Aatrox; A Gameplay Update
So Aatrox has a super cool theme about him, which his living sword, but right now he has no unique aspect to his kit despite having a super cool theme to him that has practically no place in his kit. So my ideas will be surrounding the idea of Aatrox having a living sword and that sword grows with blood (league terms this is health), I will get more into this in a bit. Big reason Aatrox needs a change and cannot simply get simple number changes is because his current kit is not very healthy if he was ever truly viable strong, big sustain is not really good for the game and players do not really enjoy going against stuff like this.
Basic Attack Range: 125(+15%bonus health) units
Blood Well (Passive): Static Cooldown: 240/210/180/150 seconds @1/6/11/16
Whenever Aatrox consumes a portion of his health, he stores it into his Blood Well, which can hold up to 30% of his maximum health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds. Aatrox gains 0.3/0.35/0.4/0.45/0.5/0.55% bonus attack speed for every 1% in his Blood Well, up to a maximum of 30/35/40/45/50/55% bonus attack speed. [@levels 1/4/7/10/13/16] Upon taking fatal damage, Aatrox enters Stasis icon stasis and drains his Blood Well, healing himself over the next 3 seconds for the amount of health currently stored in his Blood Well.
Aatrox gains 15 units as bonus range to his basic attacks per 100 bonus health he has.
Dark Flight (Q): Cooldown: 16/15/14/13/12 seconds; Cost: 10% current health
Aatrox takes flight to descend at a constant rate towards the mouse cursor over the next 3 seconds, while in flight Aatrox gains 200/225/250/275/300 bonus movement speed, he cannot use basic attacks or abilities while in flight. Ground level abilities and non-targeted projectiles cannot affect Aatrox while he is in flight.
Recasting Dark Flight ends his flight early to slam the ground with his sword to knock-up all enemies struck for 1.25 seconds and deal 60/90/120/150/180(+60%AP)(+15% current health) physical damage.
Flight allows Aatrox to go over impassable terrain and all units.
Blood Pierce (W): Cooldown: 10/8.5/7/5.5/4 seconds; Cost: 2.5% current health per enemy struck; Range: 250(+30%bonus health) units
Passive: Aatrox heals for 6% of his missing health on-hit, but life steal is reduced by 50%.
Active: Aatrox strikes with his sword to pierce enemies in the target direction to deal (+110%AD)(+35%AP)(+4/4.5/5/5.5/6% current health) physical damage to all enemies struck which this strike ignores 20/25/30/35/40% of their armor.
Blades of Torment (E): Cooldown: 11/10/9/8/7 seconds; Cost: 5% current health; Range: 925(+15%bonus health) units
Active: Aatrox torments his sword to send two converging energy waves in the target direction to deal (+100/105/110/115/120%AD)(+60%AP)(+10%current health) magic damage to all enemies struck and slowing them down by 20%(+1% per 100 health) for 1.5/1.75/2/2.25/2.5 seconds
Massacre (R): Cooldown: 130/105/80 seconds; Cost: 25% current health; Range: 550 units Aatrox draws in the blood of his foes to deal 20/22.5/25%(+1% per 25AP) of struck enemies' current health as true damage and heal himself for 25% of the damage dealt. 20% of Aatrox's Blood Well is filled up for every enemy champion struck by Massacre.
Afterwards Aatrox gains 40/50/60% attack speed and deals 4% of the damage dealt by Massacre as true damage on-hit for 10 seconds.
's kits