What if Manamune built like this:
+ 
And gave this:
UNIQUE - SHOCK: Unit-targeted abilities and basic attacks on champions (on-hit) deal 2% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
Just makes more sense to me that an on-hit item would be tied to, y'know, on-hit builds.
Full item looks like this:
(cost unchanged) +30% Attack Speed +250 Mana
UNIQUE – AWE: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent.
UNIQUE – MANA CHARGE: Grants a charge every 4 seconds, up to 3 charges. Each basic attack or mana expenditure consumes a charge and grants +5 mana, up to a maximum of 750 mana.
UNIQUE – SHOCK: Unit-targeted abilities and basic attacks on champions (on-hit) deal 2% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
+30% Attack Speed +1000 Mana
UNIQUE – AWE: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent.
UNIQUE – SHOCK: Unit-targeted abilities and basic attacks on champions (on-hit) consume 3% current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
(cost unchanged)
+30% Attack Speed
+250 Mana
+30% Attack Speed
+1000 Mana
at the same time.
possibly
.
so it gives more than just damage. Additionally the Shock passive could be changed to apply with all physical damage dealt, (1/3 damage for AoE/DoT).
who are rather mana hungry when taken outside of the jungle. Also this wouldn't bring