Just wondering about morde botlane

Craft Zeppelin··1 votes·8,205 views

Well well, something drastic has happened. But let's speculate what changes will be made.. Currently if morde botlane is going to the test pilot for new-meta botlane duo he is lacking a few things. 1st:sustain Almost EVERY adc buys a dorans blade, some champs use this tactic to great effect, like draven and vayne. I really doubt morde can handle the harass from two people because his skills costs health. But again, the VFX changes on his E might mean something that is in store.

2nd: sustained damage and objectives If you get the adc role, it is crucial that you deal sustained strong output damage from a range. this also applies against towers. i seriously wonder how a melee champ can manage this and again, his Q isolated damage or E (Hence the name siphon of "destruction") looks real suspicious for a change to combat this problem.

what do you think guys?

45 Comments

EndlessSorcerer3 votes
  1. Mordekaiser will probably start Cloth5 or Doran's Shield if he does bottom lane for the sustain, since he's at risk of getting poked out as a melee.

  2. If a team takes Mordekaiser bottom lane, they will probably take an ADC mid (i.e. Varus, Graves) or top (i.e. Quinn, Vayne) to compensate.

Merxamers2 votes

agreed; it's like taking Cass bot, the team comp has to adjust for it

RiotMeddler6 votes

{quoted}

  1. Mordekaiser will probably start Cloth5 or Doran's Shield if he does bottom lane for the sustain, since he's at risk of getting poked out as a melee.

  2. If a team takes Mordekaiser bottom lane, they will probably take an ADC mid (i.e. Varus, Graves) or top (i.e. Quinn, Vayne) to compensate.

  1. We've also seen some Morde's start Targon's, particularly if they're paired with a support that'll really value the extra healing from that (supports that trade aggressively for example). Not sure if that's optimal yet, worth a look though.

  2. That's what we've seen in most internal playtests so far. Some non ADC teams, lot of mid or top (or very occasionally jungle) ADCs.

Merxamers4 votes

How long does he get the dragon pokemon? The rest of the game? A few miinutes?

RiotMeddler7 votes

The dragon ghost currently lasts for the same duration as regular ghosts. That duration now scales with Morde's ult rank, with current values in testing of 45/60/75s.

lolipopevelynn3 votes

{quoted}

The dragon ghost currently lasts for the same duration as regular ghosts. That duration now scales with Morde's level, with current values in testing of 45/60/75s.

*keeping dragon pet for 75 seconds.

ya, welcome to my perma ban list morde.

OmegaTree1191 votes

You could just kill him and it goes away. It seems fairly easy at this point.

Skoonie1 votes

That sounds awesome until you realize Dragon doesn't deal as much DPS as an ADC with at least 3 items under their belt, since Drag's attack speed is abominable. Not to mention that if you don't use your ulti before you take Dragon you're locked out of your ultimate for 75 seconds, which is still a significant part of your damage rotation.

ArcticSirius1 votes

As a Morde player, I think that's abit too insane. Maybe half duration for dragon? Always better to have a champion be not permaban status than permaban.

kayakninja1 votes

I think that's longer than his ult CD at max rank. What happens if you kill Dragon and then the ADC before Dragon dies? Gotta catch em all!

EndlessSorcerer3 votes

I'm not sure how I forgot that Targon's Brace existed.

So Mordekaiser bottom could increase both the gold and experience gained from that lane.

Interesting.

What supports have been getting picked to lane with Mordekaiser? I'd assume that that mage supports would be popular if Mordekaiser is taking Relic Shield, both for the increased gold-gain and for the in-lane poke/CC. Alternatively, a tanky melee support might be desirable to take advantage of double Targon's Brace.

On another note, how do you think these changes will affect his ability to solo-lane?

If Mordekaiser's W will only deal damage while he's near his ally, will he be able to self-cast it (not providing the buff to an ally but letting the ability deal damage without anyone nearby)?

Saixos2 votes

My guess is that Thresh is likely the best support for Morde due to the lantern mobility and heavy crowd control he offers. He'd likely be able to keep Morde in the middle of the action for quite some time, and he also has the choice of coin or targons.

Alternatively, Nami might be a really good choice? Although I'm slightly biased on that.

EndlessSorcerer2 votes

I was considering:

Morgana for her Black Shield and lockdown.

Lulu since she can provide Mordekaiser with mobility and a slow on her ultimate.

Leona for double-Targon's Brace and her ability to lock-down a target.

Nami is one of those champions who is almost always a viable option in their role. She would work quite well, though I'm not sure if she would be better than alternative picks.

RiotMeddler8 votes

Supports with strong CC have been the most consistently successful so far in testing, since they let Morde get onto targets with his Q and set up well for the W damage field. Double Targon's has also proven at least moderately effective, again not sure if that's necessarily optimal or not though.

It's likely this direction will make it quite a bit harder for Morde to solo lane, given the amount of benefit he gets from duo laing. That's rough on people that enjoy solo Morde, we did feel this was the right approach to take though to get Morde into a spot where he could be made effective without having to massively change him overall. We believe Morde's strengths and weaknesses can be preserved, or even amplified, in a way that's a lot more functional/healthy when he's got an ally to fill in some of his gaps.

Retillin4 votes

I just want to get this straight. You wanted to change a solo lane poke mage into a bot lane slow engage mage?

Masalar2 votes

To be fair, give a try first. They managed to turn Fizz from AP assassin into an AD bruiser/tank. He may end up being GREAT in a solo lane.

What Riot wants and what they players end up doing don't always line up, no matter how much people complain about Riot dictating everything.

Goodnight Nunu6 votes

Yeah, let's just ruin a champion for his entire playerbase, by forcing him into a lane he's never been played in before. Because WE know what's best for YOUR champion. Seriously?

Stars Shaper10 votes

Do you understand that forcing team-only tools in his kit and voluntarily reducing his solo lane power shifts him in a position where the only effective "class" has been the marksman (not even all marksmen) and he would be the only1 different form them to be balanced into being in that lane?

Also, keeping the weakness to kiting in a lane where you are going to face hard cc and high range in heavy combination is just making his life more frustrating than any possible matchup he has now.

There are lots of intersting tools (the ultimate on Dragon is something) but it just looks like the flashy thing to veil up the screwup of the entire character. You also have to consider the community you are putting him in. I now expect ppl to kick me out of every possible group (if I even get to get into one even in TB) because they will see Morde bot as an horrendous trollpick unless he is heavily overpowered.

Jaghatai2 votes

The dragon thing is dumb! It is a power budget that only exist for a single mode of play! there are 3 other modes on this game.

OmegaTree1192 votes

This direction is harder because the changes you made for him are harder. If a champion is announced for a rework everyone who mains said champion should NOT be worried that you guys are gonna delete said champion, and make a new one with the same name!!

On a total passive aggressive note I seem to be in the shop for a new main. Any ideas? You guys seem to know best.

EndlessSorcerer2 votes

I don't really like this direction; the rework seems to have added some odd elements to his kit and is attempting to shoe-horn him into a duo lane.

He is Mordekaiser, the Master of Metal. Why should such a monster and lord be so reliant on his allies to be able to function that he can't even use his W unless they are nearby? I always viewed him as fiercely independent, a champion capable of trading blows with the strongest of fighters and shaking off their damage as he wears them down.

Metal is far stronger than flesh. Most resilient to damage, capable of tearing about and crushing the body without incurring significant damage. Rather than a burst mage or a DPS carry, it seems like he would be more suited as a brawler who wears down his enemies over time while shrugging off damage.

Previously, he could excel in this area. Spellvamp, his shield, and his ultimate would prevent damage and restore health during combat while his Creeping Death and Children of the Grave would wear down his enemies health. This approach seemed to suit him quite well thematically: while he was immobile and lacked CC, he would wear your down and killing you while shrugging off any attempts are retaliation if you couldn't escape; a looming scepter of ruin unflinchingly following you.

While the ability to control Dragon after killing it seems novel, it seems like an unreliable source of power (if your team is losing you are weaker, if your team is winning you win harder) and gimmicky. However, the changes made to force him into a duo-lane seem rather forced; it limits his ability to farm jungle camps or fight when away from his allies, hindering his farming and dueling potential for conditional bonuses.

It also seems that you are attempting to force him to become a hybrid champion by adding AD ratios to his E (while severely reducing the base damage). His poke be much reduced and that E will be primarily used to generate shield (leaving it at rank 1 to minimize health costs without noticeably affecting shield generation during laning).

The change to his W seems to be the worst though. If it can now only be cast on ally champions, then that leaves Mordekaiser without one of his basic abilities when solo-laning or clearing side-camps. In addition, he won't be able to cast the ability on minions to generate shield, gain movement speed, or harass the enemy during laning phase. This alone would remove his ability to lane solo, even without considering his reduced E damage or the loss of AoE damage on Q.

RIP Bruiser Mordekaiser.

item 3020 item 3152 item 3068 item 3001 item 3143 item 3151

You are no longer a lumbering Juggernaut, wading through the battlefield, laughing at the mortal's pathetic attempts to bring you harm and leaving naught by ruin in your wake.

You are now a gimmicky melee carry incapable of solo-laning with an unreliable pet dragon.

ArcticSirius3 votes

But he can still solo right? I mean, we Morde players have been playing him solo lane for a long time so hopefully it's not that much of a difference to where we're gonna be forced down to bot lane. Right?

EndlessSorcerer2 votes

http://www.surrenderat20.net/2015/08/84-pbe-update.html#jugg3

It looks like his W will only be able to be cast on ally champions (not minions) and it won't deal damage if the two are separate. This may prevent Mordekaiser from using W in solo-lanes or to farm jungle camps.

In addition, E lost 35/50/65/80/95 damage without any reduction to it's health cost in exchange for a 0.6 AD ratio. Since it provides a percentage of shield per target hit independent of the damage dealt, this will likely be left at rank one and used solely to generate shield.

Also, his Q lost the AoE damage. It will deal significantly more damage if you can land three successive autoattacks against enemy champions, but it won't be that useful for harass and will often require your opponent be locked in place to use.

ArcticSirius1 votes

So we Morde players have been asking for a more improved version, and while we did, we also got sent to a lane we don't play? I know there were jungle Mordes too, so basically we've been banished to the bot lane?

EndlessSorcerer1 votes

I'm not so worried about jungle Mordekaiser as much as solo-lane Mordekaiser. I only brought up the jungle camps since Mordekaiser is (currently) farm reliant and will often farm jungle camps between minions waves.

But yeah, it looks like Mordekaiser is being banished to a duo-lane. I really hope these changes get pulled.

Seriously though, why not make him more of an AP Bruiser? He's a giant suit of metal wielding a giant mace; he should be walking through fights brawling with the best of them, shrugging off and dealing damage all the while.

ArcticSirius1 votes

The AD ratio has mixed feelings for me. Like woot, hextech gunglade again. But that's the only AD I ever built on him, and now that WotA has CDR I get that instead. But if to get HTGB again I have to go to bot lane? No way. I would rather stick to the Morde I've been playing since I picked him up three years ago.

He's a juggernaut sure, but a solo juggernaut. Like you said, he should be walking through fights brawling with the best of them, shrugging off and dealing damage all the while. Not in bot lane watching dragon. The closest I ever got to the dragon was mid lane, but the meta has sorta shifted him to the top lane. And now I'm going to bot?

I do like the change on his shield however, gives him at least an opt into tankiness and being rewarded. Dragon is abit too OP, maybe make it half duration for that?

ExiledTyrant3 votes

I would hold judgement on jungle Morde not being useable anymore. Level Q starts at a 2x multiplier. If he still has his base damage thats 80+160+320 = 560 damage at level 1 before you factor in masteries, runes, and his AA reset with his +5 AD per level. That's like level 1 morde startinng the jungle at Q Rank 5 with items. I only picked W as a starting ability when I jungle Morde because it had the most overall damage done per hp ratio compared to spamming Qs and killing myself faster. This change could mean Morde's clear speed is far faster than it already was and jungle timers already have a hard time keeping up past level 3.

Solo lane is also probably being blown out of proportion. W was never the reason solo lane was won or lost. No one competent would have stayed in W range long enough to make it worthwhile outside of a handful of fighters like Darius and Trundle who have to be in your face. Flinging W on minions to harass is also gimmicky and only works vs poor laners. It was always properly aimed Es ( best at an angle so you don't hit the entire lane) that got you within the kill zone.

Morde synergizes with a lot of tank and fighter that could open up entirely new comps bottom lane. His W alone is like activating Ghost every 20 seconds. That a lot of initiation power before boots and more after.

ArcticSirius1 votes

Never said he's not usable. Just said he's been basically banished to the bot lane.

You're forgetting that W provided a small boost to armour and MR. However, while the change is somewhat good for his W, it's not what we wanted. The damage can only be done when an ally champion is in range. The heal can only be done when an ally champion is in range. The MS can only be done while an ally champion is in range.

All the while his base MS has been gutted to 325 from 340, a pretty good nod to the fact they want him mostly in bot lane as he'll need to rely on ally champions for bonus MS. This leaves solo Morde in worse shape in the solo lane for ganks unless his jungler comes to counter-gank before he himself is shredded.

The E's base damage has been reduced to 70/115/160/205/250 >>> 35/65/95/125/155 and while it does have a 60% total AD scaling. An AD Morde down on bot compared to an AP Morde elsewhere will have a better early game advantage in scoring creep.

The R, while cool, has been nerfed slightly in the initial damage (from level 6 it is 10% inital and 10% over 10s comapred to the 12% and 12% we've had before). As well as this only enforces "bot lane" Morde more. What about top Morde? Gone. He's too far from dragon to make the impact that teams will want.

ExiledTyrant1 votes

The armor is like 4% extra damage reduction at level 1 and wasn't leveled up till last after the fact. It will mean little if his Q produces DPS high enough to more than double his kill speed in the jungle. The whole reason for W has changed. It has real potential now to enable champions without initiation to initiate and allows initiators to initiate even better. W never won a lane or a duel. The damage Morde is gaining is going to far outshine whatever a potential 6 ticks of W ever did.

Solo morde also relied heavily on jungle ganks to kill competent laners so I don't see how this is such a big adjustment.

I've also read E is 71 damage apparently because of how the total AD adds up with his base so no change there. You also have to weigh in that his base damage at 18 will be around 148 without items. This is combined with the fact that he has one of the best if not the best combination of base attack speed and scaling in the game. What we got in return was much higher Q damage and an E that outright tramples the old E late game for the loss of W.

The loss of damage from R is regrettable but the added functionality of summoning dragon looks to more than make up for it. It even has the added side effect of solving the age old question: "What happens when the enemy stops me from getting a ghost?" I'm sure we are all to familiar with the banes of Morde existence such as: Zilean Aatrox item 3026 item 2003 item 3140

Basically any revive or cleansing mechanic. Dragon won't do any of that and is sure to always be useful unlike a support ghost.

ArcticSirius1 votes

It's not the damage on W I'm upset about, it's that it's champion only. No heal, no damage, nothing useful for solo Morde unless a jungler comes by to gank. And considering how hard Mordekaiser pushes, that leaves little to few chances if left solo.

While the nerf to the E can help stop an early game AP Morde from pushing so hard, he'll still be a hard pusher.

The Q is a nice change to a solo duelist without the aid of minions, and with the AS buff he'll be able to pump out that nice shield change. Tthough part of me wishes the shield was an AP scaling than an HP, but it does help balance it out.

And I've seen comments on the PBE about not being able to cast the R with dragon out. Have a dragon? Can't nuke ult a target for some damage and free healing. The dragon's AS and damage to me isn't worth being out an ultimate. I'd be perfectly fine having the ability to only have one ghost at a time where the older one takes prioty so that you can't just chain ghosts but still able to cast it for the damage and healing.

Again, the W change that upsets me is that it's champion only. It can't do that damage or the healing for a solo Morde unless a jungler comes by which we know won't be that often considering how hard he pushes.

ExiledTyrant1 votes

How many time did you actually get someone to stand in the W for full duration for it to ever really matter during laning though? Let alone trying to heal from 20 damage a tick before resistances. Most times W could be used to troll a Fizz or a Darius and did absolutely nothing vs a Leblanc or an Orianna etc. Even melee lane opponents were more worried about E than taking 1 or 2 ticks from W while CSing.

I can understand it feeling like Mord lost something when only 3 out of his 4 abilities work without a team mate but I have a feeling the actual scaling and damage multiplier will more than make up for it. In the next few days hopefully we'll both have more insight into the overall impact of the changes.

Me personally I am very interested in Morde's item interactions and if AS Morde will out DPS CDR Morde. His durability with his new shield and healing due to increased damage output are also concerning. Gunblade doesn't have the pure spell vamp that WOTA does and Life steal may or may not be more valuable now. Exciting times indeed!

ArcticSirius2 votes

That was the old W, not this new one. The new one would be much better if able to cast on minion, then recast back for a quick heal. That's what I'm trying to get at. The prospect of not allowing this onto minions kinda forces him to play with an ally on the bot lane.

No ally, no heal. That's what I'm trying to get at. Even if it is just a small heal, it'd be better than nothing. And damage is damage, all is welcome. Ever bit helps, ever heal of that? To push them closer to needing that health pot, or to back, or even a kill, it's all welcome. Or even just self cast would be nice so as long as I can obtain the heal or even some damage.

I'm interested too, but I've already seen the feedback page for him on the PBE. Most if not all that have played him feel like this is a bad change. That will only worsen should it make it to live. The Morde I have played for the past 3 years is a solo laner, not a duo. You will have to build a team even more niche around him than ever before.

A great reply to CertainlyT on the official feedback:

I'm going to echo the sentiment that this is total garbage. I will be refunding my Mordekaiser skin--the new King of Clubs skin that I really enjoyed--if this goes live.

You're absolutely right that Mordekaiser could not be a marquee example of a healthy solo lane champion in his current live state. I imagine that's why you were tasked with working on him. Instead of actually working to fix the issues, however, you decided to 180 the champ.

You want to know how you compromise Mordekaiser? By making him dependent on other champions! This is THE absolute WORST and I mean WORST abandonment of champion identity I have ever seen, and I've been supporting Riot since before Season 1. You took the metal-clad shade that rips people's souls out and decided he would be healthier if he worked with a buddy.

What were you thinking? I don't think anyone can argue that Morde didn't need a lot of work, but honestly, even knowing you were the one responsible I'd never have even conceived of this kind of change.

If you want to experiment with variations on the way the game can be played, that's a stellar undertaking and one I wholeheartedly endorse. Having different kinds of team compositions and lane setups is fresh, innovative, and a direction I'm totally willing to explore.

You should design some new champs with that in mind. What you should not do is take champions that have established identities and roles and force them into your experimental mold---a mold, might I add, that based on your admitted track record with champs like Yasuo, does not sell. The champs that end up being embraced in multiple positions are universally the ones that the community determines can go there--not the ones you assign. Tahm Kench despite being an awesome character design is a mechanical train wreck with no successful role, and Yasuo is a hard and fast solo assassin. No exceptions. He's more successful in a duo lane bot? How often is he in a duo lane bot among all games played?

I'm willing to be wrong on that point. After all, if you're designing a champ you can jolly well force it into whatever role you want. Just give it abilities that are absolutely useless without another champ present. But when you shoehorn champs like that you're doing work that's better left undone. You're enforcing a meta contrary to the company's oft-stated intentions, and more importantly, in this instance, you're annihilating the trust of players who have put their faith in the company's willingness to preserve player sentiment towards its assets.

Forcing Morde to be played in a duo lane (or else lose 1/5 of his kit) means that I will no longer get to play Morde in a competitive environment--even if I wanted to--because when I play with my friends I play solo top. That's absolutely the first and only time that's ever happened to me. Even with the support reworks and the changes to Lulu that made her much harder to function top (I didn't play her then anyway, so it's a moot point for me personally, but a valid one nonetheless), it was still possible to take her top without making her abilities non-functional--unlike champs like Kalista, who are designed and released from the outset to have ally dependencies in their kits.

This is a long post, but this is my feedback. It is 100% unacceptable to use established champions as a way to experiment with the meta. What kind of response would you expect if someday one of your co-workers announced that because of his reliance on abilities Lucian was to be given good AP ratios, have his auto-attack functionality slashed, and expected to be played as a mage mid? --and let's face it, Lucian's a tough champ to balance; maybe that's what he needs to be healthy. or maybe someone realizes Anivia has good auto-attack range, so her damage should be cut down, her attack speed should be buffed, and she can be a marksman? Do either of those sound absurd to you? Well that's exactly what you've done to Mordekaiser. You've taken a champion and bolted mechanics on him to force him into a new role that is thematically antithetical to him and offensive to his fans.

Even conceding that his solo lane potential might still exist in a heavily nerfed form, you've by design made it suboptimal. If you decided that you couldn't handle the backlash from making the necessary changes to make Mordekaiser viable to the players who already play him, you should have offered to give the project to someone who could stomach doing what needed to be done instead of taking him from us and giving him to a completely different set of players.

Thanks for your time.

I agree with all points here. CertainlyT was given the task help Morde, is this the Mordekaiser you know and love that he is trying to create?

ExiledTyrant2 votes

E has been what does the heavy lifting in every mord lane I've ever been apart of, watched, or read about in the last 5+ years of his release. Healing has always been a weakness morde grows out of as the game progresses. I can't see why there should be an activation or heal on W solo if Q and E are going to to be doing even more damage than old Morde's QWE combined.

The changes for the rework look promising in my eyes. Before there was tank Morde, or split push Morde, or Trinity Morde, or DFG Morde or any of his other various mutation there was anti-carry/duelist Morde. The one I remember on release and the one I've been dying to see come back to his roots. These changes look to do just that and if he gains some team play perks outside of being a walking Ult more power to him.

ArcticSirius2 votes

His roots have been solo lane, not duo. The majority of what I'm seeing in the community fanbase for Mordekaiser dislikes this change. This change only pleases a small voice compared the roaring hollers of the rest.

We want what duo lane can have, even if on a smaller scale (many have suggested a decreased heal/dmg on W if on minion or self). We want to have all our abilities, and not 3/4 if alone or while we have a dragon ghost. We are not Kalista, we are Mordekaiser. Murder Emperor. Not buddy system. The identity of Morde is being replaced, not renewed in what most of us want.

If you want a melee bot lane adc, why not make one while helping out Mordekaiser?

Awoof1 votes

{quoted} we did feel this was the right approach to take though to get Morde into a spot where he could be made effective without having to massively change him overall.

Uhm, I am not sure if this doesn't classify as "massively change".

Solideus1 votes

So, have you considered that junglers could hang out in Morde's lane for some extra XP without penalizing him? For some calculated strategies that could be a reason to play Morde solo/semi-solo, in my mind. Like someone starting jungle after 1-2 levels, or someone going 50/50 support and jungle.

Morrivar1 votes

{quoted}

Supports with strong CC have been the most consistently successful so far in testing, since they let Morde get onto targets with his Q and set up well for the W damage field. Double Targon's has also proven at least moderately effective, again not sure if that's necessarily optimal or not though.

It's likely this direction will make it quite a bit harder for Morde to solo lane, given the amount of benefit he gets from duo laing. That's rough on people that enjoy solo Morde, we did feel this was the right approach to take though to get Morde into a spot where he could be made effective without having to massively change him overall. We believe Morde's strengths and weaknesses can be preserved, or even amplified, in a way that's a lot more functional/healthy when he's got an ally to fill in some of his gaps.

"People that enjoy solo Morde" being literally everyone that enjoyed Morde. Live Morde is played exclusively Top or (rarely) Mid. I'm sure there are plenty of people who have picked him botlane as a troll pick, but I would be very surprised to find out even one person mained him as a support, let alone as a botlane carry.

So you said to your collective selves "Hmmm, should we preserve the FEEL of Morde while keeping him in the hands of the people who love him, or change him very minorly but just enough so that all the people who currently play him have to either change role and position, or never play the champ again?". And then you went with the second fucking option! I mean what the actual hell Riot? No, I take that back. What the actual hell CertainlyT, specifically.

Jaghatai1 votes

So just a big flipping middle finger to everyone who plays and loves Mord ... thanks Riot ...

to get Morde into a spot where he could be made effective without having to massively change him overall

Except that you massively changed him. Got rid of his Q, made his W ineffective unless he has a friend, gutted his E and put power budget into a passive in his R that is only useful in 1 out of 4 game modes.

Not my normal tone, but this change makes me want to quit the game and bug support until the company cuts me a full refund check for everything I've ever bought in this game. Mord was my 'first love' champion - if he didn't exist, I stopped playing this game after 3 weeks.

SlackerboyTC3 votes

{quoted}

  1. We've also seen some Morde's start Targon's, particularly if they're paired with a support that'll really value the extra healing from that (supports that trade aggressively for example). Not sure if that's optimal yet, worth a look though.

  2. That's what we've seen in most internal playtests so far. Some non ADC teams, lot of mid or top (or very occasionally jungle) ADCs.

Are you guys going to at least increase his health regeneration now?

pripustas1 votes

Does that mean we will get some tools to deal with ranged champions in lane? Because now melee champions are helpless against ranged, and get shut down very hard. And with these Morde changes you promote ADC top even more. Maybe we'll be able to farm under turret without being harassed?

Penguin Eclipse1 votes

{quoted}

  1. If a team takes Mordekaiser bottom lane, they will probably take an ADC mid (i.e. Varus, Graves) or top (i.e. Quinn, Vayne) to compensate.

Probably. But encouraging adc's to go top seems like a really bad idea for game health.

Saixos2 votes

I main Quinn top/mid, and I don't think it's that bad of a thing for game health at all. The vast majority of my matchups are skill/experience based, and the first 1-3 times I play a matchup I nearly always lose lane or go equal, which isn't ideal for Quinn. On top of that, a majority of top champions are either tanks who can easily counterbuild adcs, or bruisers who often go for the adc in teamfights anyway. Harass is annoying, but it's just a matter of adjusting to the playstyle of your opponent, like viewing allied minions as a disadvantage when facing yasuo.

Origami Kaiju1 votes

If Mordekaiser becomes a thing in bot lane, I could totally see him coupled with a sustain support like Soraka or maybe Sona/nami/ali.

I was thinking, what if in a few months time the meta shifts and we see things like Swain+Soraka vs Mordekaiser+Morgana!

I don't know whether to be excited or terrified!

Craft Zeppelin1 votes

[{quoted}](name=Arcade Healer,realm=NA,application-id=3ErqAdtq,discussion-id=1iAx9UJi,comment-id=0001,timestamp=2015-08-04T20:07:06.987+0000)

If Mordekaiser becomes a thing in bot lane, I could totally see him coupled with a sustain support like Soraka or maybe Sona/nami/ali.

I was thinking, what if in a few months time the meta shifts and we see things like Swain+Soraka vs Mordekaiser+Morgana!

I don't know whether to be excited or terrified!

I'm actually all excited about this. erm...I simply can't play adc, I'm really bad at it But it seems one of my mains can open the path for me in a different direction. sweet.

Ralantha1 votes

So Morde is Janna and Kalista with a random ghost running around.

k.

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