Can we have defensive options that actually work back yet?

The thigh guy··8 votes·1,511 views

Exhaust is a meme Armor is the worst stat in the game now Magic resistance is second worst Hp only works half the damn time Guardian angel was turned into an offensive item %pen is out of control True damage is out of control Shields have been rendered useless Healing even more so than shields Anti tank options are so strong they are CORE in builds now. Fucking core. Go to items. Cdr is overly abundant. There is no reason every bruiser and mage is hitting 40% cdr without any drawbacks.

It all just leads into the current meta of damage being the only thing that matters. Utility? Tank? Nah. Fuck that. Only damage.

14 Comments

Keiaga3 votes

summoner 3 how is 40% less damage on a champ for 2.5 seconds a meme? How are Shields and healing worthless? Actually, almost every point you made is bullshit without any numbers to back it up

The thigh guy1 votes

{quoted}

summoner 3 how is 40% less damage on a champ for 2.5 seconds a meme? How are Shields and healing worthless? Actually, almost every point you made is bullshit without any numbers to back it up

40% less damage from a champ means nothing when every champion overkill’s by 2x someone’s health bar. Shields are worthless because damage is too fucking high. Cool. You have a 800 damage seraphs shield. My duskblade auto alone deletes it. Healing is worthless because EVERY game has grevious wounds in abundance. Armor and mr are worthless because you lose 40% of them by default. Every game has these stupid %pen items in abundance.

Posui Gart4 votes

40% less damage from a champ means nothing when every champion overkill’s by 2x someone’s health bar.

But they do not, so -40% damage is actually good

You have a 800 damage seraphs shield. My duskblade auto alone deletes it.

Wow, 150 bonus damage somehow deletes 800 hp shield

Healing is worthless because EVERY game has grevious wounds in abundance.

So -40% dmg does nothing, but -40% to healing makes healing useless, ok

Armor and mr are worthless because you lose 40% of them by default

Again, somehow -40% armor makes armor useless, ok. Meanwhile 100 armor item effectively cuts 50% of damage taken before that enemy buys his pen item(usually as last or second to last slot). Physical damage is now useless I guess.

The ones crying most about oneshot meta and tanks/tank stats being useless are same players that build 0 def items, take 0 def runes and summoner spells. Of course that zed oneshot you with 2 items, you are fucking full ad marksman/full ap mage, your items give you less defense than a single cloth armor. A single item 3111 is enough to make sure almost no mage can 100-0 you before his void staff(assuming he isn't overfed), add item 3046 or item 3155 if you are AD/item 3102 if you are AP and the only mage that can oneshot you is overstacked Veigar. Stats from 1 lethality item are countered by item 3047 , add there a item 3026/ item 3157 , some "useless" support shield and a bit of dodging skills and it makes it much harder for enemy assassin to kill you(assuming he isn't overfed).

The thigh guy1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=2k4EI98j,comment-id=000100000000,timestamp=2019-10-17T15:54:31.624+0000)

But they do not, so -40% damage is actually good

Wow, 150 bonus damage somehow deletes 800 hp shield

So -40% dmg does nothing, but -40% to healing makes healing useless, ok

Again, somehow -40% armor makes armor useless, ok. Meanwhile 100 armor item effectively cuts 50% of damage taken before that enemy buys his pen item(usually as last or second to last slot). Physical damage is now useless I guess.

The ones crying most about oneshot meta and tanks/tank stats being useless are same players that build 0 def items, take 0 def runes and summoner spells. Of course that zed oneshot you with 2 items, you are fucking full ad marksman/full ap mage, your items give you less defense than a single cloth armor. A single item 3111 is enough to make sure almost no mage can 100-0 you before his void staff(assuming he isn't overfed), add item 3046 or item 3155 if you are AD/item 3102 if you are AP and the only mage that can oneshot you is overstacked Veigar. Stats from 1 lethality item are countered by item 3047 , add there a item 3026/ item 3157 , some "useless" support shield and a bit of dodging skills and it makes it much harder for enemy assassin to kill you(assuming he isn't overfed).

But they do. So 40% damage reduction is trash.

150+auto attack damage + runes Yeah. That’ll easily break that shield.

Find me a heal that breaks 1k in one splat. Cause I can find plenty of damage that does that.

40% armor reduction does make it useless. Considering you’ve just wasted 40% of your gold building it.

Posui Gart1 votes

Find me a heal that breaks 1k in one splat.

I think Soraka and Yuumi heal strong enough. Not 1k per heal, but you are not supposed to outheal all damage in the game.

40% armor reduction does make it useless. Considering you’ve just wasted 40% of your gold building it.

50% physical damage reduction means you wasted 50% gold buying AD items. Unless you waste some more gold to make that other gold not be wasted as much, but its still the waste nonetheless. And 50% is at 100 armor. Normally tanks have even more. At 200 armor even item 3036 will only reduce it to 130, or 56% physical damage reduction. Thats 56% gold wasted even after wasting 2800 for an anti-armor item. Thats much more waste than your "40% reduction makes healing and armor useless"

The thigh guy1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=2k4EI98j,comment-id=00010000000000000000,timestamp=2019-10-17T21:40:05.777+0000)

I think Soraka and Yuumi heal strong enough. Not 1k per heal, but you are not supposed to outheal all damage in the game.

50% physical damage reduction means you wasted 50% gold buying AD items. Unless you waste some more gold to make that other gold not be wasted as much, but its still the waste nonetheless. And 50% is at 100 armor. Normally tanks have even more. At 200 armor even item 3036 will only reduce it to 130, or 56% physical damage reduction. Thats 56% gold wasted even after wasting 2800 for an anti-armor item. Thats much more waste than your "40% reduction makes healing and armor useless"

No. 50% damage reduction does not mean you wasted 50% of your gold buying ad items. Because your ad still works against the entire enemy team.

Where as everyone on your team gets the benefits of black cleaver and every mage in the game builds void staff. So those stats are ALWAYS being invalidated.

Posui Gart2 votes

You use the word "invalidated" wrong. BC does not "invalidate" armor. It decreases it by 24%. Not even 35% like item 3036 . And it takes time to stack. And it is usually bought on champions who have melee range so they have to put themselves in danger of getting killed by enemies to stack that. And even if we just say that BC automatically removes 24% of all enemies' armor, that just makes it a bit weaker. Now you need something like 140 armor to reduce damage by 50%. ALL physical damage from ALL sources. No actions from that tank are required to do it, he just has that 2 armor items and makes all your team's AD 50% worse against him. Thats nowhere close to being invalidated. Void staff is mages last or second-to-last item. At that point of the game most mages can't really kill tanks in reasonable time. Fulltank Volibear can easily 1v1 fullap Lux with 0 mres items, just an example. There are exceptions(like Cassiopeia ), but most of the time mages have really hard time against tanks and do much better job bursting non-tanks. With void staff there is at least some damage going to that tank.

The thigh guy1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=2k4EI98j,comment-id=0001000000000000000000000000,timestamp=2019-10-17T22:24:48.189+0000)

You use the word "invalidated" wrong. BC does not "invalidate" armor. It decreases it by 24%. Not even 35% like item 3036 . And it takes time to stack. And it is usually bought on champions who have melee range so they have to put themselves in danger of getting killed by enemies to stack that. And even if we just say that BC automatically removes 24% of all enemies' armor, that just makes it a bit weaker. Now you need something like 140 armor to reduce damage by 50%. ALL physical damage from ALL sources. No actions from that tank are required to do it, he just has that 2 armor items and makes all your team's AD 50% worse against him. Thats nowhere close to being invalidated. Void staff is mages last or second-to-last item. At that point of the game most mages can't really kill tanks in reasonable time. Fulltank Volibear can easily 1v1 fullap Lux with 0 mres items, just an example. There are exceptions(like Cassiopeia ), but most of the time mages have really hard time against tanks and do much better job bursting non-tanks. With void staff there is at least some damage going to that tank.

If conquerer has proven anything, it’s that getting 6 instances of physical damage on a target in a short time span is not that difficult a feat.

But yes. Removing 24% armor is a big fucking deal. Tank items already lack in gold value. This makes it even worse.

Juice3 votes

Defensive options are fine, they are just not overpowered like they used to be.

The thigh guy1 votes

{quoted}

Defensive options are fine, they are just not overpowered like they used to be.

Defensive options are garbage. The only ones that actually work anymore are steraks and zhonyas.

Juice3 votes

Nope. Defensive options are fine or in need of nerfs.

The thigh guy1 votes

{quoted}

Nope. Defensive options are fine or in need of nerfs.

Nice b8 m8

Zero Shingetsu2 votes

Upvoting this before the tsunami of downvotes washes in.

preternatural1 votes

remove liandries and botrk boom you can now consistently build meaningful hp.

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