I know it's "PBE" and all, but this free info stuff has to stop

Kr1sys··9 votes·586 views

Camp Respawn Timers*

When a camp that has a timer (Red, Blue, Dragon, Baron, Rift Herald) has less than 60 seconds to spawn, its timer is revealed to both teams (regardless of their vision of the camp), and an “about to spawn” icon appears in the minimap (will replace regular camp icon if you still haven’t seen the cleared camp)

I was fine with Dragon, Baron, Rift Herald timers, they're big objectives that are always contested, but bringing that to relic buff camps is downright stupid.

I main Shaco, HIS JOB, is to counter-jungle and snowball lanes. Many other champs like Shyvana, Udyr, Lee Sin, etc, are amazing counter-junglers too, and they do this by dominating the opposing jungler and requiring teammates to prepare and ward in order to ambush and to keep track of the opposing jungler. This change removes the need to even ward, prepare, and takes all of the skill of counter-jungling and throws it out the window.

Relating back to Shaco, I'm going to invade, you're going to lose a buff, guaranteed first go around, now I need to realize that everyone on your team is going to know EXACTLY when that buff within a minute of spawning, which is a perfect amount of time to shove your lane, buy, heal up, and casually stroll to an ambush point, whether its your own OR the enemy junglers buff! Great work! Now you don't even need to explore and ward offensively to know where their jungler is going to be.

Why not just add timers to everything so we don't even need to think for ourselves, ward defensively, or coordinate with teammates for assistance? What's next?

6 Comments

ViashinoWizard3 votes

The thing is that Red and Blue buff are being made a LOT more powerful: they're intended to be contested buffs, not ones that can be easily stolen repeatedly.

Kr1sys1 votes

{quoted}

The thing is that Red and Blue buff are being made a LOT more powerful: they're intended to be contested buffs, not ones that can be easily stolen repeatedly.

Except late game is where those buffs are really going to become more powerful, these changes impact early game far greater than late.

zmmby2 votes

{quoted}I main Shaco

Stopped reading, downvoted.

Shac Norris1 votes

What a scumbag.

paisy1 votes

I don't like it either

Miror B1 votes

I'm actually entirely fine with this update, as it should add an entirely new element to the game. As of the current patch, farm-heavy jg'ers (udyr, yi, xin, "possibly" jarv) are some of if not the most annoying things to deal with lategame. Allowing people to gather info (which was already pretty easily obtainable, with like 2 wards) easier should turn their playstyle into high risk high reward instead of the current "farm till 2 items, then reward". Not gonna suggest that games are going to be bloodier due to this change only being noticed 2-3 times per game, also doubtful it'll actually change much as teams will still have to ward to know if the enemy jg actually takes the buff or not.

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