got shredded by a twitch not even a 3 secs (unless i looked wrong due to the whole my team was nearby)

Weensw1 votes

3000 gold 75 Armor

Unique - Reverse True damage and % hp damage into damage reduction of the same amount.

xDogMeatx2 votes

that sounds like it kills true damage altogether, better make it 5000 or something.

The thigh guy1 votes

{quoted}

that sounds like it kills true damage altogether, better make it 5000 or something.

Tbh. That’d be fine by me. It’s a step to undoing this insta gib meta we are win.

Daddy Ants1 votes

{quoted}

3000 gold 75 Armor

Unique - Reverse True damage and % hp damage into damage reduction of the same amount.

No.

The whole point of True Damage is it's meant to do the amount of damage stated regardless of resistances.

The thigh guy2 votes

{quoted}

No.

The whole point of True Damage is it's meant to do the amount of damage stated regardless of resistances.

Yes. But issues arise when I’m losing my entire hp bar to true damage that has no counterplay to it. You cant build against it.

Weensw1 votes

{quoted}

No.

The whole point of True Damage is it's meant to do the amount of damage stated regardless of resistances.

In that case, the only way to fix it is to re-balance the existing items, runes, champion abilities of those who has it....etc

Warlord Rhinark1 votes

item 3084

DragonShea1 votes

Hardening carapace:

3000G

450HP

50 armor.

item 1031 +item 1011

UNIQUE EFFECT - HARDENING: Reduce AA damage by 15% + 5% per hit up to 25% damage for up to 2.5 seconds.

The thigh guy1 votes

{quoted}

Hardening carapace:

3000G

450HP

50 armor.

item 1031 +item 1011

UNIQUE EFFECT - HARDENING: Reduce AA damage by 15% + 5% per hit up to 25% damage for up to 2.5 seconds.

That doesn’t fix much because of how rampant true damage is.

That’s why the original suggestion just flat out reduces offensive stats.

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