Some math on the gold generated by minions next patch
Every 3 min, before changes and before 20 minutes in the game 18 melee minions 20x18= 360 18 caster minions 17x18 = 306 2 cannons 45x2 = 90 Total base value : 756 G (every 3 min) Growth : 2x0.125x36 + 2x0.35x2 = 10.4 G (every 3 min)
Every 3 min, after changes and before 20 minutes in the game 18 melee minions 21x18= 378 18 caster minions 14x18 = 252 2 cannons 60x2 = 120 Total base value : 750 G Growth : 2x3x2 = 12 G
After 20 min, 1 cannon every 2 waves (aka 3 cannons in 3 min) Before patch -> Base value +45 : 801 G growth + 2x0.35 : 11.1 G
After patch -> Base value +60 : 810 G growth + 3x2 : 18G
After 35 min, 1 cannon every wave (aka 6 cannons in 3 min) Before patch -> Base value +135 : 936 G growth + 2x3x0.35 : 13.2 G
After patch : Base value + 180 G : 990G growth + 9x2 : 27G
Conclusion : Almost the exact same gold generation early (like 6 gold less in the first 3 minutes : actually even less cause better growth starts popping) Starting like 10 minutes, the gold generation's already better At 20 minutes, there's definitely quite more gold in the game than before At 35 minutes, it's not even close, much more gold. (don't forget the better growth stacked up harder and harder every one and a half minute)
So my question is, Riot, why are you ninjabuffing gold generation? You know what class benefits most from gold and not levels? Yeah, you do.
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Edit : After a long series of wrong and right calculations, I've come to the approximation of a 640 gold total difference generated per lane in 37 minutes. It's not that huge, it's a little bit.