Ekko's abilities, mechanics and damage, it's too much.
Ekko's abilities give so much mechanic versatility that even if all of Ekko's abilities dealt 1% of AP, it would still be used.
- 5 chases (the 4 spells + passive serve to chase)
- 5 abilities that deal damage.
- 2 heals/shields
- 4 slows/stuns (cc)
- 2 escapes (+ slows that help escaping)
at the end all of his abilities end up doing everything.
My though are either:
- move a couple of his abilities to whatever new champion Riot is working on, and give him a couple more "normal" abilities
- keep the mechanics with little damage and focus on his autoattack or make only a couple of abilities damage opponents.
- or just remove the extra effect of a couple of abilities.