How to: Rework Mordekaiser into a strong and independent dark overlord who needs no support
So, now that I have somewhat calmed down I started thinking about the Mordekaiser rework - and I have to admit that while it's absolutely horrible, it's not ALL bad and that can be used as a base to "rework the rework" and turn him into the true Undead Overlord he is supposed to be.
First of all: Dragon stealing is awesome, the move towards AD/tank is good too. I mean, he's a giant armor dude with a massive mace. Doesn't really look magical to me. And Q change is also something that can be turned into an awesome spell. Just turn it into something that is not an empowered basic attack.
But: Dragon stealing is a bit too situational as a gimmick to work properly, his lack of speed and cc make it hard for him to compete and, most of all, HE IS NOT A DUO LANE CHAMPION. Even forcing him into that role goes completly against his aehstetic as a Tank/Pusher/"Come close and I'm gonna fuck you up" - champion. Also, everything that works together with EXP gain sucks, so get rid of it.
Also, with the change to AD/Tank we might open up the possibility to jungle morde... how I come to think that? Let's just keep that in mind for the changes I propose:
The Passive: Iron Man can stay his shield he gets from damaging enemies. But right now it lacks something... it doesn't really give the enemy a reason to attempt to break through the shield in any way. You have a motivation to break down sion's shield, because it explodes. You want to get rid of Morgana's so your cc works, you want to shred Janna's to turn of the AD bonus. Morde on the other hand? He becomes a tank with no way to draw attention to his beefyness. And a tank with no power to draw focus on himself is kind of... well, useless.
Also, let's keep Morde's core theme as a dark paladin in mind: he draws energy from the suffering of others. What if he was getting stronger the more shield power he has? Like, more movement speed, attack and ability damage, and so on. THAT would give others a reason go break his shield down.
So, we got the passive down, now to the Q. This is basicially your "punch them with your weapon"-skill. Right now it's made so you have to get three attacks off. And that's lame. How about THIS instead: Mordekaiser swings his mace, dealing damage in a crescent are in front of him. If this ability hits a champion it can be recast: Hitting an enemy the second time slows them and deals slightly more damage.
After having hit an enemy two times your Q changes to a massive AoE groundslam (look at sion's Q but faster) that first damages the target directly hit and then echoes out in a circle around it.
This skill rewards you for playing offensive while also sticking to the enemy - while also having some counterplay build in that the strongest version of the spell is only aviable after hitting an enemy two times with it.
OK, that sounds good so far, let's proceed to his W: First of all, make it able to self-cast. Let the damage be lower, who cares, just let it work when you are working solo. Another possibility would be to cast this on an enemy: they recieve minor damage themselves, but hurt their allies around them. While this is active the usual magnet-trick works: Mordekaiser gets movement speed towards the target and the target gets speed towards morde (if they are stupid enough to battle the dark lord of awesomeness).
His E is barely changed and can stay as it is I guess... (not gonna deal with scalings here, but they shoudl change it to AD I guess...)
And now, his ult: the use on enemy champions should stay as it is, but I am in from expanding the dragon passive TO ALL MINIONS AND JUNGLE MONSTERS SLAIN BY ABILITIES.
Every minion you kill with an ability (not basic attacks) will spawn a short lived ghost minion that pushed down the lane. Of course the spirits of minions are weak, so they cannot endure the awesomeness Mordekaiser is radiating and they fade after a short time. Also they are too stupid to follow orders, they just keep pushing.
THIS is how you feel like an dark overlord: kill the minions of your enemies and turn them into your own undead army of ghosts!
I am not sure, but this can surely apply to jungle monsters too: enslave the gromp and take him with you to gank botlane. Overrun midlane with chicken ghosts! That would be a unique way of jungling and ganking, because due to the lack of hard cc Morde doesn't gank to kill you. He ganks to push your turret and THEN kills you while keeping your teammates off with an army of undead minions and jungle monsters.
Well, that's pretty much all there is. I think the ultimate change and the one to the W are the most imporant ones to preserve his theme and not turn him into a walking joke. I have no problem with Morde not being bound to toplane, but better send him jungle before FORCING him to be dependant on the support. Dark Lords don't need no supports!