"We want assassins to have delayed bursts so that the enemy can counterplay them"


None of those champs are classified as assassins. They are mages.
Annie is a bitch. ill give you that.
Syndra Ult has literally 0 counterplay. Fine.
Ori is SUPER telegraphed.
Diana has to dive you to do it. she has no escapes. and its a dash so any skill shot CC can be thrown right at her and knock her out of her dash. Ive seen good syndras kick a diana out of her dash.
Don't forget lux. Who can literally just 1 shot people with her ult. Oh did you some how miss? No worries, it comes back in 10 seconds
28 but yea..... its too damn short.
28 with 45% at rank 3.
You can't one shot anybody with only your ult. You have to hit a binding.
You don't one shot anyone with
ultimate. You need to hit your combo to kill someone.
With the exception of (a fed) Annie all of those need to set up their play, be it through juggling balls, positioning the ball or simply hitting an Ability.
[{quoted}](name=Shuriman God,realm=EUW,application-id=3ErqAdtq,discussion-id=2EZfzPZj,comment-id=0001,timestamp=2017-06-25T21:36:15.716+0000)
With the exception of (a fed) Annie all of those need to set up their play, be it through juggling balls, positioning the ball or simply hitting an Ability.
um no, ori just throws out ball with Q and presses R then W or W then R. order doesnt even matter.
They added the delay because assassins have something that all of those champions don't: the ability to get out after doing their damage. Assassins go in, kill, and get out. Those champions you listed can't do that.
They added the delay because assassins have something that all of those champions don't: the ability to get out after doing their damage. Assassins go in, kill, and get out. Those champions you listed can't do that.
They dont need to "get in" because they are ranged, so they should rarely be in the middle of a team like a melee assassin is.
They do need to get in. If they're in range to cast their spells, the enemy is in range to hit them. The only exception to your list is one of Syndras spells, which requires her to use another of her spells first, and Orianna which needs two spells and a teammate that has to go in.
Also, Diana is melee, and the large majority of her damage requires her to be in melee range. She certainly must go in.
you picked wrong champs.