Caitlyn should have to sacrifice damage for her ridiculous range

koshkyra··26 votes·1,596 views

Ashe has to sacrifice damage for her high CC, Tristana has to sacrifice kit damage for her large AS steroid. Meanwhile Caitlyn gets to be arguably the highest damage ADC right now and is probably the highest range one too (possibly beaten a little bit by Jhin.) This is not okay and Caitlyn should have to sacrifice something if shes gonna have possibly the highest range in the game.

28 Comments

oSEXYPLATYPUSo14 votes

she has one of the lowest attack speed and worst dps of any adc

she relies on crit builds and and auto attacks

practically any adc out dps cait

invisiblecat12 votes

Champions like tristana also rely on crit builds, because of how terrible the damage on her E is, so you are literally better off just auto attacking, rather then doing the E cast animation That isn't an excuse on why cait can 3 shot me

oSEXYPLATYPUSo8 votes

if you get headshots from her PASSIVE and IT CRITS and YOU BUILD ZERO ARMOR

THEN YOU GET 3 SHOT

Fairyfleur10 votes

She does, she has no steroid, and is beaten out by other carries in terms of damage.

Just Blame Jenny6 votes

I mean, she's super strong, but she has little in the way of attack speed or damage steroids. Yes, headshot is nice, but that was nerfed pretty hard very recently (i.e. runaan's synergy toned down).

Caitlyn has among the lowest DPS' of all ADCs.

Tobias Brackner5 votes

Apparently she does sacrifice damage for her ridiculous range.

Also she sacrifices out-of-lane utility/power and escape moves.

Caitlyn has a lot of weaknesses.

DunkinNoobs5 votes

She does. You could perhaps argue not enough, but she's easily the lowest dps on any adc barring Blue Ezreal.

fuffychan4 votes

Every single ADC can defeat her 1v1.

I swear the stupidity never stops.

Caitlyn is the "highest damage" ADC now?

HalcyonDweller3 votes

I agree that Caitlyn is problematic, but with regards to tradeoffs... doesn't she have low attack-speed or something?

koshkyra4 votes

{quoted}

I agree that Caitlyn is problematic, but with regards to tradeoffs... doesn't she have low attack-speed or something?

Yes, but she has incredible burst (if you step on a trap, bye 90% of your health) and can literally kite ranged champions with her superior auto range and E.

HalcyonDweller1 votes

Again, I agree that she's a problem, but I think you are exaggerating her damage and arguing about the wrong problems.

90% is absurd. Unless she's already super fed and has lots of items this will never be the case.

IMO traps shouldn't be able to be placed so close together. There ought to be enough space for normal sized champions to walk between them if they are skilled enough. That way you can at least try to farm under tower when you're losing in lane. Seiging is much more important in mid and late game, so she ought to get that power then instead of so early.

Bwuceleeroy1 votes

she also starts with much less AD than other adc's its like 10-20 less

Silverjust3 votes

she needs a reduced range on the traps, so you can punish her for placing them

Paroe2 votes

@thread Caitlyn actually has one of the lowest base ASPs but one of the higher ASP growths. 4% per level is on the high end. ASP growth combined with ASP items is quite a bit stronger than base ASP as well, although it evens out in the end.

No, caitlyn doesnt give up anything for her range and damage, which is why shes one of the best lane bullies in the game. The recent attack delay nerfs were also a buff - she can now orbwalk at much higher ASP with a lot more reliability. Because caitlyn scales with crits as well as raw AD AND has very high range shes one of the better marksman by numbers alone. Skill can still trump her as can sustained damage such as a talia Q or a cass, but otherwise she doesnt have enough weaknesses or counterplay for her strength.

Durzaka2 votes

The problem is that strictly speaking she does sacrifice damage. In a sustained straight up Patchwerk fight, there are numerous ADCs that beat Caitlyn.

But the way her headshots scale is absolutely monstrous, and that alone lets her dominate fights in end game.

BlackFlux1 votes

I mean, with Caitlyn's kit I generally see people going AS/crit which compensates for that. assuming she lacks in that department. thing with "long range high damage" thing I do find off. as she has the highest ADC range only outdone by a level 16 Tristana by FIVE units. and past that she has a range of like 19 more units. to paint a picture melee champs probably have like 125 attack range so you would hardly notice. not to mention she can straight up just close off entire lanes with little to no penalty to either siege with nearly no contest or get free hit's, which can end up with a tank dead or a whole team cause the siege turned into a choke point with a predictable exit

PrinceOfStorms1 votes

ADCs should have the lowest base health in the game (~700 at level 18), period. That way if they're caught out of position, they die in 0.01 seconds, as they should.

Bwuceleeroy1 votes

lmao false, melee should die instantly to the bullet lodged in their forehead, "as they should"

Executioner1 votes

That pretty much already happens.

Chembaron Yamada2 votes

700 health at level 18, what the actual.... there is no champion with less than 1500 health at that level. 700 health would mean that if you want to participate in any fight at all, you are always out of position and will die instantly.

There are enough mages in the game who would just have to point a single ranged skill in your direction and you would be dead. Not a combo rotation.... just one single skill.... which is probably AoE so you are dying as a side effect....

You can't be serious with that suggestion.

PrinceOfStorms1 votes

The whole point is to force ADCs to build at least two tank items so that they don't insta-die in teamfights, thus reducing their damage output at 6 items or delaying their powerspike, depending on which they go for.

Chembaron Yamada2 votes

That would be contradicting all their previous actions. People were always crying in the board if marksmen were building any defensive item like Steraks or tank items. Always calling it abuse cases etc.

Marksmen are intended to build full damage.

Eternal7911 votes

Jinx can actually get to longer range than Cait with her rockets, though not until level 9 (I think that's right) and assuming she max's Q first. Also, I'm pretty sure Draven and Kalista deal more damage than Caitlyn.

koshkyra1 votes

{quoted}

Jinx can actually get to longer range than Cait with her rockets, though not until level 9 (I think that's right) and assuming she max's Q first. Also, I'm pretty sure Draven and Kalista deal more damage than Caitlyn.

Kalista really only outdamages her early, and can we please not bring Draven into this.. hes just broken and i cant even consider him a legitimate champion.

Eternal7912 votes

I can agree with Draven not being a legitimate champion at the moment.

Naching1 votes

Cait' kit is already more weaker in damage than others adc only 1 skill doing some damage and its so slow and predictable, only to minions and some lucky shot...her R is one of the worst in the game, no enough damage for anything than someone running with very low life and 90% times is useless and very very easy to fail.

And headshots needs time and luck to hit one and punish players errors.

And sorry she is already nerfed in damage, she will be unplayable with less damage cuz she is only viable with autoattacks and traps.

Ashe with her Q can do much more damage than Cait with anything and in less time, her R has infinite range and stuns, multitarget slow and damage, whole visión of the map.

Tristana can do CC to the whole team, insane AS,huge mobilty and aoe damage, same or better range than Cait, so stop comparing the imposible.

Any adC outhere is doing more damage than her.

SoundChaosDebug1 votes

Lately I've been building all lethality on caitlyn because I see every one still running crit builds, my Q shots as cait with the lethality are deadly and I prefer to rely on physical damage rather than attack speed and crit.

Any time I see the old hurricane style of play I kind of face palm, like yeah that's how a sniper works you spam 3 bullets as fast as you can.

I personally think she should of had a limited number of shots like jhin, his AA style very much fits a sniper persona instead of a gun slinger.

Any one remember the old graves with max attack speed? The AA's looked like a sub machine gun compared to the graves of today.

BLACK REALM GOD1 votes

caitlyn is beaten by tristana's draw a bead and jinx's fishbones as far as basic auto attacks go. attack speed wise she's slower than ashe by a huge margin. damage wise she's average at best with her having to make full use of her traps and the bushes to get slightly higher than average damage.

and her net which i forgot to mention is only effective when disengaging a melee attacker at close range. it resets her to almost max basic attack range and then requires her to basic attack to stack the damage.

her traps require an opponent to carelessly walk onto them while they're completely visible.

her Q requires heavy amounts of mana to use and leaves her vulnerable for 3 seconds which is about the length of a stun or root.

her R can be blocked and also roots her.

so in reality her only reliable damage is her basic attack.

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