Gameplay counterthoughts: January 19
8.3 Balance Changes
Nerfs:
Jarvan - Should probably be more of a power shift rather than overall power nerf. Buffing his W and nerfing his damage would put him a bit more towards tank jarvan or maybe titanic hydra into tank jarvan which I don't think is an unreasonably unhealthy gameplay style.
Katarina - She probably deserves it, though tbh I think electrocute's base damage is asinine and that's the real problem.
Magical Footwear - The absolute dumbest fucking shit ever. You cannot seriously tell me that you're nerfing Magical footwear while NOT LOOKING AT PERFECT TIMING AT ALL. It's not like over half of the people in a fucking game have a stopwatch... What an absolute joke nerf.
Kalista - All hypercarries should be nerfed so I'm fine with this.
Manaflow band (less certain on this one) - You shouldn't be less certain unless you're fucking braindead. This rune is still broken, especially in conjunction with kleptomancy which allows people to just never run OOM.
Buffs
Master Yi - Im fine with this depending on how he is buffed.
Tryndamere - same as the above, but I must stress that tryndamere should not receive an extra 50 range.
Caitlyn - Fuck off she doesn't need a buff other ADCs need nerfs.
Volibear - It's about fucking time
Viktor - Be incredibly cautious
Counterplay:
Blah blah blah blah something something nasus. Oh by the way a lot of nasus's counterplay was removed by making him reach late game dueling capabilities at level 6. Hypercarry ADCs still have incredibly little counterplay after like what, 2 items? Assassins like khazix have this item
which provides a much stronger spike than say
provides for bruisers and yet costs less than 3000 gold. Oh and kleptomancy is still a thing and there is legitimately negative amounts of counterplay to lane GP for a large majority of the top lane roster.