What if Trundle's pillar had another functionality ?
If cast on
in Frozen Domain, he breaks free from immobilizing effects.
Just a cool side effect utility that would be rarely used, like
's fling into the mega adhesive.
If cast on
in Frozen Domain, he breaks free from immobilizing effects.
Just a cool side effect utility that would be rarely used, like
's fling into the mega adhesive.
Or if he casts his pillar in the domain on an enemy it could knock them up for 1ish seconds it's more useful and it allows "strategic diversity"
And clear "counter play" opportunities as frozen domain is telegraphed.
jk, not sure if the counterplay is enough but I like the idea.
Make the pillar have a 2 second cool down if cast inside Frozen Domain :3
Now he has a permaslow
TROLL WALL
You should be able to climb your own pillar and throw snowballs from it at enemies. :p
I wish they did a little damage...
They already do 1 True Damage.
Cool.
I'm not really sure how this works thematically.
eg. You're rooted by
.
You make a pillar rise out of the ground.
The magical pillar now somehow frees you from all immobilizing effects.
Then again there's
and his oranges...
Well,
is something of a thematic mess anyways. And a balance mess. And a visual mess.
Look, I just really want a better pirate champion than Sir-Q's-A-Lot.
My thoughts? Anything is a dildo if you're brave enough.
I'd prefer to see the pillar reduce in CD if placed in the domain, rather than give him a free cleanse, which is kinda BS given all the stuff the pillar already does. Make the effect make sense.
You just broke him. There's a reason his Tenacity was removed.
Oh you mean rework? That's what it shows on his patch history.
He was given a bunch of compensation for that, actually.
V3.6: Rework
Decompose.jpg Decompose Renamed King's Tribute.png King's Tribute Rabid Bite.jpg Rabid Bite Renamed Chomp.png Chomp Damage adjusted to 20 / 40 / 60 / 80 / 100 (+100 / 105 / 110 / 115 / 120% attack damage) from 30 / 45 / 60 / 75 / 90 (+80 / 90 / 100 / 110 / 120% attack damage). Now slows target by 75% for 0.1 seconds on hit. Animation speed scales with Trundle's attack speed. Contaminate Contaminate Renamed Frozen Domain.png Frozen Domain Attack speed bonus increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%. Now grants 8 / 11 / 14 / 17 / 20% increased healing to Trundle. No longer grants tenacity. Pillar of Filth.jpg Pillar of Filth Renamed Pillar of Ice.png Pillar of Ice Now interrupts channels. Duration reduced to 6 seconds from 6.5. Agony.jpg Agony Renamed Subjugate.png Subjugate Initial damage and drain over time changed to 10 / 11 / 12 (+1 per 100 AP)% max health damage from 100 / 175 / 250 (+60% AP). Initial armor and magic resist steal and drain over time adjusted to 20% from 15 / 20 / 25%. Drain over time effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds.
^ copy pastarino op
source: http://leagueoflegends.wikia.com/wiki/Trundle/Background
Exactly my point.
Combined with the rest of his kit he gave zero fucks about a frontline.
I really disagree, I believe the pillar is Trundle's strongest spell. Using it on yourself, or even if this is applicable on an ally.
Isn't as good as throwing it on 3 enemies.
I thought it made some sense since the pillar knocks the target up/aside, it could free an allied target from immobilizes.
Being able to break CC at will on a 6.6 second cooldown. You don't see how that could be broken? Especially on a champion like Trundle who basically already destroys anything that doesn't have extreme mobility.
... I'd like to point out 6.6 cooldown is with 40% CDR.
Meaning likely
+
+ [ Runes/Masteries/
] which is at a point in the game where
's teamfighting damage becomes crap, and so saving himself from immobilizes won't mean much.
If it's dueling you're worried about, aka split pushing. He definitely isn't
, and building CDR doesn't help him duel.
I reiterate: BREAKING CC AT WILL. He'd be borderline impossible to shut down. Every time you CC him, he'd be like "LOLNOPE"
All give CDR AND damage so the idea that he has to give up significant damage to get CDR is - to be frank - bullshit.
and
are even core on him, meaning he'll always have at least 20% CDR at a minimum once he hits full build.
[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=3ErqAdtq,discussion-id=2REp0hkr,comment-id=000800000000000000000000,timestamp=2015-04-07T03:07:44.719+0000)
If it's dueling you're worried about, aka split pushing. He definitely isn't
, and building CDR doesn't help him duel.
It allows him to proc Q more, have a downtime of only 1 second on Frozen Domain, and interrupt/knock around his opponent more often with E. More slow also means more kiting.
Well, I didn't mean that you could cast it while CC'd if you thought that was the case.
Let me give you a very close comparison, so you'd think of the situation from a different angle.
This mechanic is a
W at best.
What you're suggesting is building
AD CD to take advantage of it's low CD at 40%.
Check what happens to
when he builds full crit in fights.
's Q does not crit the way GP's does.
Evaluate the situation.
will explode in fights, possibly without even landing 1 Q because he has no range. He just used his best ranged spell on himself.
[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=3ErqAdtq,discussion-id=2REp0hkr,comment-id=00080000000000000000000000000000,timestamp=2015-04-07T06:07:54.609+0000)
will explode in fights, possibly without even landing 1 Q because he has no range. He just used his best ranged spell on himself.
Which begs the question: Why should this functionality be added?
Now you're comparing CDR to crit?
Speaking as a trundle main (top lane, so I have more luxury to build damage items, blahblahblah) Trundle has amazing teamfight damage. His natural steroids alone give him really strong DPS, and when combined with his in-combat sustain and one or two damage items, he can put in a lot of work. And if you're building full tank, then yeah, your damage will obviously fall off super late, but you can still shred down the enemy frontline, because that's what trundle was built for.
On a related note, CDR helps anyone with a damage spell out in a duel, because more spell cooldowns=more damage.
I think pillar is fine as-is, it really doesn't need any buffs.
how about it increases your MS whenever you move towards your ice pillar?
althought it would be nice to have the pillar actually interacting with his kit, sorta like Singed's glue with his fling