Please don't let this change to Grasp of the Undying through
> ** Grasp of the Undying (Resolve Keystone)** > > Changed from [Deal bonus magic damage equal to 4% of your max health] to [Deal bonus adaptive damage equal to 3% of your max health] > Changed from [permanently increased your health by 5] to [grant you bonus adaptive Attack Damage or Ability Power based on your max health until exiting combat. This effect can stack.] > [Adaptive note added: Adaptive AD or AP is equal to 1% or 1.6% of your max health, respectively.] > Ranged champions no longer gain 2 permanent health.
There's enough damage creep in the game and this on top of Demolish make the tree meant to be about survival into a joke. By removing the health increase you would be hurting a lot of the keystone's users who rely on the flat health bonus throughout the game, and are only encouraging abuse cases by having it stack infinitely recursive damage for those who can keep it active. Read: Characters who are already ahead and snowballing even harder.
The change to the damage type is whatever, but the game needs less snowbally mechanics, not more.
Sincerely
A main of one of the lowest base health champions in the game 