To mages, this is more of a self defense tool. It is more valuable to hold it until you're in danger than to use it for a chance of getting a kill; similar to
& baiting with
/
. You can stun a target for a free skillshot, yes. However without clever usage of the summoner spell (
's double bomb for example )
will deal more damage than most single spells in the game, due to it's scaling and true damage. Not to mention it's utility of anti healing & revealing.
Single target, short range CC is risky in terms of aggression and teamfights. This helps skirmishing and making picks, you can not jump on a bruiser/tank as
with it, that is a bad idea. The target has to be out of position.
??? Of course not, you should always avoid getting out of position. This is not a summoner spell issue. Sure it can punish being out of position harder, but that isn't necessarily a bad trait. Having different reasons for picking summoner spells create the most diverse set of options.
But why would you be in
's range ? Isn't that also being out of position ? Since he can kill most things at lvl 6, granted you have a summoner spell disadvantage or such. [ can't
out, don't have
/
,
is down ]
Instead, wait for him to fully commit.
him and make sushi with your jungler.