40% less damage from a champ means nothing when every champion overkill’s by 2x someone’s health bar.
But they do not, so -40% damage is actually good
You have a 800 damage seraphs shield. My duskblade auto alone deletes it.
Wow, 150 bonus damage somehow deletes 800 hp shield
Healing is worthless because EVERY game has grevious wounds in abundance.
So -40% dmg does nothing, but -40% to healing makes healing useless, ok
Armor and mr are worthless because you lose 40% of them by default
Again, somehow -40% armor makes armor useless, ok. Meanwhile 100 armor item effectively cuts 50% of damage taken before that enemy buys his pen item(usually as last or second to last slot). Physical damage is now useless I guess.
The ones crying most about oneshot meta and tanks/tank stats being useless are same players that build 0 def items, take 0 def runes and summoner spells. Of course that zed oneshot you with 2 items, you are fucking full ad marksman/full ap mage, your items give you less defense than a single cloth armor. A single
is enough to make sure almost no mage can 100-0 you before his void staff(assuming he isn't overfed), add
or
if you are AD/
if you are AP and the only mage that can oneshot you is overstacked Veigar. Stats from 1 lethality item are countered by
, add there a
/
, some "useless" support shield and a bit of dodging skills and it makes it much harder for enemy assassin to kill you(assuming he isn't overfed).