You get nearly 3 times the XP for winning. Why?
Honestly, that's so stupid, because in League anything can happen, including feeders and AFK's, I feel like you should just get a 150 XP for winning, and 100 for losing, something around those lines.
Honestly, that's so stupid, because in League anything can happen, including feeders and AFK's, I feel like you should just get a 150 XP for winning, and 100 for losing, something around those lines.
To disincentivize you from warding in the fountain instead of playing.
[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=2Zjzlr6F,comment-id=0000,timestamp=2015-11-20T01:08:10.351+0000)
To disincentivize you from warding in the fountain instead of playing.
There's already an incentive to win, though. Winning is fun.
I'm pretty sure you'd be able to tell if somebody spent all their time warding in the fountain. Can they not create a system for this?
They did. It's called "you get more xp if you win".
If they were to give the loser more, they would just take it out of the winner's earnings to keep the average leveling rate the same. That, and they don't want to incentivize losing quickly to level up.