An idea to how Kalista could be made viable and more healthy

SaltyToplaneGoat··2 votes·452 views

So Kalista has it bad. Either she's good, and her infinite kiting potential and smite-level objective control with her spears make her insta-ban worthy, or she's gutted into the ground and gets outperformed by most other marksmen unless she gets lucky and can secure a massive lead early on in the game.

Also, some support players I know dont really like playing with her, especially in SoloQ where you cant really coordinate the ult properly.

But the ult is not so much of a problem as her hopping and infinite spear stacking, and one of these needs to go. And I think a way to do this would be to gate her on an ammo system. Kalista has always three spears sticking out of her back, so wouldnt it make sense for every spear that she throws that one disappears? So she can get three attacks (or maybe a fourth with her Q which is spirit goo pressed in spear form), and then she HAS to use her E or she cannot attack/hop anymore?

Obviously the cooldown on the E needs to be reduced for that, but like this you could open up windows of weakness (as in, make the "reload"/spears returning to her back take a small duration, just like a Jhin who has to reload) while at the same time removing the infinite-stack problem for balance.

But like this maybe we could make her an actually healthy champion and not one of CertainlyT's failed design experiments...

5 Comments

yoshi27901 votes

Yes let's reduce her winrate to 10% Nice idea.

SaltyToplaneGoat1 votes

Why that? With this idea you can actually start buffing her without running in danger of breaking the game. And a champion you can buff = winrate above 10% ^^

KONO RUBICK DA1 votes

except that she has 49.9% win rate right now thanks to blade of the ruined king

she doesn't need anything, she's at the perfect spot

GinoSoldier1 votes

Kalista needs to be retuned into the support role. Make the W proc work for allies instead of herself, and let her change partners pretty much at will. Change Rend from doing more damage/stack to a longer/stronger slow/stack instead.

She'll have an unique niche as a legit AD support, it'll follow her lore as someone who helps people attain vengeance. She'll bring in-lane mobility, a counterplayable slow CC, a get-out-of anything ult for the carry that can double as an initiate in some situations, free vision and solid poke.

Jabbabax1 votes

Sorry, but this would make Kalista much less fun in my book.

More from Gameplay

More by SaltyToplaneGoat