The new abyssal need better build path!!

Phuc Dat Bich··1 votes·412 views

The build path of abyssal is kinda bad it remind the frozen mallet build path....

Plus if abyssal going to deal 76 damage per 2 second in 750 range sunfire need to be BUFFED ASAP

I mean sunfire have way lower range lower damage (early on) (and at lvl 18 it deal a little bit more damage) and it dosent lower MR

So if rito want to create an AP sunfire they need to buff the original sunfire too!! you know the item that nobody build unless 2-3 champs...and the item that got overviewed by a JUNGLE ITEM!!

so 2 things that rito need to do

1-Fix the build path of abyssal

2-Buff sunfire

5 Comments

LilxPaprika1 votes

[{quoted}](name=GG WP EZ GAME,realm=EUNE,application-id=3ErqAdtq,discussion-id=2XI2R6Nf,comment-id=,timestamp=2015-05-15T12:27:43.084+0000)

The build path of abyssal is kinda bad it remind the frozen mallet build path....

Plus if abyssal going to deal 76 damage per 2 second in 750 range sunfire need to be BUFFED ASAP

I mean sunfire have way lower range lower damage (early on) (and at lvl 18 it deal a little bit more damage) and it dosent lower MR

So if rito want to create an AP sunfire they need to buff the original sunfire too!! you know the item that nobody build unless 2-3 champs...and the item that got overviewed by a JUNGLE ITEM!!

so 2 things that rito need to do

1-Fix the build path of abyssal

2-Buff sunfire

sunfire no longer in a bad place imo. Not sure about the 76 damage (sunfire does 172 every 2 seconds 2x86). maybe nerfed a tad bit.

doing damage over fewer increments should come with decent damage though. but a 2 second delay isn't that long compared to their first 4 second version.

Since it also gives %magic pen i think that could do about 20dmg less (the first stack) (50dmg less the second) and 80 dmg less the third stack) take the average and thats about 50 less damage than sunfire while still remaining as effective as sunfire. Then again that's if it was just a debuff to your champion only since it helps your allies it would be worth more. in fact i think they have it about right.

86x 2 = 172 = sunfire over 2 seconds 76 = new abysal

172 - 76 = 96 damage difference. That's pretty good.

larger increments could be worth about 5 extra damage however (if they have it every 4 seconds or so).

on another note check out this suggestion: New description could go like:

UNIQUE Passive:Every 4 seconds emanates a pulse dealing 15 (+2.5 per champion level) magic damage to nearby enemy champions with each consecutive pulse dealing the precedent pulse's damage cumulatively (up to 3 times; example 60/120/180 dmg at lvl 18). Each pulse also reduces an enemy champion's Magic Resist by 10% for 10 seconds (stacks up to 3 times, up to 30%)

this would make it stand apart from sunfire cape, wouldn't be as generic.

Or could be 14 +2 per level every 2 seconds (as opposed to 4) first hit to a target would deal 50, second 100, third 150 as opposed to 75, 75 ,75
50+100+150 = 300 75x3 =225 86(sunfire) x 6 = 516

EDIT: oops nevermind i keep forgetting that sunfire applies the dmg more often. 86 might seem close to 76 but its really 86 times2 vs 75 + %mpen. changed values...

Phuc Dat Bich1 votes

{quoted}

sunfire no longer in a bad place imo. Not sure about the 76 damage (sunfire does 172 every 2 seconds 2x86). maybe nerfed a tad bit.

doing damage over fewer increments should come with decent damage though. but a 2 second delay isn't that long compared to their first 4 second version.

Since it also gives %magic pen i think that could do about 20dmg less (the first stack) (50dmg less the second) and 80 dmg less the third stack) take the average and thats about 50 less damage than sunfire while still remaining as effective as sunfire. Then again that's if it was just a debuff to your champion only since it helps your allies it would be worth more. in fact i think they have it about right.

86x 2 = 172 = sunfire over 2 seconds 76 = new abysal

172 - 76 = 96 damage difference. That's pretty good.

larger increments could be worth about 5 extra damage however (if they have it every 4 seconds or so).

on another note check out this suggestion: New description could go like:

this would make it stand apart from sunfire cape, wouldn't be as generic.

Or could be 14 +2 per level every 2 seconds (as opposed to 4) first hit to a target would deal 50, second 100, third 150 as opposed to 75, 75 ,75
50+100+150 = 300 75x3 =225 86(sunfire) x 6 = 516

EDIT: oops nevermind i keep forgetting that sunfire applies the dmg more often. 86 might seem close to 76 but its really 86 times2 vs 75 + %mpen. changed values...

Dude sunfire does 43 or 46 damage at lvl 18 per second....

Duke Anax1 votes

Abyssal is a sister item to Sunfire, they cover different areas and thus do not compete with each other, they actually complement each other, so it is a good idea to get both.

JustMyBassCannon1 votes

Why doesn't the new Abyssal build from Haunting Guise? AP, HP and MPen, serves the same purpose, and it gives another HG item.

XaviorZeroBlazer1 votes

I already had an idea for this item 3136 +item 1057 . accounts for the HP, mag pen and mag res and keeps in line with the cost

More from Gameplay

More by Phuc Dat Bich