Buffing Ruby Sightstone
There've been a number of threads on the boards about how undesirable
is, as the only benefit from an additional 800g investment is an increase in health. A number of solutions have been proposed, but they often run into the same problem:
Riot does not want to make Ruby Sightstone too attractive to other laners, nor want supports to be forced to invest additional gold into it before they can purchase other items.
I was thinking about the problem, and I think I've come up with a solution.
new UNIQUE passive: Grants +20% CDR on active items.
Many support items come with active abilities to help them help their team, and often I find myself having 3-4 active items to work with. This change would make
more desirable and more satisfying to obtain late game, but not force supports into upgrading it early on. It also wouldn't be nearly as desirable on laners as they usually have 1-2 actives tops, and the passive wouldn't help them nearly as much as investing the 1600 gold of
into damage items or tankier items.
for example. 180 seconds before you can remove another cc effect and slightly heal your carry. Won't be up much, but relatively useful in lane in that one case you can't save your adc under normal circumstances. It's an emergency active when your usual kit just isn't enough that one time. If you buy this baby, ruby sightstone would probably come soon to compliment it (since it'll be mid-game/late-game when you have enough gold to have those two, boots, and your income item).
. 40-60 second cooldowns, up a lot during laning and the beginning of most teamfights. High utility, incredibly useful. Ruby sightstone would be tempting to build early, but just not worth it since the cooldowns are relatively low enough to warrant building other useful items.
when their main initiator has their's on cooldown.
Gold gens
And sightstone itself
's true sight burst? Or maybe an active that gives a shorter duration Raptor buff? Maybe to make something more balanceable make it so that it isn't really true sight, but only reveals wards? I mean, this would mean Teemo and Shaco wouldn't be affected, and would give me an option as support to get rid of wards at objectives without forcing me into red trinket or leaving an item slot open for pinks... Granted, ruby/sightstone does a very similar thing in giving an item slot for 150/400 health. And an item that was, until recently, still worth as much as a completely unupgraded item (Now it's 50 gold more than the most expensive t1 item).