Lower Trinity Force's damage.
There was a time where Trinity Force was 130% damage. Why is it now 200%? Isn't that a little TOO strong, especially after later you decide "Hey let's give it attack speed instead of crit since everyone wants attack speed and crit is a little specific"?
I mean Lich Bane is 75%, Iceborn is 100%. Why is Trinity Force DOUBLE that of Iceborn?
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. Steracks used to actually increase your base AD, meaning that the spellblade passive from the triforce would be doing 250% of your base AD rather than the usual 200%. Overall, it's a strong item, but it's also a very reasonable item. Sure, it's super strong, but it falls off, has a weird build path, and it's the most expensive item in the game. So in conclusion, I say it doesn't need nerfing.
) so it would a triforce hit at most would be dealing a bonus 306 damage that it. There is no 1k extra damage there is nothing else. The most triforce will do is literally 306 that is it's cap. Whatever damage that you are going to take that will proc the spellblade effect you just add 306 AT MOST to that damage and the bare minimum you will add is 143 (if for whatever reason you build it on
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for pentaforce