Why is this still being allowed to be reasonably feasible?
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2378506370/19428901?tab=overview
mind you the yi did get fed (but between yi, yasuo, and trist, you've got to expect at least 1 to not be negative). Although the question is about the fact that a full team of physical damage is so commonly successful. The massive over performance of pure AD vs pure AP comps clearly isn't balanced for a multitude of reasons, but why is it that despite having almost completely AD champions, they did almost 70% physical damage (as a team), and despite a team with a total of almost 700 bonus armor, fights rarely last more than about 10 seconds?
I get that riot wants to have a fast exciting game, but at this point they've sacrificed too much of the game's quality in that attempt. I'm sorry, but the qualities of a good game, don't align to the qualities of good television. They've really got to slow the game down some, because getting one use out of an ability before dying in a team fight despite having excessive resistance against almost all of the enemies damage isn't a good state for the game.