Beginners Guide To Skirmishers

Randomonium··3 votes·2,310 views

A simple guide for anyone interested in learning about what makes each Skirmisher unique.

18 Comments

D3m37r11 votes

Nice guide.

JuhnChan1 votes

Is it just me or does this guy talk really damn slow?

I had to watch the video at 1.5x.

Randomonium1 votes

Its hard to talk fast and actually enunciate your words properly. I watch a ton of videos at 1.5x or 2x (especially LCS games) so I'm all for people doing that though.

Critkeeper1 votes

Great video!

Randomonium1 votes

The man himself. I gotta give you a lot of credit, your post on Skirmishers was my starting material for the video and really helped me understand who Skirmishers are.

Critmaster Garen1 votes

kled isnt a skrmisher though. hes more of a diver.

skirmishers dance around the battlefield, engaging and disengaging with high and relative unrestricted mobility.

kled is just a straight up in your face, all in champion whos designed to build ad and health and charge into your face without giving a fuck. all of his mobility is made to engage and stick. its pretty much the definition of a diver.

Randomonium1 votes

He's got both diver and skirmisher tendencies. Riot and Kled mains tend to agree he's more of a Skirmisher based on his dueling potential but what really seals him as a Skirmisher for me is his passive. His remount mechanic is a classic conditional defense which is what defines Skirmishers. No diver has a conditional defense like Kled.

DeathBurst1 votes

I disagree with that.

Almost all Divers do have conditional/windowed defenses, but less base durability than Juggernauts, just like Skirmishers do, so you can't say the "conditional defense" is what defines Skirmishers.

  • Vi has a shield that procs when she hits someone with an ability.
  • Irelia has her on-hit healing doubled for a short period of time and a conditional stun
  • Xin has also a on-hit healing and a burst of AS for a short period of time, and his ult knock away the persons he's not focusing, serving as a mostly defensive move.
  • Diana (most often played as an Assassin nowadays but initially designed as a Diver, and considered problematic because of this dichotomy) has a shield that refreshes if she's in the middle of the melee.
  • Renekton has spell on-hit healing and his R
  • Camille and Pantheon have their passive shields
  • Aatrox has his revive
  • etc. etc.

Hell, even Battle Mages regularly have conditional defense. Vlad pool, Swain R+AoE root, Karthus passive, Cassio conditional stun,...

If we want to be technical, I'd say the main difference between Divers and Skirmishers is that Divers get defense that isn't game changing but is very reliable while Skirmishers get the more potent but more mechanically intensive versions. And based on that, Kled is more on the Diver side: nothing technical about remounting, you just hit'em and Skaarl will come back.

I do agree that Kled is more of a Skirmisher, though, simply not for that reason. He is definitely not a Diver, because he has absolutely no reliable access to a priority target, and no way to lock them in place in the middle of a team-fight. And he has %HP damage that is good against Tanks, as Skirmishers are supposed to be. At the same time, he is clearly an hybrid with some sub-class of Fighters, because his mobility is rather low for a Skirmisher, and his base durability is quite high. So to me overall, Kled is a Skirmisher/Juggernaut hybrid, absolutely not a Diver.

Randomonium1 votes

Very few of those things you mentioned are actually conditional defenses. Conditional defenses are defenses that are entirely dependent on the skill of the user. In the right hands they can be amazing and in the wrong hands they can be useless. Things like shields and healing are very rarely conditional, they are either on or off. I think the issue is that we define "conditional" differently because you literally explain what conditional defenses are later on in your post:

If we want to be technical, I'd say the main difference between Divers and Skirmishers is that Divers get defense that isn't game changing but is very reliable while Skirmishers get the more potent but more mechanically intensive versions.

And I would argue that Kled's passive is very skill dependent. It isn't simply hit them until Skaarl comes back. How you use your dismount and remount mechanic is extremely complex because Kled because untargetable during dismount and remount. Check out when Zig played Kled in the LCS if you don't understand what I mean.

The important thing to remember is that Skirmishers are not the only class that has conditional defenses but they are the only class that is DEFINED by their conditional defenses. If you remove the conditional defenses from a Skirmisher then they are no longer a Skirmisher. That's how I figure out what truly makes a subclass unique and what subclass a champion belongs too. If I remove Vlad's pool and replace it with something else he's still a battle mage and he's still Vlad. If I remove Cassiopeia's ult and replace it with something else she's still a battle mage and she's still Cassiopeia. If I remove the conditional defenses from someone like Fiora or Riven or Yasuo then they cease to be the same champion.

DeathBurst1 votes

Windowed defense such as Vi's passive shield aren't mechanically intensive to use, but they ask for a lot of skills in decision making and about when you have to fight and when you don't want to fight. Strong temporary defensive effects force you to play around them, even if they are not complex to use. Saying that Yasuo Wall and Aatrox revive do not belong to the same category just because you need good reaction time for one and not for the other is in my humble opinion misguided.

As for Kled, maybe that's why I don't get a lot of success with him, but as far as I can tell, you don't exactly choose when to dismount... I know that I often dismounted just after getting an assist and using my W, and wished that I had dismounted just a couple seconds earlier to get courage from assist and W. But I cannot kill Skaarl myself... And btw, Keld isn't untargetable during remount, ONLY during dismount.

And finally, I disagree that what defines Skirmisher is their conditional defense. What defines Skirmisher is "strong, target agnostic, melee DPS". The conditional defense is what they need to function as melee DPS, it's a tool that their basic premise force them to get, it's not why they exist, though. In fact, I find a little mind boggling to say that the class with the most damage in the game rivaled only by Marksmen is defined by its defensive capabilities.

What defines a class, by the definition of "define", is a trait such that you can say "if a champ gets that trait, it's in that class". Anything else is simply a tool, not a defining characteristic, and of course if you have the same definition and the same goals, you'll also share most of your tools, but not all. Which is why I agree that Kled is still a Skirmisher (or at least an hybrid of), he does get "strong, target agnostic, melee DPS". His originality is that he used a different set of tools from the other champs in his class, but he still gets the same goals.

(And if you think that Vlad or Cassio can function better than Fiora or Yasuo without a strong defensive ability such as Stun on R or Bloodwell, you're mistaken. They would get wrecked by any Burst mage in the game.)

Randomonium1 votes

Very well thought out response.

What I mean to say is that things such as Vi's passive have concrete value associated with them. The value of say, a Yasuo windwall, is completely variable. If Skirmishers had concrete defenses like most divers then they would be horribly overpowered because they'd pretty much have everything (high damage, high defense, high mobility, and high CC.) Skirmishers HAVE to have low defenses in order to be balanced. It is a defining characteristic of them. However, their melee range and lack of long range escapes (like assassins) means that if they had no defensive abilities then it would be extremely easy to blow them up. Thus, having conditional defenses are an absolute necessity and THE defining characteristic about them.

Having conditional defenses is what enables Skirmishers to have their "strong, target agnostic, melee DPS." If they didn't have those conditional defenses they would have to itemize defensively and they would no longer have their high damage. That is why the Skirmisher's defense is, in my opinion, what defines them rather than their melee damage.

If you instead gave Vlad or Cass a shield or another form of CC you don't think they would be a viable champion? I disagree strongly with that. Imagine if Vlad had a stun or a snare on his W instead of his pool. You really think he would be unplayable? Imagine if Cass had a knockback or a movement ability or just more damage on her ult. You really think it would be a nerf to her? I can see those champions having an amazing ability that isn't a conditional defense and still being completely viable. I can't see a Skirmisher not having a conditional defense and still being viable as a champion.

In all honestly though I think this is a "chicken or the egg" sort of argument. Both trains of thought are valid, we're just approaching the problem from different directions.

DeathBurst1 votes

The value of say, a Yasuo windwall, is completely variable. If Skirmishers had concrete defenses like most divers then they would be horribly overpowered because they'd pretty much have everything.

Hum, I think if you removed Yasuo Windwall and gave him Vi's passive instead, or Irelia on-hit healing or whatever example in my previous list, that would be nerfing him, not making him overpowered. What Divers have and Skirmisher should never get is baseline, permanent durability. I don't have the exact values at hand, but I'm pretty sure Vi has massively more HP and base Armor than Yasuo, and she gains MR/level when he does not. She's still more squishy than a Sion or a Garen (resp. Tank and Juggernaut), which is why she gets a windowed defense, to make her just durable enough to dive an enemy team, but compared to a Skirmisher, she's definitely not squishy.

If you instead gave Vlad or Cass a shield or another form of CC you don't think they would be a viable champion? I disagree strongly with that. Imagine if Vlad had a stun or a snare on his W instead of his pool.

I really can't see how "a shield or another form of CC", a "stun or snare", isn't just another form of "strong conditional defense", completely comparable to his current pool. Sure it's less original, but it still fulfills the same function, and that's the same function as Yasuo's Windwall: making you hard to kill. And if you removed Cassio's Stun on her R and replaced it by simply even more damage, well, yes I do think she would be unplayable.

Having conditional defenses is what enables Skirmishers to have their "strong, target agnostic, melee DPS." [...] In all honestly though I think this is a "chicken or the egg" sort of argument. Both trains of thought are valid, we're just approaching the problem from different directions.

I must admit, I find it a bit strange to define some class by what enables them instead of by what they actually do once they are enabled. You don't draft a Yasuo for his Windwall (or you would take Braum), you draft him for the damage he provides. But fair enough, we are attacking the same problem from opposite sides. It's not really a problem, but it does make it hard to meet exactly in the middle about cases such as Ekko or Kled. :)

Cheers o/

Critkeeper1 votes

{quoted}

I disagree with that.

Almost all Divers do have conditional/windowed defenses, but less base durability than Juggernauts, just like Skirmishers do, so you can't say the "conditional defense" is what defines Skirmishers.

  • Vi has a shield that procs when she hits someone with an ability.
  • Irelia has her on-hit healing doubled for a short period of time and a conditional stun
  • Xin has also a on-hit healing and a burst of AS for a short period of time, and his ult knock away the persons he's not focusing, serving as a mostly defensive move.
  • Diana (most often played as an Assassin nowadays but initially designed as a Diver, and considered problematic because of this dichotomy) has a shield that refreshes if she's in the middle of the melee.
  • Renekton has spell on-hit healing and his R
  • Camille and Pantheon have their passive shields
  • Aatrox has his revive
  • etc. etc.

Hell, even Battle Mages regularly have conditional defense. Vlad pool, Swain R+AoE root, Karthus passive, Cassio conditional stun,...

If we want to be technical, I'd say the main difference between Divers and Skirmishers is that Divers get defense that isn't game changing but is very reliable while Skirmishers get the more potent but more mechanically intensive versions. And based on that, Kled is more on the Diver side: nothing technical about remounting, you just hit'em and Skaarl will come back.

I do agree that Kled is more of a Skirmisher, though, simply not for that reason. He is definitely not a Diver, because he has absolutely no reliable access to a priority target, and no way to lock them in place in the middle of a team-fight. And he has %HP damage that is good against Tanks, as Skirmishers are supposed to be. At the same time, he is clearly an hybrid with some sub-class of Fighters, because his mobility is rather low for a Skirmisher, and his base durability is quite high. So to me overall, Kled is a Skirmisher/Juggernaut hybrid, absolutely not a Diver.

Honestly I think kled is in the same class as Jax, he's a fighter.

Generally a skirmisher is someone who has some game changing strong defenses that can't be stopped (only prevented, usually), and some weak defenses (can be stopped, reduced or prevented). The only skirmisher I know of that has an ability that can't be stopped or prevented is Tryndamere.

Static defense doesn't force the enemy team to play a specific way to counter you, because the counterplay is also pretty much static-- buy penetration and more damage in the case of health and armor, or in the case of damage reduction try true damage if you have it available.

Dynamic defenses like skirmisher abilities force the enemy team to play a specific way to counter it-- it doesn't matter if there are 5 or 50 enemy champions, a skirmisher style strong defensive ability cannot be "mitigated" with "bigger numbers, and more of it", assuming the skirmisher gets to cast it.

Alpha strike, fiora riposte, yasuo windwall and mocking shout fit this pattern. Mocking shout has an additional way to prevent the effect-- by being turned away from Tryndamere when he casts it-- but that only prevents the slow, not the attack damage reduction.

Undying rage as I mentioned above is in a class of its own because it can't be stopped and there is no way to prevent it either. There aren't any other skirmisher abilities like this, and very few abilities like this in the game. Alistar can also use his ult through any cc, but it doesn't make him literally immune to death, just very very tanky. Alistar could be played as a skirmisher if he itemized in such a way as to rely on the durability of his ultimate to protect him while he does crazy damage. You can test that theory in order to validate what i'm saying about skirmishers.

Weak defenses are like Trynd heal, Meditate, Fiora ult heal and Yasuo passive shield.

Jax, Kled and Ekko sit on the edge of the skirmisher space (in different directions).

In Jax's case, he sits between skirmisher and fighter. His dodge constitutes a strong skirmisher defense, and his ultimate a weak defense. What pulls jax towards being a fighter is the fact that so much of his power budget is consumed by the fact that his weak defense also happens to synergize strongly with any static defenses he has purchased, which means building static defenses on him as if he were a juggernaut or a fighter is often more practical than building glass cannon. Effectively this closes the gap between Jax without using his defensive abilities and Jax using his defensive abilities-- comparing a no ult jax to a no ult tryndamere is stark for instance.

Kled is also like that-- one of his defensive abilities synergizes so strongly with static defenses he doesn't have enough power budget left over to give him the continuous threat or DPS that skirmishers generally have. On top of that, the window for which he can use this defense is so wide it makes more sense to talk about the window in which he can't use it. He's still a skirmisher, but barely-- he's probably more of a fighter.

Shyvanna, Jax, Kled, Renekton somewhat fit in the same "place". You can't really call them juggernauts because they do have some fairly significant mobility, and you can't really think of them in the same sense as Vi because that mobility doesn't really let them definitely always reach a specific target or stick to that target. They are just fighters and they focus on fighting, not assassinating.

Renekton and Shyvanna utilize some juggernaut qualities to make them effective fighters, while Jax utlizes some skirmisher qualities and can utilize juggernaut qualities if he needs to. Kled tries to blend the two qualities into something without a name and uses that.

DeathBurst1 votes

Great video! I just subscribed to your channel.

I still have a few comments and a few points where I disagree with you though.

  • I wouldn't mention Tryndamere in a video aimed at Beginners. His kit is unhealthy as hell, very outdated, and likely to be reworked rather soon, and he will probably lose what makes him a Skirmisher in that rework. Best not to encourage Beginners to play him.
  • I consider Kled an hybrid with Juggernaut. Compared to other Skirmishers, his damage and mobility are rather low and his base durability is through the roof. If you have to put it in a single category, this one is probably the best, but you mentioned a video about hybrid, so what will you put in there exactly?
  • Ekko is a very strange beast indeed. I'm a bit hesitant to consider him a Skirmisher though, because his DPS is quite low after his initial burst of damage. We have seen all the other champs in your list regularly tear through an enemy team 1v5 when ahead, and that's not the case with Ekko. Even if he snowballs, he will still kill one guy then retreat and wait a moment before re-engaging, and he can't kill Tanks very well, both problems due to below average DPS. I would expect any AP Skirmisher to use Nashor's Tooth as a core item before Lichbane, and that's not the case for Ekko.
  • I think a lot of champions are Skirmishers/Divers hybrid and can choose to be whichever depending on the circumstances. Nocturne, Warwick, Irelia, Xin, Aatrox can all be played rather similarly to Jax if they snowball, or can serve as a more tanky frontliner if they fall behind. They are not "true" Skirmishers, but they deserve at least a passing mention.
  • GP is officially classified as a Battle Mage (Skirmisher hybrid). Given the fact that he is the only AD champ in this category, I find that quite odd and would simply call him a straight Skirmisher and I'm not sure why he doesn't fit this mold. What do you think?
Randomonium1 votes

I'm not going to leave any champions out of a subclass video, regardless of how good or bad they are. I feel like that would be extremely rude to the people that main that champion. I haven't seen any Riot posts saying they plan to rework Tryndamere soon. I will be doing these videos every season to update for new builds, new reworks, and new champion releases so if Skirmishers get a rework I will do an updated video.

I would argue that Kled's is not a Juggernaut because he doesn't fall into that high damage, high sustain, low mobility category. His tankiness is extremely conditional on getting his remount mechanic rather than having built in sustain like a Darius or Illaoi. If a champion is a Hybrid champion then I cover them in the subclass that is their primary subclass. For example, Kayle is a Marksman and a hybrid Enchanter so I covered her in the Marksman class video.

Skirmishers aren't defined by their damage, they are defined by situational defenses. Ekko has two situational defenses: his shield on his W and his ultimate. I would argue that Ekko is possibly a hybrid Assassin but I feel like he is more Skirmisher than any other class.

All Divers will be covered in the Divers video. There are definitely gray areas between the champion classes but if I covered every champion that was similar to champions in a given subclass then every video would be an hour long (no joke, my most recent Marksman class video was so long I had to separate it into two parts and was over an hour long in total.)

I do think GP is a Battle Mage and I will be covering him in that video. What makes him a hybrid Skirmisher in my eyes is his W. Keep in mind that damage type has no bearing on class. You can be an AP marksman or an AD mage.

Very good questions though. Perhaps in the future I will briefly mention the hybrid champions that won't be covered in the video and let people know which video they can find those champions in.

DeathBurst1 votes

I feel like that would be extremely rude to the people that main that champion.

Well, you explicitly said in your video that it was NOT targeted at mains, but at beginners instead. YOU said it, not me x) And Tryndamere isn't part of the confirmed reworks, there are only 2 of them (Eve and Urgot), but there is a short list of champions that are all expected to get a rework soon(tm) in no specific order that R3ave regularly posts on the boards and Tryndamere is in it.

not a Juggernaut because he doesn't fall into that high damage, high sustain, low mobility category.

He get the high damage, and mobility wise he is closer to Jugg than to other Skirmishers, same for his baseline durability. Fun fact, Kled is the champ is the game with the most HP, by a HUUUGE margin: 3035 for Kled,+600 HP, so a full 20% more compared to the second -- Alistar with 2435 -- who is himself far above the rest of the competition with +150 HP over the third one. All below are around 2300 HP with a shift of only 10-20 HP between successive champions. So yeah, Kled durability isn't really conditional. But anyway, I only said hybrid, not full Juggernaut, and I do agree that ;)

Skirmishers ARE defined by their damage. But I made a whole other comment about it, I won't make a repeat here. Ekko is clearly not a full Assassin either, so putting him in the Skirmisher video was probably the right choice, but I think his much lower DPS / higher Burst should be highlighted as a major difference among the sub-class.


About GP, my question was more "what's the Battle Mage part?", not "what's the Skirmisher part?". I would consider him a full Skirmisher, not an hybrid.

DeathBurst1 votes

Yo, you didn't make a post for your Diver video?

I'm gonna leave my feedback here:

  • Nocturne with Kled R: not a good idea I think, reliable lock-down on the backline is supposed to be a strength of Divers. Without a reliable ult, he would have to function more like a Juggernaut/Skirmisher. Your point that it would be an interesting skill-check is a good argument, however I still think that calling that R into question would call into question Nocturne's nature as a Diver at the same time.
  • Irelia not needing a rework: basically, everything you said about Xin (ranked 4) can be said about Irelia. Another point in favor of a rework is underwhelming use of her theme. She's supposed to have a tele-kinetic link with her weapon, but this barely shows up on her animations, and not at all in her spells.
  • Diana suggestions: I really like most of it. I'm not convinced that she needs more reliable CC, though. Divers can kind of trade CC for mobility, since both categories let them stick to the carries they want to maul, and Diana has one of the most reliable and versatile mobility in the list.
  • AP Diver itemization: making it melee only would prevent Rumble and a couple other BattleMages to use it while that would be legitimate, I'm not convinced it's a good idea.

My favorite candidates for a rework: Wukong, Xin, Diana.

Panth, Aatrox and Irelia need a full rework to actually solve their issues, the scope of a Roster Update is not big enough. Aatrox small rework is also indicative that they don't plan to have more extensive work for him in the near future. Same for Rek'sai, as it has been said many times that she has a similar small rework in the pipes, should be out in 1 or 2 patches. Maybe swapping Irelia for Wukong would be possible though, since Riot tried and tackled such a thematic issue with the recent Roster Update on Zac, so who knows...

Randomonium1 votes

Good stuff. Some responses:

Maybe a better analogy for my idea for Nocturne's new ult is similar to Hecarim or Warwick's ultimate (though at increased range.) Nocturne's lock down would still be his E which is still reliable since its point and click, I just want to change his engage mechanism. In my mind in order for Nocturne to be a viable champion they need to tone down the power of his ultimate. The only way I can think to tone it down is 1) decrease the range, 2) remove/limit the near-sightedness, or 3) make it more of a skill shot. I feel like 1 and 2 would ruin his ultimate which is why I proposed 3.

I feel like Irelia is much more dynamic and fun than Xin but I guess that's more of an opinion than a demonstrable fact. You make a really good point though that her kit doesn't really capture her theme.

I'm not saying completely rework it, just maybe increase the AoE or the slow or have it have some other kind of interaction with the rest of her kit. One idea I had was make it so that each champion she hit with her E would decrease the cooldown of her W by 1 second to encourage her diver style.

Rumble could potentially abuse the AP diver items since he is melee. Fizz and Ekko could also be potential abusers. However, it would prevent pretty much all battle mages, burst mages, artillery mages, and enchanters from having access to items with both damage and tankiness (which a lot of them desire.) I'm open to other ideas though.

I think Pantheon could be fixed in the diver rework. The major things they would need to change would be his passive, his W and his E. Sejuani got her passive, her W, her E and her ultimate changed so I don't think its outside the realm of possibility.

I honestly don't think Wukong needs a rework. I feel like his issues are mainly with his scaling and stats. I feel like Riot needs to tone down his scaling and beef up his defensive stats. Wukong in my mind suffers from the same issues Jarvan had and can be fixed without messing with his kit.

I just made a post on the diver video so we can talk about it more in that thread if you'd like: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/wdEYOdjW-diver-class-update-potential-ideas

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