Yasuo rework - Increasing rewards/fun for skilled Yasuos, and increasing counterplay for opponents
Read before you downvote.
Instead of simply "nerf Yasuo", Ive attempted to isolate the frustrating aspects of playing vs Yasuo and make them more difficult for Yasuo to access. Some of these include his seemingly infinite mobility, his wall, his shield, and his ability to ult off of allied CC. Also a rise in "tank" Yasuo. This rework aims to increase counterplay and reduce frustration when facing Yasuo, while keeping (or even increasing) the aspects of Yasuo that make him fun for his players, and raising his skillcap to further allow skilled Yasuos to shine.
Double crit chance passive now tied to his ultimate.
Would increase at level 6 - 1.5x, level 11 1.75x, level 16 2.0x crit chance.
Passive shield now generated in a way similar to Renekton fury. Hitting enemies with Q, landing critical strikes, or casting E would generate charges toward a shield. Successfully landing your W knockup skill fully generates or refreshes shield. Shield strength scales off crit chance.
Now requires Yasuo to be active to gain his shield, and rewards skilled players who can land W on their own.
Move his wall to his ultimate. Wall is now destroyed if Yasuo dies.
Fairly certain this ability is more powerful then many ultimates already. I wanted to add the ability to destroy the wall either by damaging it or Yasuo, but if its his ultimate skill its power is fine.
Move his current ultimate to W, remove the armor pen and reduce the cc duration. Now only works on Yasuos own knockups. Landing W generates an E charge and refreshes his shield. This skill now has no cd, but would have a same-target cd similar to his current E.
Increases skillcap, and allows skilled Yasuo players to have more knockups, more fun.
Give him 2 charges on his E. Allow him to use them on the same target. Critical strikes reduce the recharge cooldown.
Now he cant spam infinitely, but he can use them twice on the same opponent.
Feel free to comment or point out any flaws in this rework that I may have missed so we can work together to improve it.
[Edit] Why is formatting so hard?