prevent tank karma from continuing
like you did to swain. nerf some dmg /shiel or missing hp % health 20% +20% heal broken.
like you did to swain. nerf some dmg /shiel or missing hp % health 20% +20% heal broken.
Just replace it with a flat heal that scales with low HP;
Karma heals for 40/80/120/160HP (+1 per 50AP), increased by 3% for every 1% of her missing HP.
There. Satisfying to level, more balanced for Tank Karma and actually useful for Mage Karma. We could also get rid of that confused bonus root, while we are at it...
That sounds similar to one of my suggestion, but with the flat numbers going up by 25/50/75/100/125 and 5% per tick. Flat being 0.4 and % was 0.5 ratio. Along with a nerf to change the flat heal lower, but with a better to ap for more focus toward ap build rather than tank.
Making the burst better suited for mage karma and the sustained healing better for tank karma is an actually quite neat idea. I will keep it in the back of my mind.
Scaling the heal with basic-ability levels is what I don't like. If the mantra effect isn't dependent on the level of mantra itself, it favours one ability over the other, making choosing between mantras a non-factor; you always mantra the ability you level. To give karma free choices and make the decision a skillcheck, mantras need to stay comparable and thus should level equally.
Swain is meant to be durable. Karma...I don't know what the fuck happened there but I don't like it.
What happened is that due to her kit being binary, the only way for her to be good is to have inflated numbers. It's the Katarina-effect.
no. we dont want that slu- champion at mid.