I'm worried that warlords bloodlust will become useless now.

Rozair··3 votes·683 views

Yes it was originally in a bad state for champions that abused it but it was good for adcs because it wasn't a huge amount of healing but it was enough to get them up after a couple waves of minions after being poked. It's not overpowered lage game as its not as much healing as lifesteal plus is has a low cool down so it's not every auto attack. I see that a lot of people hated it but I think that it should be reverted and made ranged only so that it can provide decent healing for adcs again.

7 Comments

Critmaster Garen1 votes

it was as overpowered for marksmen as it was for melee adc.

marksmen easily get 70% to 90% crit chance by lategame with all these new items. meaning this mastery turned effectively into 15% lifesteal and almost permanent 20% attack speed buff.

thats retarded for 1 mastery, compared to the other ones. and its still far too strong even after its changed only to apply to champions.

fervor is op aswell.

and i fucking hate bond of stone. mainly because its a marksmen mastery in disguise of a defensive mastery. the 8% damage reduction profit marksmen more than the tanks that are taking it.

the idea was stupid on martyrs gambit, and its still dumb. ranged adc shouldnt have access to % damage reduction. them being squishy is their only disadvantage. they have otherwise everything already.

Rozair1 votes

Yes it provides gives lifesteal bit adcs are supposed to have lifesteal

Critmaster Garen1 votes

{quoted}

Yes it provides gives lifesteal bit adcs are supposed to have lifesteal

it provides too much for 1 mastery.

if it would either grant the attack speed bonus or the healing, it would be one thing. but both is too much even "only" against champions.

plus there is the stacked case scenario riot needs to be worried about. if they had too many sources of lifesteal available, they could stack the items and this mastery and they start facetanking people with it.

Rozair1 votes

Now there's an idea. How about change it to 10% life/ spell steal

Critmaster Garen1 votes

{quoted}

Now there's an idea. How about change it to 10% life/ spell steal

thats iffy.

just straight up 10% lifesteal/spellvamp in lane would give a lot of sustain during the lane phase. (and thats already taking into account that vampirism would be replaced by something else).

and it could start causing problems with edge cases like vlad, morgana, and swain.

imo warlords could be replaced by a stacking attack speed bonus like rageblades passive. maybe even a smaller on hit bonus combined with it. like up to 10 damage on auto attacks.

and then replace fervor for a keystone that would be good for mages or ad casters.

Rozair1 votes

That's what grievous wounds are for though.

Randomonium1 votes

The problem with Warlord's was that it devalued every stat except crit and AD because with crit you could get not only crit but life steal and attack speed as well. Overall this mastery in its previous form gave ADCs the same problem that they had before, lack of itemization choices. If you didn't build tons of crit you just couldn't keep up. That is very bad for the game. In its current form it gives each ability usefulness and a place rather than just every ADC taking warlord's (except kog) because it is so much more powerful than the other masteries.

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