I've not played ranked. I sustain that if I wanted to babysit, I'd get paid actual money to do it.
On the other hand, do players ever start having game sense as a baseline? I seem to remember back in RTS competitive, you had to know certain things by default, they had to be second nature-- otherwise you'd best have a damn good plan in lieu, or you were nine-to-one out of that match. It was about a very strict sense of math that determined exactly when everything could be bought; time was always against you, because every tier your opponent outstretched you was one you had to climb-- and likewise for them. As a result, competition became a lot about what happens after that. That baseline was a definition of ranked play and casual play, more or less.
So it shocks me to hear people being in high ranks and not having this kind of game sense is a thing. I mean, I probably don't have it myself, which could well be why I'm unranked. You'd think these kinds of performances would be easy to pick out and stand out like a sore thumb.
Is ranked play really so poorly defined on their end, or are they just not prepared for this problem?