A suggestion to change the fundamental basics of LoL
It occurred to me that no matter what you do, items meant for assassins/bruisers are gonna get used by Marksmens/AD Carries (lookin at you Black Cleaver.) What if they added a 3rd Offensive stat to- Wait! Hear me out before you slam that downvote.
What if they added to the game 'Range Damage'. Attack Damage now only applies for melee attacks, Range Damage would instead be the main damage stat for Ranged Champs. They'd have it at the start of games instead of AD, and they'd build for it. It would also work with Riot's soon to be 5 lane Mastery Trees. This all assumes riot would transition the ratios of abilities to the appropriate stats, but I really do think it would help the game in the long run.
This isn't a suggestion to separate the majority of items in the game to be "Only Melee" and "Only ranged", but limit items that riot doesn't want in the wrong champion's hands. It also allows riot breathing room to make interesting items without having to worry one or the other might abuse it. And I know a lot of items are meant to have appeal for both ranged and melee, Infinity Edge for Example. To that I suggest: http://i.imgur.com/2t7Z0Bf.png?noredirect
"Whichever is higher" meaning whichever one the champion has more of; the terminology is a work in progress. And I can already feel people saying "Why not just use the only melee/only ranged tags already in the game a la Runaan/Hydra" Because then it blocks the item out completely from the other class. If Blade of the Ruined was melee only, I'm pretty sure all Vaynes would commit sepuku simultaneously. Instead by having a stat for ranged attacks, Riot would have another set of knobs for balancing that they didn't have before, one that could be aimed at only a certain set of champions. http://i.imgur.com/yyNulyL.png?noredirect
Thanks for sticking through to the end [slayer-pantheon-thumbs]