Champion mastery should encourage playing new champions.

YOU BEEN WARNED·5/7/2015, 8:19:15 PM·166 votes·9,248 views

Such as granting IP on crest rank-up, or giving a small IP boost when playing a champion with low level of mastery.

That will encourage people to think outside of the meta and reduce the amount of people who tryhard with their mains on normals.

It's a win-win situation.

98 Comments

Kikirino5/7/2015, 9:23:26 PM38 votes

I thought Mastery was used to reward those why are dedicated to a champion? Doesn't your idea completely change the entire point of the system?

Also, playing something other than your main is not playing outside the meta.

Doctor Ivellius5/8/2015, 3:26:49 AM17 votes

I think the real point of this is another bar for players to fill up so that we'll have a stronger psychological need to play this game.

ShowMeTheBooty5/7/2015, 8:50:17 PM15 votes

I agree, at the moment, i see almost everyone tryharding with their mains in normals just to get the desired rank.

RiotAxiomatic5/8/2015, 11:38:08 PM8 votes

Right now on your profile page and hover card for your friends, there is a combined Mastery Score that adds up all your Mastery levels across the champs you have levels on. We've also tuned the system to make Rank 5 fairly accessible (20-30 games-ish) so leveling the other champs you own is a little easier (well, unless you own all 120+ champs :p).

That said, agree there's probably more that we could be doing here to reward breadth, and not just depth, of the champions you play. This is definitely something we're looking into for future updates.

lDontLiftIcarry5/7/2015, 11:42:36 PM7 votes

you get shit rewards for losing. like literally nothing. this system discourages me at best.

Honestly it really did lol.

WarlockLaw5/7/2015, 9:23:53 PM7 votes

I kind of want to see them make it so that you can only play champs you have mastered in ranked, obviously not immediately but maybe next season they could do this. That way when a champ comes out of obscurity because of the lcs at least people are forced to practice them if they have never played them before. This would encourage people to not play their mains in normals do that they can expand their available pool

CorruptShadowsxx5/8/2015, 3:30:31 AM6 votes

I kind of feel confined to the champs i currently am good at (only three right now) and this new system seems cool and all but kind of ruins the fun in trying every champ there is. I always tell myself to try that free champ then end up using the one that i have the most points on because i feel i must master this one champ to actually be "somebody" in this giant community of players. It makes me feel recognized for the dedication i put into the champ but at the same time it feels like it is not something i do because i want to but because i am forced. Again, I upvote your suggestion and also slightly feel it will just slightly ruin the point. But, but i completely agree with your reasoning. I currently feel discouraged to try out new champs.

HellSkadi5/8/2015, 4:03:35 PM4 votes

i find it odd that the exp u get is based on wining a match regardless if u played grade A or S. If the name of this new feature is champion mastery then why do i get so little exp even if ive been graded S or A based on my performance with my champ. Its stupid is based on wining games cuz wining a game doesn mean you are good with said champion, just like loosing a game doesn't mean you were playing bad... makes no sense.

The Bíg Ticket5/7/2015, 10:31:43 PM3 votes

You just want more IP lol.

r11na5/8/2015, 3:18:08 AM3 votes

That will encourage people to think outside of the meta and reduce the amount of people who tryhard with their mains on normals. It's a win-win situation.

Not sure why people trying to play well with their mains in normals is a problem but I guess some people need to find any reason to blame others for their losses... shit allies, tryhard'ing enemy team etc...

Vekkna5/8/2015, 1:56:02 PM3 votes

I think that there are enough glaring problems with the system for people to not take it seriously as a skill metric. For example, I went YOLO Cassio top last night against a Sion and lost my lane pretty hard. I over-pushed lane WAY too far and too early trying to build passive stacks, so to farm anything I had to be extremely over-extended. A roaming fed Sion was probably the biggest contributor to the loss. In other words, I single-handedly lost us the game since our other laners had good advantage until Sion showed up.

But I ended up with the highest score on the team. It was a B or B+ when it should have been a D. It's just all based on weird metrics that don't account for true impact on a game. Another example was a game where I was basically a meat shield support, and we ended up with a super-fed ADC while the other team had a fed turret. I got a C that game, even though 3 or 4 of my deaths were executes that gave our ADC a kill.

Nucleophilic atk5/8/2015, 3:27:35 AM2 votes

No, because then everyone will ruin my ranked games even more because "lolz gotta get all champs".