[Long Post] The real reason Karma is not going to receive any changes/reworks/updates anytime soon

Evenstar··8 votes·1,279 views

I wanted to take this opportunity to discuss about Karma, who has been mentioned a few times by the player base ever since the Update team has expressed their interest in updating immobile mages by mid 2016. In the past, I've always talked about reverting the Karma changes and returning her old kit, but this thread will not be talking about that. I will still make comparisons from her old and new kit, but what I wanted to focus on is the actual reason why Karma is not going to be mentioned anytime soon, by the balance team, any competitive players or regular players. Ideally, you should leave this thread with the knowledge of understanding why Karma will not be changed anytime soon, the problems that she has, and how your part plays in her development.

It's going to be a long post, and I appreciated it if any discussion or feedbacks are phrased in a constructive manner. It'll be easier to understand what's going on currently if we had less users saying "bronzies post", "diehard Karma fans" and disrupting the mood. So to begin,

Let's take a look at Karma's role,

Where does she stand as a champion exactly? Well, Riot seems to categorize her as a Mage-Support. Overall players seems to generally think of her as a support, while half of the Karma players see her as a support, and another half as a mage. If you follow labels closely, Karma is a Mage first and support second. Of course labels don't mean a thing, but we can use it a guideline in designing. Basically, Karma is placed along the lines of AP mids like Orianna, Morgana, Zyra, she is supposed to function as an offensive-oriented mage, with off-spec of being able to support on bot lane when duty calls for it.

Over time, the meta in league has changed and caused a massive shift for certain champions. Mid lane mages are starting to see some supportive roles at bot lane, and have become a bot lane staple these days. Annie, Zyra, Morgana and Karma are examples of champions who have been affected by the change, and are now more valued in bot lane. How did this happen? Well... a simple way of putting it is League of Legends has become League of Mobility and over time, these niche AP Mid champions have gradually lost their authentic role and moved over to support. Another way of looking at it is that some of these champions offer high damage without any items, Morgana and Annie are two examples of champions who have high base damage and do well in bot lane, so mid lane can be given to champions with higher mobility - enter Ahri, Zed, Fizz, archetypes.

This is not to say that Annie, Zyra & Morgana are no longer viable mid lane. Sometimes, you'll see people using them in mid, but its not as often compared to bot. Orianna is the one exception to this, time after time, she has withstood the changes to mages and supports, and still holds her authentic mid lane role. She is the one exception of a classical mid mage, who has yet to be seen as a support by many.

Okay, enough about them. What does this have to do with Karma? First of all, I have mentioned Karma is a mage first and support second. This means ideally she should function a bit more like the rest of the mages, placing focus on being offensive oriented and taking up the task to support bot lane if no one else could.

**BUT, ** here's a funny thing, Karma is played more often as a support. People have compared Karma Mid to the likes of Lulu Mid, and to certain extent, you can compare Karma Mid to Nami Mid, Sona Mid and Soraka Mid. What do all of them have similarly? They are all categorized as Support first, Mages second. Basically, utility is a focal point in Karma mid, much like the rest of supports at mid lane. But didn't I just say that Karma is more offensive-oriented? That's true, I did. What y'all need to realize is that Riot had never once intended Karma to be a full time babysitter at bot lane.

The rework that Karma got was meant to make her a better champion overall, mostly with success in supporting but the team wanted to encourage Mid Karma too, so they kept damage as a part of her identity. When she was re-released, Karma suffered horribly at Mid because her kit didn't allow her to perform up-to par with the rest of the mages. As the meta entered in to the League of Mobility, Karma found her spot as a bot laner.

The key to realizing this now is that players have filled in the blank space regarding Karma's role in the game. While Riot was still trying to figure out where she truly belongs, the community had already put her at bot lane. This gave the balance team an easier time to manage her, you as the players had given the team shortcut work, so instead of focusing on her mage-y, offensive aspects, they pooled in their attention to Karma's utility, supportive aspects. Over time, the changes taken by Riot reflected that they were appeasing towards the support community who enjoys playing Karma bot while unconsciously realizing that they were gutting Mid Karma. But really, when you ask the team what they think about Karma. Frankly, neither of them have any idea about her, because no one is actively brainstorming about her either. Their general response is Karma is in a decent spot, how did they arrive to that conclusion? Because players gave them that conclusion, so the team followed along. Over time this leads to bigger problems occurring.

Karma's identity isn't well set, so what?

Because the team is still not sure about what or where Karma belongs exactly, but with other mid/top Karma complaining, they have decided to change every aspect of Karma's kit to appease to different Karma playstyles. RQ works for Mid lane players, RW works for Top lane players, RE works for support players, patch 5.10's changes were a step further to appease the players. On paper, the changes seemed great, but in practicality, it snowballed in to a serious problem - Karma was beginning to lose her identity and niche. She had a little bit of everything, but she no longer excelled in what she was meant to be, a Mage and a Support. At top lane, she doesn't the survivability of top laner... In mid lane, she lacked the damage/potentials that other mid laners brought... and in bot lane, she lacked the utilities that puts her on even terms with the rest of the supports.

This creates a stagnation for Karma, she doesn't move anywhere, her pick/ban/win rates are more or less similar. The community perceives it as "balanced" which in another way of putting it - "Karma is in a decent spot." What does decent mean in this context? She's not perfectly overshadowing others, she's not outdoing others, she's seen fair picks and plays. But does this mean Karma is really okay though? No. The ok/decent spot is actually just stagnation in disguise, which causes certain players to complain she has faults. On Riot's end, they have bigger problem to focus ie: Marksmen Update etc, and since the community still mistakes Karma's stagnation as a balanced/healthy, it inadvertently made Riot shove her aside in favor for more "important" problems. Again, this led to bigger problems, Karma players were beginning to feel tired of the way the team has been handling the Karma fanbase.

There's another reason Riot chose to pay less attention to her, and if you've understand my thoughts so far, then you'll likely get the answer correct. Riot STILL doesn't know what to do with her.

Okay, how does the rework come in to picture? How does it tie to her identity, role or niche for that matter!?

Back when Karma was reworked and the team shared their thought processes that went behind each changes, the team spoke heavily of her Mantra concept. All attention was pooled in to Mantra because the team felt that it was the most defining thing for Karma, they basically made her entire kit revolve around Mantra. This was a smart move by the rework team, but the work was poorly executed. What were the goals of Mantra's rework? They wanted to accentuate a champion whose unique identity is having her "ultimate" available at level 1, so they made all of her Mantra-ed abilities feel great, but had to nerf her base abilities greatly to compensate. There is a problem here, Mantra was not supposed to be designed like an ultimate. Bear with me, this gets confusing in awhile but if you can understand whatever I'm about to say next, then you've understood the big message of the post Basically, the team wanted to create Mantra-ed abilities to play like an ultimate, but at the same time, avoiding the act of designing it to be an ultimate.

So... if I were to take R->Q, Soulflare as an example, it is a heavy nuke with 785+150% ratio, but it lacks the width and detonation range of an ultimate, but the damage is great anyway, so who cares.

R->W, the ultimate feel to this was the self heal, but it is a self heal and not am aoe heal. The rework played it down that way because they didn't want you to feel like its an ultimate. It is a heal based on missing health so you'll feel great about using it.

R->E, the iconic ability we all know. Everything on paper looks good, 60% move speed and a spammable shield every 6 seconds, aoe shield in Mantra form. There was a problem with this ability, the buff durations and base values were downplayed greatly, so its not as impactful as one may think.

Are you getting the picture now? The team landed themselves in a hot spot, by designing an ability that feels like an ultimate, but without performing like an ultimate. Each of her Mantra-ed abilities all feel and look good on paper, but they perform subpar because none of them were meant to feel overly impactful. This was Riot's way of balancing her, so throughout the duration of playing Karma, you perform subpar with her. A very easy way of phrasing is Riot has made mantra feel like an ultimate, but didn't want it to perform like an ultimate. They accomplished this shifting around her utilities from one ability to another, and giving her soft CC like the snare or slow yet all during her rework, they explicitly stated they wanted it to feel like an ultimate. The players seemed to think Mantra was good, because it gave choices and options, but what it didn't provide enough was impact. So you have choices and options, but no matter how well you do with Karma, you are set to fail with Karma even if you did well with her, especially if your team performs horribly which brings to me another issue. The rework wanted to transform Karma in to an independent champion whose abilities don't rely on her champions, yet unfortunately, the problem still persists. This time, the problem becomes Karma, in the form of Mantra, which had a confusing identity of being an ultimate, yet not allowed to perform like an ultimate. What Karma had were choices, but she lacked reliability and potentials/impact.

The shift of abilities led to pretty inconsistent moments, I'll use E/RE as the example because it is the most obvious one. E had a haste and shield, but it couldn't be fully used as a beefy shield/full out initiation, Karma couldn't make her shield work properly, because the buff duration was short. Even when E was mantra-ed, it didn't qualify itself as a beefy shield, again like I said, the duration was short and the design of letting Mantra feel like an ultimate yet not allowing it to perform like one meant Karma couldn't do her job properly. She had a haste and a shield, she was not allowed to have a beefy shield or a super mega move speed, that was how R->E was downplayed/balanced. And in patch 5.10, the damage removal was the team's way of appeasing the support Karma crowd, without knowing they pushed her identity crisis in to a bigger hole. She had now lost a lot more reliability.

W has always been a weird case. It was a self heal and a root that mostly punished Karma for taking calculated risks. The crowd control was the biggest issue of W, a snare. Again, since Mantra isn't meant to perform like an ultimate, they can only up the snare duration and in exchange for that, W's bonus damage was taken away.

Q/RQ, is straightforward, I won't say much. It is just a nuke that doesn't operate like an ultimate. One of the reasons Karma has been shifted over to bot lane? Because RQ fares badly in the league of mobility and walls. Braum and Yasuo are examples of champions whose wall takes away the only offensive power she was. Mobility assassins like Zed have outplay/evasive potentials to dodge it.

What's all of this saying? Well, the summary of the Mantra argument is that Riot placed too much emphasis on making it feel like an ultimate, but the mantra-ed abilities couldn't perform like one. It was all a misled perception of Mantra, that was how the team intended to manage her rework. Mantra however functioned like an ultimate, it had semi-long cooldowns long enough for you to wonder why her base abilities feel weaker This was the second part of downplaying, Karma's base abilities' impacts were reduced to a point where they feel inferior compared to Mantra-ed ones. But even when Mantra-ed, they are not exactly that all great

The moral of designing? If Riot had learned to embrace Mantra as a two charge spell enhancer a.k.a making Karma a dual casting mage, her base and mantra-ed abilities could have been designed better and served the purpose that each abilities were meant to serve. What Old Mantra provided was reliability and potentials, but it lacked power. What New Mantra had was power, but lacked reliability and impact. What the team went for was a single charge, sort of ultimate-like ability, but it only appeared to be like an ultimate, it wasn't supposed to feel like one.

So Mantra is the culprit?

Yes Mantra is the culprit behind Karma's stagnation, difficult spot and Riot's cluelessness on dealing with her. It creates a tough situation for the team to balance her because any random changes will either make or break Karma and they are reluctant to do that it will put them in a difficult spot, so the only way they can manage her now is to play around with things like mana cost, cooldowns, ratio or base values, not change the effects or interaction of the abilities in and outside of Mantra form. Changing Karma would destroy their efforts and take a long time to rebuild what they made, and Riot doesn't want that right now.

Mantra, along with the its past changes has effectively destroyed Karma's identity to the point where she has an identity confusion. No one knows what she's supposed to be, but players fill up the blank space for her, they put her in the supportive role because that's where she excels at the moment, but not what she was fully intended to be.

This also goes back to the Immobile Mage update... is she considered for the update? Most likely not. She's not considered because she is a mage-support hybrid, not because she isn't immobile. The mage-support hybrid came from how you all viewed her, not how Riot viewed her. So this creates a dilemma about whether Karma is rightfully support or mage. Riot hasn't taken a solid stance on her role, I will quote this off FeralPony's ask fm towards a Karma question he replied months ago.

> She could be considered in the immobile mage camp, but she's kinda more of a mage/support hybrid. I don't think we'd need to do anything to her in the unique playing experience as she is already pretty unique to play as. Strategically though, why you'd select her in particular beyond if she's just really powerful atm though is a much tougher question I don't have a solid answer for. No idea if she'll be included in the update, but suggestions are always appreciated.

No one knows what Karma really is, as she doesn't fall in to any category. Karma fits in any team comp, but no one understands why she is picked? Initiation? High pressure poking? What? Currently, Karma has a little of everything, but she excels in none, this causes her to lack a solid identity. Why does FP think she's strong? Well, my guess is the FQC buffs and the presence of Windspeaker's Blessings keeps her viable. But when any of these gets nerfed, or Karma herself is, she's back to a bad spot. It doesn't say anything about Karma's success rate however, you are still doomed to fail in late game if your team sucks, even if you did well early-mid.

Here's what diehard Karma fans will tell you

I enjoy reading what the DKF (Diehard Karma Fans) writes when someone mentions Karma is faulty. Here are list of, sometimes convincing but for the most part not really convincing arguments.

  • Karma is strong because she gets to go top/jungle/mid/bot, so strong that she doesn't perform well in her role because she goes everywhere
  • Karma is the Queen of Peel because inserts very specific scenario and generalize it all scenarios. Karma is the only run who can outrun Udyr, therefore, Karma is Queen of Peel.
  • Karma hits for 785+150%, therefore Karma is good in mid lane.
  • Karma is good now because I play Karma at bot.

But no one wants to acknowledge the following....

  • Karma has faults
  • Karma's versatility is so wide that she's practically not doing anything well, she's not even excelling in her own roles of mage and support
  • Karma lacks a solid identity
  • Karma's Mantra is problematic

Why isn't Riot going to do anything with Karma?

  • The community has given them a reason not to
  • No one has realized that Riot is clueless with her
  • Second reworks, any changes or updates is a long shot of work, and they don't want to go there.
  • The players don't talk about it

What are they not realizing?

  1. They were the culprits of the whole trouble
  2. They have destroyed a champion's identity
  3. Their obsession with making Mantra the focal point of her rework, instead of embracing it as a spell enhancer rendered their work bland and uninteresting.

I'm not going to complain about Karma's state in the game. To me, she is stagnant and she has faults. Compared to someone like Illaoi, she is far from being toxic, but she is certainly not in an acceptable state.

Why should you be concerned about this if you are a Karma player...

  • Because there are people outside of the balance team who finds her unacceptable
  • Because this identity crisis for Karma has been going on for a long time
  • Because you have given Riot a reason not to care or pay attention
  • Because you like her enough to care.
  • Because Riot pays more attention to recently updated champions like Cassiopeia, Ryze and Azir only because that champion fanbase makes a deal out of it

This isn't a post to ask you to support Old Karma. It's a simple thread to explain to you why Riot isn't doing anything interesting or cool about her. And for you to understand that, you need to read the tl;dr.

**TL;DR, Riot isn't doing anything about her because they are clueless of her identity, Mantra is a culprit of her state of well being at the moment, **

There are some other things I didn't mention, but this should be the main points that I wanted to bring to attention. If you've read this far and understood everything, congratulations. Now you are able to understand the problem Riot has with Karma and provide a more convincing argument.

Regardless, thanks for reading.

21 Comments

Varnoc3 votes

Very well constructed post. Back in the day (pre-rework) I used to play Karma religiously. I've tried getting back into playing her a few times since the rework, but I can't seem to manage the interest. I found myself agreeing with pretty much everything written here.

While old Karma had her high points, I do tend to agree with the conclusion that new Karma is in a better spot, but I do agree that you've correctly analyzed why she feels so... dull(?) to play as/against currently.


I'm of the opinion that the old ability set was more meaningful (with the exception of W), however I understand that a reversion is extremely unlikely. If she were to receive further work, I wouldn't mind "returning to her roots" so to speak, melding the new and old kits together.


Sadly, any action taken for Karma's sake will, unfortunately, be a long ways off, barring extreme outburst from the community.

Evenstar1 votes

I think if Riot wanted to make changes to her kit, they need to set things straight. What do they want want Karma to be? a Mage-Support or Support-Mage? Previously, it just all talk about reverting her old kit and removing the new and what not. The arguments yielded no convincing value because it was just purely another thread for Karma players to complain and not suggest anything. But after digging here and there, it became obvious to me that the team had always lacked a clue of dealing with Karma.

The bigger question for Karma now is what is she? Until they can answer that with 100% confidence, Karma will hover around the gray areas of a Mage and Support, yet not excelling in either roles. Once the team gets that out of the way, I believe designing the way which Mantra and the abilities would interact will be a much efficient and effortless process and also determining how Mantra itself would work.

Akenero2 votes

Interesting read, but she IS in a better spot, whether that spot is thematically or gameplay fulfilling is up in the air though.

Evenstar2 votes

Thanks for the kind compliments. Compared to her old-self, Karma is certainly in a better spot, players definitely know how to handle and work with her, that's one of the things the rework successfully changed. But if we were to draw a tier list in the form of a graph, where you have god tier all the way down to garbage tier, Karma is the one whose placed on balanced - below average tier, leaning over to the "Has Faults" side.

I do think she can be a bit more thematically consistent, since some parts of her abilities don't fit as an "Enlightened One".

DrNova1 votes

Having read the entire wall of text, wtf?

Most of everything you posted in opinions and assumptions. The entire thread does nothing but give bs info to people who aren't versed in playing karma.

Interesting opinions is the best I can say. But not fact.

Evenstar5 votes

The thread isn't meant for newbie players who want to pick up Karma and understand her issues. it's created to allow Karma players to have a better understanding of why & how Karma is rather stagnant in League at the moment. In the past, there were many examples drawn from her kits, certain people argued with math and values, going as far as doing kit comparisons with other champions that had similar utilities to Karma. And even then, despite sound facts and reasoning, no one really bothered acknowledge them.

Unfortunately, Karma's case is a bit of an oddball, her situation will not allow much factual derivatives to show. If Riot had an idea of Karma, we would have gotten some facts by now, but the issue on hand had always persisted - Nobody knows what to do with Karma

Karma is in a confusing spot because her designs were flawed from the beginning, while the team was trying to figure out what roles Karma should have, the meta has pushed Karma to bot lane by a great extent, landing her in the widely perceived state of a support rather than a mage. When you can understand the abstract concept behind her failure, then the facts will surface slowly.

The most important thing for you to understand now is that Karma's two biggest problems are her identity confusion and the concept of Mantra, when you are able to understand that, the rest of it will flow it smoothly. I'd love to give you facts, but the harsh truth is that Karma's design and kit never really had much facts to begin with, and that's why to date, no one really has an idea of what to do with her. The changes Riot made to her were an indication that they went along with the trend, not because they knew what she was doing well at.

But if you're going along the lines of facts, perhaps you could share your facts.

DrNova1 votes

{quoted}

The thread isn't meant for newbie players who want to pick up Karma and understand her issues. it's created to allow Karma players to have a better understanding of why & how Karma is rather stagnant in League at the moment. In the past, there were many examples drawn from her kits, certain people argued with math and values, going as far as doing kit comparisons with other champions that had similar utilities to Karma. And even then, despite sound facts and reasoning, no one really bothered acknowledge them.

Unfortunately, Karma's case is a bit of an oddball, her situation will not allow much factual derivatives to show. If Riot had an idea of Karma, we would have gotten some facts by now, but the issue on hand had always persisted - Nobody knows what to do with Karma

Karma is in a confusing spot because her designs were flawed from the beginning, while the team was trying to figure out what roles Karma should have, the meta has pushed Karma to bot lane by a great extent, landing her in the widely perceived state of a support rather than a mage. When you can understand the abstract concept behind her failure, then the facts will surface slowly.

The most important thing for you to understand now is that Karma's two biggest problems are her identity confusion and the concept of Mantra, when you are able to understand that, the rest of it will flow it smoothly. I'd love to give you facts, but the harsh truth is that Karma's design and kit never really had much facts to begin with, and that's why to date, no one really has an idea of what to do with her. The changes Riot made to her were an indication that they went along with the trend, not because they knew what she was doing well at.

But if you're going along the lines of facts, perhaps you could share your facts.

First off I'd like to see sources for all these claims you have that the "team" feels this way or that way about Karma.

Second you claim she is stagnant though the same standards on other champs make them in a good spot. And can you define stagnant? What would make her not "stagnant", whatever that is?

Also karma functions very well as a mid. Higher damage low CD nuke works very well. Shield is super useful as well at the speed boost especially against mitigating poke and escaping ganks. The root also is superb at escaping ganks and trapping low mobility mids.

As support few supports, in my opinion, have as good of poke as her. Her shield helps your ADC in a fight or to get away. Tether helps stop ganks or chase down foes.

I play her in both roles and she is more then capable in both. I have zero idea where you think her issue is outside of this vaugue non specific list of complaints.

Evenstar4 votes

I'm going to tell you start looking at numerous ask.fm posts because that's where some of the Karma-related discussions were picked from. The team rarely talks about Karma, so there's not going to be a place where you can find everything, you'll just have to do a bit of digging and find out for yourself. I'm putting it out there that the team is clueless of what to do with her, this has been acknowledged and said, if you want any more proof beyond that, you'll have to do diggings.

Now, to your words... You are merely listing out what are Karma strengths, the standard DKF rebuttal that Karma has high everything, and good everything. I also have everything listed out on the top that why not all of it is good, her high damage nuke is a predictable, binary tool that is easily mitigated and avoided by mobile and immobile champions with flash. Her shield gives you two utility at the expense of a short buff duration, which means her shield cannot commit to being a tanky shield, nor does it act as an appropriate engagement, initiation tool similar to Sivir's or an Ancient Coin's buff duration. Her root is a situational tool that puts her in a 50/50 situation, which means she is punished half of the time for using her tether smartly.

To compare her with the rest of the caster, poke supports, the only thing Karma has is a high damaging poke every 36 seconds. This doesn't make her any better poke, with mantra disregarded, she is standard poke support who stands on even terms with some like Sona, Nami, Zyra or Annie.

Take a moment to consider the following question, is Karma performing efficiently as a Mage, Support archetype? And by Mage, Support archetype, I am placing her along your stereotypical mids like Annia, Zyra, Anivia, Orianna, Lux archetype. As a mage-support archetype, Karma's ability to wave clear at Mid is one of the worst and she unfortunately, does not provide the kind of the reliable offense a mid laner mage needs to have. You could argue that because Karma's RQ is a high damaging nuke, so she is a decent mid, but having numbers alone does not make her any stronger or reliable. With only one ability that is her entire kit's offensive power, she plays much like a Support-Mage.

Support-Mage obviously referring to champions like Lulu, Sona who are some of the typical supports you find at mid. These are some champions who do not have good wave clears, Sona in particular faces the trouble of clearing creep waves while Lulu needs to spend a Q and a few autos to clear hers. This puts Karma on a similar level, Karma's Q is not an efficient wave clearing tool, she relies on 1-2 Qs to wave clear and another few more auto attacks to do the job.

Then it goes back to the identity argument, what is Karma exactly? The community has placed her as a support-mage in the end. Mid laners will describe Karma as sort of playing similarly to Lulu, which means Karma is support much like Mid Lulu is. In that case, why isn't Karma allowed to have utility scaling? That's because Riot had never really intended Karma to be a full-out support. They wanted her to be an offensive-oriented mage with utilities, not a utility-oriented support with offensive power. Like I said, the player base had filled in the blanks for the team, and they decided to take it towards the direction of a support.

This brings me to the mantra argument, each changes in mantra were geared towards supportive elements now that players like her better as a support. The only way Riot could have kept Mid lane Karma an attractive option was to play around with her values and cooldown, but not the way her abilities interacted. Therefore, mid Karma has a greater fallback when it came to being a mage archetype. With her shield damage removed, she performing much more like a Support-Mage.

Nevermind that her entire damage is moved over to Q as a mid laner, but the other problems lies in how Mantra was designed and how it affected her abilities. Going back to the statement of Mantra feeling like an ultimate, yet not performing like one, each of Karma's mantra abilities weren't allowed to be overly impactful. This meant that she had a bit of everything, but not enough to do a good job at it. High damage nuke? But small area damage that is easily dodged or avoided for example.

When I speak of stagnation, I speak of her performance, her role, how her mage-support identity confusion has affected the way the team and community perceives her. Because Karma's performances had always been relatively similar throughout the seasons, no one felt the need to change her, and this eventually became a false impression that Karma is a "balanced" champion when in actuality, it was stagnation because she wasn't being impactful enough at any meta nor was she doing very well or bad. Regardless of the lanes she went, she wasn't particularly good at anything, she was stagnant with her performance. Great early, horrible late.

I have asked you to share some facts as to why you think Karma doesn't suffer from any problems, do you have any figures to share then? Because at the moment, I see you highlighting a standard DKF reply about Karma, which is to only argue using her strengths but not analyzing her faults.

IxtaliKing1 votes

I'm so glad you wrote this, I like the fact you highlighted the community had her pushed into support too. Personally I can't make her work well in bot lane, I feel like she desperately needs the gold to have any real value so I main her mid. You are definitely on the money as to why Riot are ignoring her though, and as a Karma main it really hurts to know so many people are ignorant to her issues. I will always remember 5.10 as the patch that took the last piece of Karma's identity.

Evenstar1 votes

Support Karma and Mid Karma plays similarly, they have binary playstyles and just sit out at the back and throw Qs. What separates them is the way they are built, even though their end game goals are to have AP Items, a bot Karma will probably rush the standard FQC + Sightstone first. Unfortunately, I don't think that's a good way to justify Karma is fine. Just like how at one point, silly Scarizard went on to reddit to rebut this player who complained Support Zyra and Mid Zyra are totally similar, even though he missed the point that both roles hit their peak of power at a later phase in the game.

We'll just have to see how long Riot ignores this issue I suppose. Right now, it seems that Karma has a worse issue to begin with.

IxtaliKing1 votes

Personally I hope Karma becomes more of a mage>support than a support>mage. She should be balanced more around being a utility mid than an outright support imo.

Evenstar1 votes

Someone must have read my thread and posted the question to FeralPony on his ask.fm already, not to get your hopes up, but letting you know anyway.

With Karma being stagnated and in a constantly underpowered but versatile state, are you considering Karma for another rework, even if just a partial one, for the immobile mage update? If so, would you be open for suggestions from an ex-Karma main?

I don't think a full rework is needed, but there is totally opportunity for the champion. I absolutely wouldn't oppose any suggestions, my team specifically isn't equipped for any type of large rework (Ex - we have no artists) but I think especially in terms of differentiating her from other champions there is some room. Good ideas are always welcome :)

I'd like to see another ground rework for Karma, players set the kind of goals and objectives they want to hit with Karma while the team is free to design her kit and abilities however they see fit.

IxtaliKing1 votes

That's good news, they should start by reverting her 5.10 changes then we can work from there tbh.

Evenstar2 votes

I doubt a reversion is going to happen so soon. But if we can provide the team with certain goals of what the fanbase hopes they can hit, I think they will have an easier time and more reasonable range of work to do.

Athenes Lulu1 votes

Karma? More like a "shitty version of Lulu". And that alone is a problem.

What's funnier is people favoring Lulu as an official toplaner, and Karma as an official support, meanwhile the opposite should have happened. Karma has much more damage potential than Lulu does, and Lulu has much more utility potential than Karma does... what could've gone wrong, right? Botlane nowadays is focused on trying to snowball the damn ADC; utility is so, like, oldschool, damage and lockdowns are so much better. Just an explanation why Karma is a support and Lulu is a solo laner.

This isn't exactly news, but more like a reminder to everyone else other than people who actually play Karma solo and Lulu support.

Evenstar1 votes

I honestly like to see more utility supports happening, but I guess Riot is hellbent on making playmaking champions.

Athenes Lulu1 votes

More like champs who are meant to use their brains and decisive spells ended up becoming one-way "blindly mash these buttons in order xD!".

Rebonack1 votes

Given that most of my experience comes from playing Dominion, I'll be talking about Karma from that point of view.

She's one of, if not the, best utility mage in the game. Bar none. Period. End of discussion. Her poke is potent, her zone control is great, her ability to save allies with her speed-boost shield gives her powerful anti-engage, and her ability to totally lock down basically anyone without two or more dashes in their kit makes her aggravating to no end. Talk to any of the high-end Dominion players, and they'll tell yo that Karma is one of the best picks around.

So.

The question is, then, why the massive disconnect between Rift and Dominion?

Karma isn't the only champion like this. Yorick, Urgot, Kog, Kass, Jayce, and Kha all range from okay to bad to awful on Summoner's Rift whilst doing great on Dominion. The reason comes down to more or less the same thing on all of them. They all have mana issues to some degree, and they all really like smaller skirmishes in favor over full-on team fights. The mana part is pretty obvious, even with Dominion's shrines and low recall times and small map, Karma still usually needs some decent mana investment to keep her head above water. Smaller skirmishes means she gets the time she needs to refresh her Ult and keep pumping out those fight-changing skills.

Basically, Karma isn't bad (strictly speaking). Her kit just isn't set up well to really excel at Rift since she's made more for a long string of smaller high points rather than one BIG high point. If you wanted her to be great at Rift, probably the best place to start would be altering her Ult cooldown to be more in line with other Mage/Support Rs and drastically improve its impact to match.

Evenstar1 votes

Personally, I think using Dominion as an argument to justify Karma's viability or strength isn't much of a convincing value. Whether a champion is designed for skirmishing or teamfights, their success isn't dependent on their map or kit. See, Fiora was redesigned in to someone who excels at skirmishing and would still have her high times in team fight, Jayce, Kass, Kog are all pretty potent in rift too.

The other reason why I say it wouldn't make an efficient argument because Riot's purpose of reworking Karma was to shift her dependency on skirmishing and move her over to bigger scale of teamfights. Even though I would agree with you that she hasn't change compared to her old self, in the sense that both do better in skirmishes, but that would only backfire because the team wouldn't want to hear about what they fail. Openly acknowledging they messed her up at that point in time was a big honesty for them.

Yes, Karma isn't bad, but she's far from being acceptable either, hence why I mention she's rather stagnant given the current League. Right now, I don't think buffing her R is a solution because Karma has received numerous buffs that had also indirectly buffed R itself. Mana may be another problem with her, but it's generally not that much of a trouble because her mana costs are somewhat normalized and kept in check with the rest of the mages.

I, however will agree that the impact of each Mantra-ed ability needs to improved. Unfortunately, this goes back to my Mantra point, it can't be altered too much in fear that one of the mantra-ed abilities will start performing like an ultimate. This is the core problem of Mantra, it has to be stronger than her regular abilities, but not to the point of being as strong as an ultimate. Unfortunately, that will be a tough ability to balance because it's going to create a lot of complaints about Karma's state of power.

Even though her abilities, I don't think her values are well distributed. RQ is a primary example of how so much power locking is done in to ability, if the team learned to distribute her values to all 3,4 abilities evenly, she will have success as a mage. It's also the reason why I mentioned Riot could learn to look at Mantra as an ability enhancer, rather than an ultimate. It's going back to her double-casting ability roots, and allowing the team to allocate better power to her by allowing her to cast two Mantra-ed abilities in succession.

The design principle in her Old Mantra was a brilliant way to balance her even though she had faults. Right now, the core problem lies in her Mantra design and how over the years the team had so worked so hard to emphasize it to the point where they accidentally gutted a part of her kit.

Rebonack1 votes

{quoted}

Personally, I think using Dominion as an argument to justify Karma's viability or strength isn't much of a convincing value.

Not to justify viability, but to identify why she excels on one map whilst being so underwhelming on another. Sometimes understanding strength and weakness requires taking a step back and looking at the problem from another angle.

Mana issues and her R not being Ult-y enough.

But the question is, would you as a Karma player really want her R to basically turn her next skill-cast into an Ult in return for a MUCH higher cooldown? And only have it available once she levels it at six like everyone else? Or do you feel that would change her identity too much?

Evenstar1 votes

Using maps to analyze things from a perspective is certainly a way to look at it, but I don't think it's one we should focus at. The explanation you had in your mind was that skirmishers will undoubtedly flourish in maps like Dominion but less so on Rift. However, it's one tiny detail that is tied back to a bigger issue, her kit and identity. Perhaps you're using map discussion as a way to accentuate and analyze her weaknesses. Drawing on comparisons from Jayce, Kog, Kass and certain old champions like Yoricks, it seems these champions will always suck until and otherwise their kits are modified to fit in to Rift. But, you're forgetting that certain champions like Kog and Kass have always been strong contenders on and off rifts, while Jayce is a classic case of a 6-rank ability champion done right.

If skirmishers only excel at Dominion, perhaps its high time that almost everyone gets a rework to fit in to Rift. Yet that's not really the focal point of the discussion, skirmishers or not, Karma's problem lies in her mantra. I'd say your points are interesting, but is it the reason she's not getting any changes? Well, that's something I won't comment much but my personal opinion is no. We come from the same sides but with different presenting argument.

There's also another problem, you mentioned that Karma is a great utility mage at Dominion, while we wanted to move away from calling Karma one. She has always been more offensive oriented than she is utility centered, so to say that she flourishes in Dominion because she's got utility is exactly another reason we have to move on from talking about viability based on maps. In other words, what I'm saying here is that we can't use Dominion to justify Karma should be a utility mage because the discussion is that Karma is not a utility mage, but an offensive mage. Calling her a utility mage would put her back on the spot as Lulu, Nami, Soraka archetypes, which effectively means she's still Support-Mage.

I find that careful management of mana as Karma is not a huge problem. As I mentioned, her mana costs are normalized to be on the same level as your standard AP Mids. Her costs are not a big problem of her kit, but her Mantra is.

To answer your final question about Mantra, I'd like to have Mantra available at Level 1, that will and always will be a part of Karma's uniqueness. But it's also time for us to realize that putting too much thought and effort in to Mantra is not a healthy way to design her. We have her current kit as a example of overly focusing on Mantra and gutting half of her kit. While focusing on Mantra itself, the idea of making it feel like an ultimate yet not performing like one comes back in to her question. Her identity to me has always been a dual-casting mage, Old Karma relied on two castings to give that empowered feeling, the current Karma relied on one casting to provide that. The failure that occurred in the current version was that neither of the abilities were impactful enough, even though their values have been altered so much. Thus, you end up with a low impact ability, high mantra cooldown as opposed to a medium impact ability, low mantra cooldown in her old self.

Riot didn't want to encourage the dual-casting aspect of her, they wanted the Ultimate feel for Karma,which got her to the stagnant spot that she is now. I don't it's bad to visualize Karma as a double casting mage, she is one of the mages who play dual casting differently, much like Leblanc or Ryze, while Leblanc's castings bring additional base damage and Ryze supplies DPS, Karma brings a mixture of damage + utility. which puts her on equal spots with Mage-Supports. It's also a nice identity we have going on.

As of now, I don't think buffing anymore of Karma's values is going to solve any problem. She will have the same presenting problems even after you buff her numbers, and she's just going to make early game much more unfair for bot laners or mid laners alike. "Counter Karma during late game" is not exactly a solid counterplay itself.

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