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Yasuo shouldn't be able to ultimate off of displacement spells.

The Jokes On U··7 votes·1,434 views

The tooltip clearly stats airborne champions.

For the love of god, it's beyond frustrating how I'm airborne for probably the shortest time by something like a Vayne condemn and he can for some reason ult off of this.

I understand that for some spells you're considered "airborne" but in all reality they're displacement effects added in the ability to give the champion some form of small amount of CC. A few great examples would be things like Jayce's E, Shyvana's ultimate and even Darius' pull. The reason why you're considered airborne is because it needs to be coded in some form so that it doesn't look like Darius just drags you to him. The character animations if they weren't designed like this would look sloppy and overall would be dumb. Vayne's E does this and overall it makes the abilities animation look stupid. But this is somehow considered knocking any enemy airborne.

Abilities that aren't designed to be knockups shouldn't be counted as sending any enemy airborne.

Thematically it makes no sense.

13 Comments

Kouga2 votes

That is because you can't base a video game purely off of Thematics or canon logic (i.e., how does wind stop a giant anchor)

In the rules of cold, logical code Yasuo can trigger his Ultimate on any target that is, technically, "Airborne".

◾ Airborne

Airborne: A unit that is airborne is unable to control its movement, attack or cast abilities for the duration. The duration is also unaffected by crowd control reduction and cannot be removed by cleansing effects.

Knockback: A knockback causes the target to be made airborne in a direction away from the point of cast. The duration depends on how far the target travels, from 0.75 seconds (Rammus's Powerball) to 1.5 (Lulu's Wild Growth).

Knockup: A knockup causes the target to be made airborne on the spot. The duration depends on how high is the target thrown into the air, from 0.75 seconds (Rammus's Powerball) to 1.5 (Lulu's Wild Growth).

Pull: A pull effect causes the target to be made airborne in a direction toward the point of cast.

Knowledge is power

So any knock up, knock back (Vayne's Condemn) or Pull (Blitz, Thresh) will let Yasuo trigger his Ultimate.

Does it make sense within the game world? Maybe not. But the fact that he can suspend people in the air with Wind Magic to begin with.. doesn't make sense.

The Jokes On U1 votes

{quoted}

That is because you can't base a video game purely off of Thematics or canon logic (i.e., how does wind stop a giant anchor)

In the rules of cold, logical code Yasuo can trigger his Ultimate on any target that is, technically, "Airborne".

Knowledge is power

So any knock up, knock back (Vayne's Condemn) or Pull (Blitz, Thresh) will let Yasuo trigger his Ultimate.

Does it make sense within the game world? Maybe not. But the fact that he can suspend people in the air with Wind Magic to begin with.. doesn't make sense.

Not saying the game should be clearly balanced around thematics.

I'm clearly talking about the sheer power of his ultimate being able to be used off of any form of displacement spell, when the tooltip states airborne enemies. At no point and time are you airborne during Vayne's condemn. If they don't mean the literal sense of airborne they should either change the tooltip, and change it displaced or change how is ultimate reacts off of certain displacements spells. It's kind of bull sh*t that just because Vayne's E (The knockback, not the stun in itself) or other spells of this variation, are allowed to trigger his ultimate off of the sole reason they aren't reduced by tenacity and are just simply coded that way (For people who don't know tenacity reduction, use of spells or abilities and overall movement is what shows the differences in the forms of CC).

The whole concept of Yasuo's ultimate was designed specifically FOR knockups like Blitz, Alistar and Malphite. It's just complete Cheese, that because Trundle used his pillar near me and it moved my champion one pixel to the left, that I'm suddenly being ulted.

That is the problem. They either need to fix the wording in the tool tip, or fix this case.

Xantak1 votes

{quoted}

That is because you can't base a video game purely off of Thematics or canon logic (i.e., how does wind stop a giant anchor)

In the rules of cold, logical code Yasuo can trigger his Ultimate on any target that is, technically, "Airborne".

Knowledge is power

So any knock up, knock back (Vayne's Condemn) or Pull (Blitz, Thresh) will let Yasuo trigger his Ultimate.

Does it make sense within the game world? Maybe not. But the fact that he can suspend people in the air with Wind Magic to begin with.. doesn't make sense.

There is one champion that can get around that. Alistar, with his ultimate. He stops the displacement cold if you have fast enough reflexes.

Miraweave1 votes

{quoted}

That is because you can't base a video game purely off of Thematics or canon logic (i.e., how does wind stop a giant anchor)

In the rules of cold, logical code Yasuo can trigger his Ultimate on any target that is, technically, "Airborne".

Knowledge is power

So any knock up, knock back (Vayne's Condemn) or Pull (Blitz, Thresh) will let Yasuo trigger his Ultimate.

Does it make sense within the game world? Maybe not. But the fact that he can suspend people in the air with Wind Magic to begin with.. doesn't make sense.

It doesn't change the fact that it's triggered by things that it really shouldn't be from the perspective of what the ability is designed for. The idea is that you ult off of a knockup (which is used as a disabling CC). Knockbacks and displacements are used in a very different way and are usually MUCH shorter. The fact that he can ult off of Quinn's E is absurd for example, and I absolutely guarantee that that they wouldn't have deliberately added it if Quinn's E hadn't already worked that way from a code perspective.

ThegreatGastly1 votes

It's really strong wind, that's how it stops an anchor.

Enosetc2 votes

airborne status is triggered by displacement

how many champions need a special condition to be able to use their ultimates anyway?

The Jokes On U1 votes

Which is something that wasn't intended to be abused by a champion. Its about the coding in the system. Since displacements can't be reduced by tenacity, it needs to be coded in the same way that knockups are. Its a design flaw, not something that Riot wanted to happen.

Your character isn't literally airborne during most displacement spells, and is just figuratively airborne due to a coding problem.

The tooltip states Airborne, which was intended for knock up abilities. Not abilities that move my character a few pixels to the left, right or even back a bit.

Also, the fact that Yasuo can only use his ultimate requires a condition for his ultimate usage is something that is needed for Yasuo. You're supposed to pick at least one champion who synergizes well with him so that he can be effective in teamfights, by being able to suspend multiple champions mid air.

This was an intended fault in Yasuo's design because if he could ult off of anything it'd be too strong.

Enosetc1 votes

[{quoted}](name=The Jokes On U,realm=NA,application-id=3ErqAdtq,discussion-id=2oFO0Ii6,comment-id=00010000,timestamp=2015-09-12T08:05:51.401+0000)

Which is something that wasn't intended to be abused by a champion. Its about the coding in the system. Since displacements can't be reduced by tenacity, it needs to be coded in the same way that knockups are. Its a design flaw, not something that Riot wanted to happen.

Your character isn't literally airborne during most displacement spells, and is just figuratively airborne due to a coding problem.

The tooltip states Airborne, which was intended for knock up abilities. Not abilities that move my character a few pixels to the left, right or even back a bit.

Also, the fact that Yasuo can only use his ultimate requires a condition for his ultimate usage is something that is needed for Yasuo. You're supposed to pick at least one champion who synergizes well with him so that he can be effective in teamfights, by being able to suspend multiple champions mid air.

This was an intended fault in Yasuo's design because if he could ult off of anything it'd be too strong.

exactly

it's not too strong right now because it's gated by a special condition that can technically be avoided

if the airborne status working off of displacements wasn't intended behavior, do you think the champion would have been released to begin with? that'd be pretty serious from a QA standpoint

Faded Lich1 votes

I don't see this as a problem.. I mean if he's ulting off something like a condemn then he is ulting a single person instead of an entire team, thus wasting a vast majority of his team fight potential. Also, the timing to ult off something like a condemn is extremely tight, very hard to do off of pure reaction. So if you got ganked and they communicated/played it that tightly to the vest, then well off on them imo.

MorganFreemanBot1 votes

Honestly, if Yasuo has the twitch reflexes to ulti off of something like Thresh landing his hook, Vayne condemn, Trundle pillar, Riven Q, Draven E.. And plenty of others I aint even mad. That's some pretty beastly response time, and he's earned it in my book. Even if I'm the one he's hitting.

Gravelord Z1 votes

yeah like when Rammus bumps into you and then Yasuo ults off of it. I think it is kinda bs tbh.

Stiv12341 votes

That moment when you realize Yasuo can ult off Anivias wall and Trundles pillar pushback...

JohnTheLibrarian1 votes

I like it, the split second reaction time needed for the much shorter durations of displacements opens up a lot of skill usage for a Yas player.

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