Can we limit Ez's Q?
The onhit is just... bogus.... Might as well get rid of his W, ult and autos if you're just going to front load every bit of power into one ability. I think being able to throw a decent ranged skillshot that can slip by minions every couple of seconds, there's has to be some take away. For instance, not applying onhits. But since that would be some form of heresy I'm come up with a compromise.
Q can proc onhits every 2 or 50% of the time. (whether we want calculation or rng, up to you.) Alternatively, it could be limited to 1 onhit type, whichever item you complete first.
will not lock as the onhit of choice. Say you need to kill some tanks, then finish bork first. Need to keep enemies at arms reach? Build
first. How about some good o'le fashion damage, then rush
.
Then we can adjust other things as necessary, but the 500-700 qs need to stop.
has a cone that is almost impossible to dodge, can easily hit multiple targets, has a longer range, and has a slow baked in with no additional items required.
has a longer range, wider width skillshot that passes through enemies to deal AoE damage and has a much larger base damage and AD ratio
passes through enemies to deal AoE damage and then bounces back to potentially have a much larger base damage and AD ratio on both hits combined