Is Natural Talent really outclassed by Vampirism?

YumaS2Astral··1 votes·3,995 views

I take Natural Talent on champions such as Lulu (for mid and top lane), Malzahar, and AP Fiz. Because they don't have natural sustain so the small lifesteal and spellvamp amount that Vampirism gives feel to not be impactful. The extra AD allows me to last hit a bit better on the early game when using the champions that I mentioned.

But someone told me that I should never take Natural Talent and that Vampirism is just better. I don't know if that is true. I only really use it on AP champions that have natural sustain such as Vladimir. However, on every other AP champion, this mastery does not feel impactful.

I also use Vampirism on AD champions because at least they have the high AD needed to back up the lifesteal during the early game, especially when combined with Doran's Blade.

7 Comments

Frittatas2 votes

Although I like most of the mastery changes, I have to say that I am very frustrated by the presence of both Natural Talent in the ferocity tree and Savagery in the cunning tree. Both of them are ESSENTIALLY a "easier to last hit" option over their counterparts, which is beyond ridiculous when you get to a level game play were people know how to last hit.

Now in the VERY niche case of someone like kayle or akali, someone might make an argument for taking natural talent, but even in the hybrid cases, lifesteal and spell vamp are FAR better past the first couple levels (and the VERY VERY VERY slight advantage of having +2AD + 3 AP roughly is pretty much insignificant), so making an argument that these masteries are anything BUT an "easier to last hit" option is wrong.

The whole principle of these new masteries is to make real, relevant player choice in my masteries correct RIOT? Well here is the problem with the cunning case: everyone that is not a jungler SHOULD take wanderer over savagery. A jungler is the only one that benefits from the extra dmg to jungle monsters. The laning phase part of that mastery is a negligible joke for people that are specifically bad at last hitting.

This is pretty much the same case for natural talent: people that are half decent at the game will know how to last hit with abilities and autos, while people with more experience at the game will still get the same farm and last hit, but have better life steal at the end of the game.

The bottom line is that mastery choices shouldn't be : I'm bad at the game so I will take this, or I'm good at the game so I will take this because I am proficient at last hitting. I should have REAL STRATEGIC CHOICES. PLEASE RIOT

AyRe CoNteMpT1 votes

yeah lol it doesnt do anything man. did you even read the tooltip? "the extra ad helps me lasthit" xD

Death by Glamour1 votes

So it gives you a longsword at level 18... yeh it aimt worth the wait

The Whamboozler1 votes

Were you often missing your last-hits by half a point of damage? Because the AD you get from it is about that. It's garbo. Vampirism isn't great either, but at least the small heals while farming will be NOTICED.

YumaS2Astral1 votes

{quoted}

Were you often missing your last-hits by half a point of damage? Because the AD you get from it is about that. It's garbo. Vampirism isn't great either, but at least the small heals while farming will be NOTICED.

I don't really notice that lifesteal unless I am using an AD champion and start with Doran's Blade.

And everything that makes me last hit better is welcome. There were times that I missed last hits with Lulu, and ever since I started to use this mastery, I am last hitting way better with her.

Sasogwa1 votes

Let's be clear : both are garbage. Like, 2% lifesteal please, it sucks. The other does too, until you're lvl 18 where it's somewhat ok-ish.

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