Cool, now list the "pros" without a confusing fuckin format and list the cons as well.
No, I'm serious.
diver description says they have a hard time getting out if they go in
Lies. Their description just says they are mobile, not unable to get out after a dive.
Attack speed buff for weaving autos
It's actually so he can do something in a 1v1, imagine lee without being able to attack as fast. He would have a hard time doing a 3+ key combo.
Wait, you didn't read the passive description?
Aoe melee damage and lifesteal
Oh so you won't say it's magic damage but you'll say it's melee damage so it sounds like it does the same damage as Q and not damage that is nearly insignificant? AND you'll say it's lifesteal even though that's his W and not his E?
Long range skillshot gapcloser
"long range" what the fuck are you comparing it to? how Is it LONG?
Medium range dash to allied units (mobility +2) oh and its also a shield for BOTH LEE AND ALLIES
Yeah and Lee dashes to wards most of the time which doesn't shield either.
Good damage hard CC STRONG pick potential
"Good damage" which is why he is even a presence late game because its his entire power budget?
"hard CC" stop saying it like its a 4 second stun or something, its a knockback which only benefits him in terms of distance if he uses flash.
"(Assassination +2)" how is it an assassination for having good damage?
Also, why are you adding points like it supports your argument?
"thats why you never see a good lee snowball games super hard by just running around the map at super speed"
probably because you fucking don't, because his winrate would be garbage compared to what you say