rito back at it again with over nerfing champions
Jhin Whisper (Passive) Base Movement speed from crits reduced to 3% from 10% Attack speed ratio increased to 6% movement speed per 10% attack speed from 4% MS per 10% AS.
Deadly Flourish (W) AD ratio lowered to 50% from 70% Damage to minions and monsters increased to 75% from 65%
Curtain Call (R) [tool tip no longer mentions "If canceled early, Curtain Call's cooldown is refunded by 10% for each unused shot."
So... because jhin lost his biggest counter
he has become a top tier adc... but by top tier adc i don't mean he is a champion that carries games, but sets up his team to carry. Jhin is already an immobile adc that is limited by an ammo system with majorly delayed skills and is only being picked in competitive because his utility is outshining the actual hyper carry champions in the game (oh and because he can abuse the armor pen itemization which they could easily fix by making duskblade a melee only item). I get the nerf on his ult, just like ashe he has access too it far too often, but to nerf his ult, his passive and his w all at one time, without trying to see if 1 if not 2 of them would be enough to cut down his dominance is just lazy. With the changes to his passive you are virtually making him extremely unsafe early game, not very good mid game and if you survive that because every assassin, tank, and bruiser is going to be gunning for you every fight, you MIGHT make it to late game where his passive will be about the same. On top of that you buff a champion that is arguably a counter to jhin,
which will only help her to counter jhin, she he is getting a double helping if "fuck you".
TL:DR
- Too many nerfs at one time.
- Alot of problems could be solved by making duskblade melee only and CD increase on his ult.
- Not ruining his passive which already is unreliable early game.
- Buffing one of his counters just gives him a double helping of "fuck you".