Why is riot removing/reworking most of the awesome things that the original LoL had ?

MOuHahaHAhahaaaa··25 votes·6,559 views
  • Dark summoner's rift. Now it's more like fairy tale's rifts. Champions are here to fight to death it shouldn't be disneyland.

  • Occidental Medieval fantastic themes for champions and skins. Now it's more like a mix between fantasy and/or asian style... Very rarey occidental.

  • Destroying a mysterious, dark, strong Lore. ( THEY EVEN CHANGED THE LORE : wtf is left from the original game ?)

  • Removing boot enchants.

  • removing pink wards ( the ability to fight every kind of invisibility )

  • Giving free wards trinkets.

  • reworking and destroying thematics or iconic spells with champion reworks (excepted : wariwick nunu and kayle)

  • Reworking items that were currently balanced.

  • Destroying ancient runes and masteries system.

  • Removing Graves's cigar (hopefully they put it back) Removing graves as an adc...

  • Rererereworking Ryryryyryryryze.

  • Creating Yasuo.

  • Removing double ratios from champions (ad and ap ratios were common for most champions).

  • Decreasing game lenght.

  • Increasing damage and snowball.

  • Nerfing turrets.

  • Removing the client service that suggested you high elo games for you to watch to improve yourself.

  • Definitively punishing the use of custom skins or totally disabling it.

After season 5 i only saw Riot progressively removing things that made LoL a big succes and replacing them with new things that were in most cases a downgrade or a dull change. You can refresh a game without removing old core aspects... You don't need to change everything to modernise it...

If you are not loyal to your original concepts (Gameplay and art) then you lost the magic recipe that made your game a success...

17 Comments

Sir Saltarin19 votes

Dark Summoner's Rift etc

Old SR wasn't dark, it just had a shit quality.

Occidental Medieval fantastic gone etc

Good decisión for my taste, subjective.

Destroying a mysterious, dark lore

Yeah no, old lore was dogshit due to the Deus Ex Machine that were the Summoners. New lore is superior on everything.

Removing boot enchantments

I miss that too

Removing pink wards

Good idea, new control wards are have more counterplay

Giving free wards

Awesome choice, better this than having the supp as a ward dispenser all game

Reworking champs

The champ that have been reworked were mostly the ones that were never popular, "oh so iconic the ult of old Galio" dont make me laugh he was a meme champ that no one played for example.

Reworking balanced items

Any...example so I can agree or disagree with ?

Destroying ancient runes

Good idea, having to pay for that was terrible

Rererefeworking Ryze

Why is that bad, he still needs another rework tbh

Creating Yasuo

Amén brother

Decrasing game lenght

Agree with you,

Increasing dmg and snowball

I'm not sure if dmg is higher, but snowball for sure is

Nerfing turrets

Turrets now hit harder, but should last longer

Removing the client servicie

I dont care tbh, I never used that

Definetely custom skins

I'm not sure about that tbh, it's a controversial topic

Your post seems to me to be a huge cry for the past with rose tinted glasses pretending that everything was better on earlier seasons when it wasn't for me personally.

OHminus1 votes

Giving free wards

People like me are just salty that these filthy youngsters never understood the pain of being a ward bot. S2 Sona I was lucky to get Sightstone + gp5 item + mobis because I generate no gold + i spent all my money on consumable wards and pots

VolatileAkali1 votes

Akali rework is a failure though, so yeah.

Sir Saltarin1 votes

Wait some months, as an Irelia player I also thought that her rework was a fail first months but with all the tweaks she's now a fine champ, not pick ban on pro play and average on soloQ.

Only if after a year they cant balance Akali I will say that her rework is a faillure.

VolatileAkali1 votes

It is already 8 months by the way and also, Akali kit if you look at it in depth is so fucking close into what Fora is. Passive is like a harder to proc Fiora passive, her Q is what procs her passive like Fiora, her W is a VERY strong defensive ability (pre 8.24b) like Fiora.

The only thing that is assassin like is E and ULT, which is pretty much bad design. You NEED your ultimate to one shot an enemy if you not 10/0 pre 9.3. It is stupid how bad designed this champion is. A second reason too is that your too reliant on her ULT and it is so fucking hard to get it back since if you go AP assassin build you'd only have 10% to 20% CDR even at late game, so your ult CD is higher than (I think) most assassins.

Arcade Lulu11 votes

But??? Graves??? already?? has?? his?? cigar????

R107 Games4 votes

A lot of things objectively/subjectively changed for the better

SammyDayspring4 votes

They are pandering to the lowest common denominator to compete with other highly popular games. Those games don't seem to last though. Seems like there is a new one every month. They have turned League into less of a strategy game and into more of a brawler because some games want constant action.

GreenKnight3 votes

Here come the downvotes

Schoenberg3 votes

{quoted}

Here come the downvotes

Here ya go.

Marshbouy3 votes

Dark summoner's rift. Now it's more like fairy tale's rifts. Champions are here to fight to death it shouldn't be disneyland.

old SR just looked like ass. The current SR fits the game's aesthetic well.

Occidental Medieval fantastic themes for champions and skins. Now it's more like a mix between fantasy and/or asian style... Very rarey occidental.

completely subjective, IDRC either way because I don't spend that much money on skins.

Destroying a mysterious, dark, strong Lore. ( THEY EVEN CHANGED THE LORE : wtf is left from the original game ?)

new lore is way better. Most of the old lore was shit, people just latch on to a few kind of okay parts because nostalgia.

Removing boot enchants.

Boot enchants were literally just "buy homeguards, every single game." Would be kinda cool if they brought them back, but i'm not sure how they'd do it and do it without screwing up balance.

removing pink wards ( the ability to fight every kind of invisibility )

Pink wards made assassins super binary. No pink ward -> OP. Pink ward -> useless. Removing them makes assassins more consistent and easier to balance.

Giving free wards trinkets.

I assume you're talking about the upgraded trinkets that gave pink wards and stuff? It's all just a part of riot's war on vision, which I don't want to get into an argument about but it's extremely subjective and hypothetical.

reworking and destroying thematics or iconic spells with champion reworks (excepted : wariwick nunu and kayle)

Often times those """iconic spells""" are why they were reworked in the first place.

Reworking items that were currently balanced.

I kinda get this, riot tends to change items for the sake of change a lot of times.

Destroying ancient runes and masteries system.

the old runes system was boring, the new runes system is just masteries on steroids. It makes the game way more interesting.

Removing Graves's cigar (hopefully they put it back) Removing graves as an adc...

dude he literally has his cigar right now.

Rererereworking Ryryryyryryryze.

this just sounds like a "reee, rito stupid" complaint so I'm going to ignore it.

Creating Yasuo.

yasuo is like, the posterchild of the game in the west. He's probably done nothing but increase people's enjoyment of the game outside of a bunch of whiners.

Removing double ratios from champions (ad and ap ratios were common for most champions).

Removing double rations simplifies the game and negates future balance issues entirely. How did this improve the game at all?

Decreasing game lenght.

I know a lot of people IRL who don't like long games of league because of how much of a time commitment they are. this is entirely subjective.

Increasing damage and snowball.

Not sure how this somehow makes the game worse. The game is also full of mechanics that reduce snowballing.

Nerfing turrets.

Turrets have been getting buffed for a while. Also, hot take: weak turrets are just a scapegoat for people with shitty wave management and macro.

Removing the client service that suggested you high elo games for you to watch to improve yourself.

IDK why they removed this tbh. Probably to try and funnel more people towards LCS or because it wasn't used that much? IDK I'd like it back.

Definitively punishing the use of custom skins or totally disabling it.

Custom skins draw revenue away from riot, so no shit they disabled it. Not to mention they can easily provide competitive advantages as well.


This is just a mostly incoherent, extremely subjective rant thread. I strongly doubt that anyone is actually quitting league of legends because boot enchants were removed or new champions don't get released with some weird ass AP ration tacked on.

underscores2223 votes
  • Dark summoner's rift. Now it's more like fairy tale's rifts. Champions are here to fight to death it shouldn't be disneyland.

Champions fighting on SR isn't in the lore anymore, but it is still in the world lore as an ancient battleground between two groups during the last rune war. I think it matches the world theme and lore well enough.

  • Occidental Medieval fantastic themes for champions and skins. Now it's more like a mix between fantasy and/or asian style... Very rarey occidental.

Unfortunately, I'm not sure what you mean, but I think there's many regions in league that all stand out with different styles. Sorry the one you like isn't as prominent as you'd like.

  • Destroying a mysterious, dark, strong Lore. ( THEY EVEN CHANGED THE LORE : wtf is left from the original game ?)

While I too am sad to see some of the older, nostalgic lore disappear, I must also confess that the quality of the stories we have now is vastly superior. I don't think we would have as much or as nice lore if the old structure was still in place.

  • Removing boot enchants.

Not part of the original game. They showed up around season 3, were abused horrendously, and you still have homeguards after 20 mins and at the start of the game.

  • removing pink wards ( the ability to fight every kind of invisibility )

Only legitimate complaint that you have

  • Giving free wards trinkets.

Support warding was a stupid mini-game. Ward trinkets encourages everyone to play the vision game. Teamwork.

  • reworking and destroying thematics or iconic spells with champion reworks (excepted : wariwick nunu and kayle)

I think you are the first person that has put WW on the list of bad reworks. His kit is basically the same, but modernized. Nunu I can see being a bit more contentious, but his kit is also very similar and feels great to play. Kayle is too soon released for me to critique, but I will note her abilities are more or less the same - a greater amount of change than WW, but less than Nunu. I'm not currently a big fan of her rework, but I'm waiting for a few patch cycles to see if they change things.

I am surprised you didn't mention some of the more contentious reworks - Sion, Galio, Aatrox, Urgot and Irelia all spring to mind as champs that fit into your complaint moreso than the ones you mentioned.

Updating champs is an essential part of keeping the game feeling fresh. I like to think about reworks as "if this champ had been made today, what would be different" and for the most part I think Riot does a reasonable job at it.

  • Reworking items that were currently balanced.

Ok, I can see this one with things like removing AP from Trinity Force and other seemingly unnecessary changes. Is there a bigger picture we just don't see?

  • Destroying ancient runes and masteries system.

Removing old, stale, stat based increases that were completely analyzed and had been reworked 5 times previously without increasing benefit. Removing a system that locked new players out and made being a new player feel like a grind. Not saying I like everything about the new runes, but that system has more promise.

  • Removing Graves's cigar (hopefully they put it back) Removing graves as an adc...

Not sure why the cigar is a big deal. He's still an adc, just a bit more of a unique/niche one. At least he's viable, unlike some of the other niche ADCs with unique mechanics.

  • Rererereworking Ryryryyryryryze.

As if old ryze was better than this one. He needed it.

  • Creating Yasuo.

Yas being created is not the problem. As a champion, he has a place in the game. Refusing to touch him (lee sin syndrome) even though everyone has a problem with him is the problem.

  • Removing double ratios from champions (ad and ap ratios were common for most champions).

The logic here is double - single ratios help players determine what should be built on a champ, and it reduces the number of crazy off-builds that would have to be balanced around. On the flip side, it also lead to the removal of AP on several not-mage items like Tri Force, which created a circular re-enforcement. No one has AP ratios because nothing they use has AP because no one has AP ratios....

  • Decreasing game length

  • Increasing damage and snowball.

Both are kinda the same thing. It is the unfortunate effect of going for League being a spectator sport - if you want people to watch pro games, they have to be exciting (high risk/reward) and not drag on. I do miss 40 min long games.

  • Nerfing turrets.

Turrets have actually had net buffs since season 1

  • Removing the client service that suggested you high elo games for you to watch to improve yourself.

Gone with the old client, but not forgotten. This is something Rioters have said they would be interested in bringing back.

  • Definitively punishing the use of custom skins or totally disabling it.

This is one of those things that we all knew would happen. Custom skins were never officially allowed.

If you think the past was so great (and there is some charm back there, I know) take a look at some of the season 1 champion spotlights or gameplays. The art style looks very outdated now (cause it is). Remember when Riot would release a new champ every other week and it was always massively overpowered? Let me tell you, it wasn't fun. Remember when all you had to do to become unkillable was buy a warmogs, atma's and frozen mallet? Let me tell you, it wasn't fun (for like, 6 months). Remember when the servers crashed almost weekly and you had to wait an hour to log in after patches? Yea, it wasn't fun. For pretty much every point you can make about how great it was back then, there is an equal number of points about how much nicer things are now. Some things, I agree with you, are not better now. But many things are and the only reason we don't notice is because we don't have that old system here to compare against.

SuperTopLFBottom2 votes

Because obviously when your game is at the top, THE most played and THE most popular game in the entire fuckin world you turn around and change everything that brought it to the top. That is just common sense and logic.

In all honesty tho it's probably a bunch of R words that abuses league to make a "name" of themselves for future applications probably. Some of them have a "vision" of how league is supposed to be. A famous german chancellor once said people with visions should seek a doctor.

Jamaree1 votes

Some are for balance others are for because of the vision they want.

La Bello1 votes

Removing boot enchants.

uh that was only in for like one season IIRC. Nobody even bought the upgrades besides Hecarim because he could abuse the Homegaurds buff to cheese laners.

Reworking items that were currently balanced.

Items tbh I wouldnt mind a complete overhaul almost. Item variation is awful now. Every build is like a pre-set with no actual room for experimentation or mix and match. If you buy ONE lethality item you may as well buy the other 2 and along with boots thats pretty much your entire build. If you buy ONE crit item well you have to pair that with at least 2 more zeal items. Doing on-hit? okay heres a item that doubles your on hits effects Theres no more crazy experimentation. Riot min-maxed the builds for us and perpetually leads us into their little preset builds at worse and just a bland penetration vs defence arms race at best (can you finish void/LW on time to retain your relevancy? durrhurr hurr lets find out)

I found LoL to be much more fun when there was a lot less rhyme and reason to the items and there was ample room for experimentation. Figuring out one day that the crit chance on Atma's, Yommu's ghostblade and Triforce actually WASNT worthless on bruisers like Garen Renekton DrMundo was a super memorable moment for me and it forever changed the way I looked at the game . It was something I came up with myself by kinda inspecting each piece individually. Its really fun to have those kinds of moments as a gamer where you just "figure out" something. I also remember figuring out Zekes Herald support Gangplank with Captain shoes and just using raise morale off cooldown to give my team these constant crazy buffs, facetanking aggro then using the AP ratio on W to super heal back.

back then I felt like there were lots of varied item effects and stats that allowed combined with the general newness of the game that made theorycrafting fun but nowadays items are so linear in design there is almost zero wiggle room and the synergy is so blatant you dont feel clever for putting two and two together (SEE: "ENERGIZE" keyword being a great example of how hand-holdy Riot is).

Removing the client service that suggested you high elo games for you to watch to improve yourself.

you can still do it but the feature they have now is really hidden and really bad. IIRC when it was first removed riot gave some lame reasoning that had to do with legalness but that is utter bullshit because EVERY game has a spectate feature and if E-Sports has you by the nuts so bad that you cant even have a basic feature like spectating maybe you should get your priorities straight. I for one think they should bring back the spectate showcase to the front of the client.

Removing double ratios from champions

I like double ratios but ONLY when they allow for a new playstyle and arent just numerically better/worse that one another.

A good Example would be AP Irelia . AP irelia plays nothing like AD irelia instead being a kinda all-in up front burst caster with a HUGE teamfight nuke, compounds it with her E and shreds like half of a teams health while pressuring them even more if they try to run out through the bladewall. That playstyle is DRASTICALLY different from the typical AD playstyle which focuses on auto attacking and Q resets.

a BAD example would be AD Katarina which just plays the exact same as regular AP kat except her spells are far,far worse. I mean its not like AD massively boost Shunpo damage or facilitates some sort of new playstyle. Its just numerically worse off from AP. Its stupid and i think it does more harm than good because then Riot always balances her around Gunblade first item. Creates this Plato cave theory where I think most kat mains dont realize how freeing it would be if Riot axed those AD ratios and buffed the AP or moved them colloquially to one skill(either E or R).

another GOOD example would be KogMaw because it puts all the emphasis away from auto attacking and onto his R+E which is cool turning him into a weird long-range artillery battery as opposed to the frontline melting puking terror he usually is.

another BAD example would be Akali since no matter how she builds she really played the same way either way. yeah you could build AD instead of AP...but why would you? you are still going to be auto attacking in and out of shroud..... its just kinda dumb and reminds me of old Eve who had the same problem. Once the novelty of saying "I went X instead of Y" wore off most of the time you realized you had the exact same playpattern just drastically worse.

a recent bad example imo personally would beKayle .

Crit and AP+AS both look to do the same thing of just right clicking. Its a gripe I ALSO had about Kaisa and how her dual ratios were didnt actually have her choose one playstyle or another and instead no matter how she built she got to tap into all parts of her kit (this made AP kai'sa hands down the ultra superior option ) I honestly think they should just remove the AD Ratios on her spells (as the AOE Crits are already the reward and endgame. NOT stronger spells) and up the AP ratios on them to make her more of a high damage-utility caster while lowering the AP ratio on the on-hit a bit. the line between AP and AD needs to be increased and not blurred. if you want AD you are gonna have low/base spell damage but much stronger right clicks whereas AP lets you tap into your high utility and punishing spells like the damage on the ult or the execute strike.

I feel like this is a little problem the balance and champion design team needs to focus on more. dont just stick hybrid rations on abilities for funsies. Make sure there is a palpable reason behind it and ACTUALLY changes how the champion feels ala Tristana

Nevrankroaton1 votes

Nice BS nostalgia glasses you have here.

Zladnyl1 votes

I mainly agree with the map, whether it looked like shite or not I do not care, maybe the graphics but the darker textures and lighting was amazing, the darker objects and animations all the way down to grass, it was just better. I won't really put my opinion on the rest of these besides Yasuo, I agree, was a mistake, but they have made others (cough Teemo cough). Overall the map though, was amazing, they could have upgraded the graphics and been done but now it is all bright, cheery, vibrant, childish, anime like, and just boring normal BS.

The map should be returned to dark shadows, shaded areas and objects, darker colors and textures, and etc., it was just better.

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