[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=1qng9aBv,comment-id=0012000000000000,timestamp=2018-08-15T21:48:07.172+0000)
Name a remotely META mage that has worse waveclear than you're suggesting for Zoe and is played mid. As to why it would be a bad thing, it would alienate her playerbase massively. That's something they try to avoid with reworks, even Galio was still plenty viable AP or tank.
Once again, I am explicitly telling you I am not aiming to make Zoe's waveclear worse. In the end, even if she were to have her waveclear nerfed, it wouldn't "alienate her playerbase massively", it'd just make you personally unhappy. In the end, right now it's just sounding like you want Zoe to have her waveclear buffed if she ever gets a rework.
[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=1qng9aBv,comment-id=0012000000000000,timestamp=2018-08-15T21:48:07.172+0000)
She's already weak when enemies run straight at her, you'd make it so she'd be able to do almost nothing about it at all. Other mages like Lux and Xerath who are weak when an enemy gets on them have at least somewhat reliable of cc to help keep the enemy off. Zoe only has one tool and it already is less reliable than plenty of others (and would be even less reliable with your suggestion).
Good thing you mentioned Xerath, because Xerath's one hard-CC ability is explicitly less effective at close ranges than it is at a distance, and so precisely to make him easy to catch. Already now, Zoe's hard CC has the exact same effects at close and long ranges, and her Q can be recast even when silenced, meaning she has more tools than either of the champions you mentioned to deal with getting dived. Even with the rework I'm proposing, she'd still have hard CC that would not reduce in effectiveness at close ranges, so this really feels like a knee-jerk overreaction more than anything else.
[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=1qng9aBv,comment-id=0012000000000000,timestamp=2018-08-15T21:48:07.172+0000)
You're severely overestimating the power in Zoe's portal jump seeing as it puts you right back where you started. For one thing it's what gives her Q good range, meaning that you often can't use it for other stuff. You also overestimate Zoe's CC.
I mentioned that it has some power, without specifying how much, whereas you seem to be pretending that it has no power at all. This is a tactic I've seen used far too often in Zoe-related echo chambers along here, along with the same argument being used to completely discount the power provided by her current W. Also, Zoe's CC is a slow coupled with a stun, coupled with damage amplification. It exists, and you cannot pretend otherwise in good faith.
[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=1qng9aBv,comment-id=0012000000000000,timestamp=2018-08-15T21:48:07.172+0000)
"Tremendous CC"? Are you kidding me?
all have at least as good if not better cc than her, and that's restricting it to mid laners.
Of those,
have at least comparable burst.
Literally none of the champions you listed have "comparable burst", as strictly none of them are known for the bullshit one-shots Zoe is capable of. The closest example from what you've picked would be Fizz, and even then, he is complained about for his untargetability. Moreover, none of these champions can output hard CC from the range Zoe can, and the vast majority of the champions you brought up pay a price with either more spaced-out burst, or no real burst at all, in addition to individual drawbacks (many of these champions don't even have so much as a movement speed bonus, for example).
[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=1qng9aBv,comment-id=0012000000000000,timestamp=2018-08-15T21:48:07.172+0000)
You're also assuming her W will give damage, utility, and mobility enough to make her strong after taking away its own strength.
I am assuming strictly nothing of the sort, as I explicitly asked to buff Zoe's strength on her post-rework kit as much as she needs, including through factors other than her current W. Once more, you seem to be trying to discount Zoe's ability to produce damage, utility, CC or mobility from her stolen summoner spells and items, simply because randomly obtaining those effects means nothing's forcing her to get any specific one among those effects. In this case, however, I'm proposing to remove the RNG component entirely, so you do not have that excuse to hide behind.
[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=1qng9aBv,comment-id=0012000000000000,timestamp=2018-08-15T21:48:07.172+0000)
I'd personally just make Zoe W have a cooldown and be usable without picking anything up (still have cooldown either way). I'd also reduce the damage on that (maybe no more than it currently is at but it just got nerfed). Then I'd see where that puts her and make other changes.
Zoe's W is itself unpopular even without the summoner spell/item effect, again because it goes completely against the idea of her requiring aim to kill targets. This is why the ability just got a serious nerf. Your proposal effectively solves strictly none of Zoe's problems, even though hers are serious and deeply embedded into her kit.