Suggestion: Rework Short Ranged ADCs into light fighters
Now, I'm mostly talking about
and
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Having a champ that only is about basic attacks will almost always feel a bit lackluster in terms of their abilities. Recent ADC's, such as Jinx or Kalista changed that a little, but there are only so many things you can do with basic attacks without almost breaking the game (looking at you here, Kalista).
The thing is, Vayne has maybe 2 combat abilities (and a ult that is activate & forget) and one of them one-time skill. Not exactly what you expect of a champ that was supposed to deliver constant dps. Sivir's abilities are not really interesting either... she's a champ with a unique weapon, but plays like some "generic basic attack"-character.
I still want them to be able to deal decent damage at range, but if they want to really wreck shit they would have to get their squishy butt into danger, taking a risk for a potential high reward. That would make them harder to play, but I don't see how this is a bad thing. So you have to practice and master your champion... how can that be bad?
So, I already have some idea's to how this might look. Now, before you start flaming here keep in mind that those are only some loose suggestions mashed together and not a complete reworking concept.
Ideas for
: Move Silver Bolts to her passive and make it physical % damage. Don't worry, she will be able to make this true damage due to interaction with her kit.
Give Tumble the stealth from level 1 on, but make it really low early so you can only make strong use of it after leveling.
New ability for W: The next basic attack is point black range and applies a stack of Silver bolts to an enemy, dealing physical damage. Bonus damage If it hits an enemy from behind. If this ability is used to actually PROC the passive, the passive deals true damage instead.
E can stay as it is. When it procs Silver Bolts it also turns the damage of the passive into true damage.
New Ability for the ultimate: Not sure exactly what, but it should include bonus movement speed and maybe a smokebomb effect? Several salves of rapid fire from that crossbow boxes on her arms? I'm not exactly sure, but I think here theme would allow stuff like that.
These ideas would rise her total power but would make her less frustrating to play against as you now have to actually WORK to get your precious true damage. And for your W you have to get really, really close, so you also have to take risks, especially in teamfights. Her dueling and outplay potential might go through the roof, but that has to be tested.
Now, let me throw in some ideas for
too. Sure, she can keep her Q throw, but as it is now this ability is not really interesting. In general her kit is not really focussed around the one aspect that makes her theme unique: the crossblade. Also she's one fucking brutal merc that would murder you for some gold, a bandit leader of the unforgiving shurima desert - yet ingame she barely has that feel. You are not brutal, nor do you show any specific skills in weapon-control.
I made a thread about her some time ago, but I'm too lazy to digg that up now, so I'm just writing down what I can remember.
Passive: You can "loot" the corpses of enemy champions for bonus gold. This requires a several seconds channel. Sometimes risky tho as your greed can literally get you killed. Maybe keep the old passive in here? Not sure.
Q: Make the blade fly in a curved way (think of one Diana Q in, another back). While the weapon is in the air Sivir uses throwing daggers to attack, but they deal less damage. Using Q gives a short increase of movement speed as you are no longer weighted down by the blade.
W: New ability, close range: spins blade in close range like a circle saw, for massive damage. (This is supposed to be her "dirty and brutal" trick. I want blood splattering VFX on that one!)
E: Spellshield, as usual. But when activated while Q is in the air, the cross-blade will directly return, dealing bonus magic damage on the way back and giving the shield upon arival.
R: Again, the ultimate got me thinking. It should remain a skill that should allow your team to either get into the fight or to vanish without a trace. I was going with an idea of conjouring a sandstorm that speeds up allies and hinders enemy vision, including a temporary disable to wards. Would fit well with her theme of a desert banidt (Does anyone remember the story of Ali Baba and the 40 thieves? The bandits come out of nowhere, steal everything and then vanish in the sands with no one being able to trace them. That's kinda the vibe I'd like to get from that ^^)
Anyways, those are just my ideas to makes those champs more complex and turn them into "close range fighters" as that would fit their themes. I'm not really bothered about balance discussions, so please don't start any. I'm caring more about reducing frustration from the gameplay and the execution of what the champion is supposed to represent with their gameplay - also I have no idea what Sivir's current balance state in the meta is (have not seen many recently...)
into light fighters
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